Erik Noreke, Khronos Group VP of Business Development and Work Group Chair of both OpenSL ES and OpenMAX AL, will be talking at the upcoming Wearable and Flexible Technologies World (WFTW) 2014 conference in Shanghai China. WFTW 2014 is the second annual Global Augmented Reality Summit and focuses on wearable technologies, including flexible electronics and augmented reality technologies.
The Khronos Group will once again be holding a series of Meet ups at this years Game Developers Conference in San Francisco.
A new tool for uploading 3D content with WebGL and scripting GLSL shaders online has been released. Currently models are uploaded directly from Blender. Everyone is welcome to upload their own art work.
The next London WebGL Workshop will be Thursday, February 20, 2014 6:30PM. We'll be taking a look at some of three.js's features, and maybe a look at some alternatives. The venue will once again be the SkillsMatter on Goswell Road, London.
On Thursday 13 February 2014 the first Khronos meetup in Amsterdam will take place. The goal is to learn about open media-standards from The Khronos Group and others. So when OpenCV is discussed, we’ll also talk OpenVX. Speakers include Ton Roosendaal of the Blender Foundation talking Blender and OpenGL and Maarten and Jurjen of ThreeDee Media talking WebGL. Complete details are available here and here.
MontageJS has introduced a new WebGL-based component for the MontageJS framework. The 3D view component for MontageJS offers an abstraction layer for WebGL and aims to make the individual elements of a 3D scene just as easy to manipulate as conventional HTML elements in the page DOM. If your browser has WebGL enabled, you can try out a demo here. The MontageJS 3D view component is designed to load and display glTF content. The COLLADA working group provides Mac and Windows open source converters to translate COLLADA files into glTF.
Adobe has just released its update for Photoshop CC, bringing with it major support for the world of 3D. Included is the natively built-in option to publish your 3D models directly to Sketchfab using WebGL. Support files types include OBJ, STL, 3DS, Collada, and KMZ.
BuildAR announced their latest release that shows a rich location based Augmented Reality application running in a standard mobile web browser using WebGL. This is built using the open source awe.js library.