API related related stories

OpenCL webinar series from AMD

AMD is offering a series OpenCL webinars to discuss and answer questions about data parallel computing on GPUs leveraging the OpenCL™ architecture. These webinars will include beginning and advanced tracks offered at varying times for your convenience.

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DMP announces a two day getting start GLSL Programming training course

DMP has announced a new two day getting start GLSL Programming training course on December 9th and 10th 2010. This course introduces the world of programmable pipeline by explaining basic topics of the GLSL(OpenGL Shading Language) which is a core feature of OpenGL ES 2.x and OpenGL 2.x. The course is offered in Japan in Japanese.

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Blender to WebGL exporter

Blender users rejoice. There is now an exporter for Blender so you can export your objects into WebGL javascript.

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Is OpenCL in the Clouds?

Yes is the short answer. An informative run down on where OpenCL is in the all important buzz word of the day: Cloud-computing.

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A new tutorial on COLLADA loading for DirectX

This is a complete tutorial for loading static, skinned and morphing meshes from COLLADA and rendering them correctly in DirectX. Full source code with example .dae files and documentation.

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WebGL news from around the net

The biggest news from around the net is that the Mozilla and Chrome teams have turned WebGL on by default in their latest beta builds. These stories and many more are avilable regularly from Learning WebGL.

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Bullet 2.77 Physics SDK adds OpenCL cloth simulation

The new Bullet 2.77 Physics SDK features OpenCL cloth simulation, contributed by AMD under the permissive ZLib license. The OpenCL implementation has been tested on AMD and NVIDIA GPUs for Windows and Linux as well as the Apple OpenCL implementation for GPUs on Mac OSX Snow Leopard. The full source code and precompiled Windows executable demos are available for download.

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An insiders view of OpenCL and CUDA from inside the GTC 2010 Conference

Enj appears to be enjoying the GTC 2010 Conference this week. He brings us an inside view of the conference, and a feel of the different talks on OpenCL and CUDA. If you have 5 minutes, pop over to enja.org, it'll be worth your time.

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Second Life chooses COLLADA as the official Mesh import format

2010 SLCC saw a commitment to bringing Mesh import to Second Life. This will allow content created in the mainstream 3D creation tools, such as Maya or Blender, to be imported directly into Second Life, in much the same way that animations and textures can be uploaded today. COLLADA has been chosen as the format used for these imports.

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OpenGL Tutorial at GPU Technology ConferenceAt the GPU Technology Conference

At the GPU Technology Conference in San Jose on Monday, September 20th, join Mark Kilgard for a pre-conference tutorial on NVIDIA's OpenGL support. Mark will discuss and demonstrate features of OpenGL 4.1 including programmable tessellation.

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