AMD announced with partners Pixelux Entertainment and Bullet Physics, it has added significant support to the Open Physics ecosystem by providing game developers with access to the newest version of the Pixelux Digital Molecular Matter (DMM), a breakthrough in physics simulation. In addition, to enabling a superior development experience and helping to reduce time to market, Pixelux has tightly integrated its technology, DMM, with Bullet Physics, allowing developers to integrate physics simulation into game titles that run on both OpenCL- and DirectCompute-capable platforms. And both DMM and Bullet work with Trinigy’s Vision Engine to create and visualize physics offerings in-game.
COLLADA will be sponsoring a session at GDC on Friday March 12th 2010. Attend the COLLADA session to discover how COLLADA assets and tool chains fit naturally with WebGL’s acceleration of 3D on the web - and how the combination of COLLADA and WebGL provide a compelling 3D pipeline for 3D Web content creation and deployment. Also learn about the new COLLADA 1.4 Conformance Test Suite for Khronos Adopters.
The Khronos Group is preparing for the Game Developers Conference 2010. On the Official Khronos GDC Event page, a few of the sessions and speakers have been listed, as well as information regarding the Khronos Group's booth. Session this year will cover OpenCL, OpenGL, OpenGL ES, WebGL and COLLADA. This year there will be two additional sessions, "The Best of Both Worlds: Using UIKit with OpenGL" by Noel Llopis from Snappy Touch, and "An Overview to Creating Games with Palm's Plug-in Development Kit" by Jeff Bush, Director webOS, Graphics & Gaming at Palm.
Jarkko Kemppainen of Symbio has written a wonderful article outlining how OpenCL came about. From Moore to Amdahl, cryptanalysis to extra terrestrial, the history of utilizing the the GPU to compute is covered.
The Khronos Group has just finished the latest in their series of reference cards. This reference card is for OpenGL ES 2.0 and can be downloaded in PDF format today. Both the OpenGL ES 2.0 API and the OpenGL ES Shading Language 1.0 are covered in detail.
ALT and CARERI establish joint technology lab for new generation of embedded graphics display system
ALT Software has won a contract with the Chinese Aeronautical Radio Electronics Research Institute (CARERI) to provide embedded graphics display drivers and hardware design services for the ATI Radeon E4690 and Radeon X1400 graphics processors for deployment in next-generation avionics display systems. ALT Software has been a leading provider of OpenGL ES and OpenGL SC display drivers for avionics systems for well over a decade.
Graphic Remedy is proud to announce the release of gDEBugger Version 5.5 for Windows, Linux, Mac OS X and iPhone. This version introduces a powerful AMD GPU performance counters integration, displaying AMD graphic hardware and driver performance counters in gDEBugger's Performance Graph and Performance Dashboard views, allowing developers to optimize their application over AMD (ATI) graphics hardware. AMD Performance counters are available on Windows, when using ATI Radeon (TM) HD 2000 series or newer with Catalyst (TM) 9.12 or newer. This version also includes a large number of bug fixes and stability improvements. gDEBugger, an OpenGL and OpenGL ES debugger and profiler, traces application activity on top of the OpenGL API, lets programmers see what is happening within the graphic system implementation to find bugs and optimize OpenGL application performance. gDEBugger runs on Windows, Mac OS X and Linux operating systems.
Imagination Technologies reports that over 100 products are now shipping using its POWERVR SGX graphics acceleration technology. This year will be the year in which OpenGL ES 2.0 graphics overtakes OpenGL ES 1.1 devices in terms of new deployments. Dr. Jon Peddie, president, Jon Peddie Research says "Simply put: Imagination's POWERVR is the standard for mobile 3D graphics."