API related related stories

Microsoft sponsored CUDA/OpenCL Training from Acceleware

Acceleware Corp announced their fall 2010 comprehensive CUDA/OpenCL training schedule co-sponsored by Microsoft Corp. Acceleware's training classes are designed to support the HPC communities GPU programmers using CUDA and OpenCL, along with instruction on Microsoft's HPC Server 2008 cluster operating systems. There are currently five course schedule between mid-October and mid-December, with each course lasting 5 days. You can find an overview of the courses on our Khronos Group events page. Complete details are available on the Acceleware training website.

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Esenthel Engine now uses OpenGL ES for iPhone, iPad and iPod Touch

Esenthel Engine has recently added full support for mobile platforms such as iPhone, iPad and iPod Touch. You can see it in action here. Esenthel Engine is a professional 3D Game Engine which supports: Windows, Mac, iPhone, iPad, iPod Touch, DirectX 9-10-10.1 &11, OpenGL, OpenGL ES, Nvidia PhysX - Bullet and Unlimited Sized Worlds. Esenthel Engine SDK comes with: Tools (World Editor, Mesh Editor, Gui Editor, ...), 100+ tutorials and documentation.

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Mozilla announces Labs: Gaming - Gaming with Open Web Standards like WebGL

Mozilla announced their new Labs : Gaming. An initiative inviting the gaming community to come out to play and get creative, with cool technologies in open web standards. If any of Open Video, audio, WebGL, touch events, device orientation, geo location or fast Javascript engines do it for you, then Labs : Gaming is the place for you. Getting this all going is Game on 2010, Mozilla's first ever gaming competition open to all developers interested in using Open Web technologies.

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COPPERCUBE 2 with WebGL publishing announced

COPPERCUBE 2 arrived on the scene this week boasting 'No programming necessary' to create interactive 3D applications and publish to WebGL on Mac or Windows. Simply import your 3D models or scene, setup the cameras, controllers etc and click Publish. You can try out the free 14 day trial as we did. Within a few seconds we exported a sample scene that worked great in Flash, but unfortunately has a little way to go still in WebGL.

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WebGL – GLGE adds LOD Support

You can now specify the mesh and material to use for a given pixel size.

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SIGGRAPH Mobile BOF slides now available online

Along with the OpenGL, OpenCL, COLLADA and WebGL slide sets from the Khronos related SIGGRAPH BOFs, Mobile slides have just been uploaded.

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Bringing Virtual Worlds to Your Web Browser

Connect@NMC Online Seminar featuring Henrik Bennetsen of Katalabs, a pioneer in the use of open source software and HTML5 to deliver fast, seamless virtual world experiences inside modern web browsers. HTML5 and WebGL are two emerging standards bringing change to the web. Join Henrik on Tuesday, September 14, 2010 at 12:00 pm Pacific Time to learn more about using emerging standards to create 3D virtual worlds within the browser. Connect@NMC sessions are free and open to the public, and take place in the NMC Adobe Connect Seminar room.

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AMD offers OpenCL Code Samples

AMD Developer Central has a new section that offers OpenCL Code Samples. Although only one sample right now, this looks like a promising page for those getting started with OpenCL. The Khronos Group also has a section with numerous OpenCL samples and tutorials on their site.

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German series of Windows OpenGL 3 tutorials and articles online

A series of Windows OpenGL 3 tutorials and articles from beginning to advanced is available online. These tutorials and articles are presented in German.

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Mini Tutorial: Import and Export 3D COLLADA files with C#/.NET

A short tutorial detailing how to Import and Export COLLADA files with C#/.NET.

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