Yes is the short answer. An informative run down on where OpenCL is in the all important buzz word of the day: Cloud-computing.
This is a complete tutorial for loading static, skinned and morphing meshes from COLLADA and rendering them correctly in DirectX. Full source code with example .dae files and documentation.
The biggest news from around the net is that the Mozilla and Chrome teams have turned WebGL on by default in their latest beta builds. These stories and many more are avilable regularly from Learning WebGL.
The new Bullet 2.77 Physics SDK features OpenCL cloth simulation, contributed by AMD under the permissive ZLib license. The OpenCL implementation has been tested on AMD and NVIDIA GPUs for Windows and Linux as well as the Apple OpenCL implementation for GPUs on Mac OSX Snow Leopard. The full source code and precompiled Windows executable demos are available for download.
Enj appears to be enjoying the GTC 2010 Conference this week. He brings us an inside view of the conference, and a feel of the different talks on OpenCL and CUDA. If you have 5 minutes, pop over to enja.org, it'll be worth your time.
2010 SLCC saw a commitment to bringing Mesh import to Second Life. This will allow content created in the mainstream 3D creation tools, such as Maya or Blender, to be imported directly into Second Life, in much the same way that animations and textures can be uploaded today. COLLADA has been chosen as the format used for these imports.
At the GPU Technology Conference in San Jose on Monday, September 20th, join Mark Kilgard for a pre-conference tutorial on NVIDIA's OpenGL support. Mark will discuss and demonstrate features of OpenGL 4.1 including programmable tessellation.
DMP is proud to announce two all new OpenGL ES programming training courses. OpenGL ES programming training I and II will run November 11-12 and November 18-19 2010. Complete details are available online for the Training I and Training II courses in english, and in Japanese.
Skew Matrix Software is pleased to announce new releases of three open-source projects to support software development with the OpenGL-based OpenSceneGraph (OSG) toolkit. OSG can also support COLLADA following the build instructions here.