StreamComputing.nl has posted a third instalment of their OpenCL–The Battle series. Part I covered the hardware companies and operating systems, Part II the software companies. The latest entry focuses on Games. Covering many aspects of games and gaming with a focus on the physics of material. Well written and lots video examples, the article is informative and a fast read.
MacResearch is an open and independent community for scientists using Mac OS X and related hardware in their research. MacResearch has a good collection of OpenCL tutorials as well as tutorials covering many other topics.
MVTec is a developer of software products for machine vision, used in, for example, the semiconductor industry for board, wafer and die Inspection. Halcon 10 will take advantage of GPUs based on the OpenCL standard to make optimum use of available compute power.
General 3D announced the first web-based 3D stereoscopic system to stream 3D stereoscopic videos using only a browser. This new system uses the HTML5 and WebGL standards being built into Mozilla FireFox, Google Chrome and Apple Safari. Currently the site appears to work only with Firefox 4 beta.
NVIDIA has posted the complete slide set on 'WebGL: Bringing 3D to the Web' presented by Vladimir Vukicevic from Mozilla online. The slides include the live voice-over by Vladimir from the actual presentation.
AMD is offering a series OpenCL webinars to discuss and answer questions about data parallel computing on GPUs leveraging the OpenCL™ architecture. These webinars will include beginning and advanced tracks offered at varying times for your convenience.
DMP has announced a new two day getting start GLSL Programming training course on December 9th and 10th 2010. This course introduces the world of programmable pipeline by explaining basic topics of the GLSL(OpenGL Shading Language) which is a core feature of OpenGL ES 2.x and OpenGL 2.x. The course is offered in Japan in Japanese.
Yes is the short answer. An informative run down on where OpenCL is in the all important buzz word of the day: Cloud-computing.
This is a complete tutorial for loading static, skinned and morphing meshes from COLLADA and rendering them correctly in DirectX. Full source code with example .dae files and documentation.