The Khronos Group - Connecting Software to Silicon

The Khronos Group is a not for profit industry consortium creating open standards for the authoring and acceleration of parallel computing, graphics, dynamic media, computer vision and sensor processing on a wide variety of platforms and devices. All Khronos members are able to contribute to the development of Khronos API specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge 3D platforms and applications through early access to specification drafts and conformance tests.

API related related stories

ARM Mali GPUs Achieve Industry-Firsts With Khronos OpenGL ES 2.0 Conformance For 1080p and Multicore

ARMs Mali-400 MP GPU is now the first and only multicore GPU to pass the rigorous conformance tests specified by The Khronos Group. The Mali-400 GPU has achieved Khronos conformance for all of the three major graphics APIs required by ARM Partners: OpenVG, OpenGL ES 1.1 and OpenGL ES 2.0. Conformance to the Khronos standards brings accredited Mali GPUs to multiple markets – from cellular handsets and personal navigation devices to digital TV, set-top box and digital picture frames.

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Apples Snow Leopard promises System Wide support for COLLADA

On the Apple OS X 10.6 Snow Leopard Enhancements and Refinements page, under System Wide Digital Asset Exchange support there is a easily overlooked mention of COLLADA. Users of COLLADA and the file format .dae will be please to see that Preview, OS X's lightway graphic viewer application, will display .dae files with OpenGL-powered 3D graphics. You will be able to zoom and rotate around a 3D scene and play viewpoint animations. There is a good discussion about this over at idevgames.com

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Could the iPhone Trip While Leaping Forward?

The new iPhone 3G S uses an incompatible graphics library from the previous phones. The iPhone 3G uses the OpenGL ES 1.1 library while the 3G S uses the OpenGL ES 2.0, and the two are not compatible as OpenGL ES 2.0 is a superset of 1.1. This was a deliberate decision by Khronos, so that it could make some large performance improvements. One of the biggest features is the addition of pixel shaders, which gives considerable flexibility in making 3D content. Both Jonathan Hirshon and Jon Peddie weigh in on why this move probably won't be a problem. Link to story in Japanese.

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Apple to release Snow Leopard with OpenCL in September 2009

Apple announced at the Worldwide Developers Conference (WWDC) today, they would be releasing the next generation of operating system 'Snow Leopard' this coming September. Included in this major upgrade is the new OpenCL API.

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gDEBugger iPhone Beta Program launched - OpenGL ES

Graphic Remedy is proud to announce the upcoming release of gDEBugger for the iPhone platform. gDEBugger iPhone will allow OpenGL ES based application developers to enjoy advanced debugging and profiling capabilities, helping them reduce development time, deliver high quality applications and significantly improve graphic rendering performance. More information and for joining the gDEBugger iPhone Free Beta Program, please visit our website.

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Broadcom announces low power OpenGL ES 1.1/OpenVG 1.0 compliant personal navigation device on a chip

Broadcom announced a new low power Personal Navigation Device System on a Chip (PND SoC). The SoC solution combines a high performance GPS receiver and baseband, an ARM11 and OpenGL ES 1.1 and OpenVG 1.0 compiant graphics processor. This PNDoC provides the key components required to allow a more gratifying end user experience with the delays and chunky maps often associated with mobile maps.

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Tungsten Graphics makes available updates to Gallium3D with OpenGL ES and OpenVG state trackers

Tungsten Graphics, owned by VMWare, has made available a few software updates recently. With Gallium3D an OpenVG state tracker, two OpenGL ES state trackers helping accelerate OpenGL ES 1.x and 2.0 API's have been released.

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Leadwerks Engine Supports COLLADA

Leadwerks Engine now integrates the COLLADA file format into its content pipeline. Convert COLLADA .dae files to the Leadwerks Game Model Format (.gmf) or just load .dae files directly in the engine.

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Champion the 3D Web using COLLADA contest update

The Khronos Group, Media Grid Immersive Education Initiative and recently added ElectricRain are sponsoring the 'Champion the 3D Web using COLLADA' contest. If you do 3D, and you can create a 3D model, avatar, world or simulation specifically geared toward virtual worlds, then head on over to the COLLADAContest. First prize is $5,000, a guest appearance at a future Immersive Education Initiative in-world (virtual) event, and a downloadable copy of Electric Rain's Swift 3D. Complete rules can be found here. The contest will draw to close on July 15th and the winner will be announced at this years Siggraph 2009 in New Orleans--attendance is not required.

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Remi Arnaud to speak on COLLADA at Metaverse U Conference

Remi Arnaud will be speaking on COLLADA at Metaverse U Conference on May 30th. Remi leads the Game Engine Technology team at Intel. This second iteration of the Metaverse U conference will take place at Stanford University this weekend on May 29th and 30th 2009. The goal is to explore the cutting edge applications of virtual worlds and the open platforms that drive them.

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