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Khronos Launches OpenCL 2.0 Adopters Program

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The Khronos Group today announced the availability of the official conformance test suite for the OpenCL 2.0 specification, making it possible for implementers to certify that their implementations are officially conformant thorough the Khronos OpenCL Adopters Program. Khronos has also released a set of header files for OpenCL 2.0 and an updated specification with a number of clarifications and corrections to the specification first released in November 2013. The specification, header files and links to the Khronos Adopters site and feedback forums are available online.

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Khronos Releases SYCL 1.2 Provisional Specification

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The Khronos Group today announced the release of SYCL 1.2 as a provisional specification to enable community feedback. SYCL is a royalty-free, cross-platform abstraction layer that enables the development of applications and frameworks that build on the underlying concepts, portability and efficiency of OpenCL, while adding the ease-of-use and flexibility of C++. Feedback is welcome and encouraged on the official feedback forum.

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Khronos Group Israel Chapter kick-off meetup this weekend

The Official Khronos Israel Chapter will have it's first meeting this weekend on March 23rd at Read More

Soft Kitty: Overview of the latest OpenGL ES 3.0 technical demo from Imagination

The new Soft Kitty OpenGL ES 3.0 demo shows that, with our latest PowerVR Series6 GPUs, it is possible to render animated fur covered characters in real time on mobile devices. The final demo runs at >30fps at resolutions higher than Full HD driven by a PowerVR Rogue GPU. Soft Kitty will also be on display at the Imagination booth (#402) at GDC 2014.

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International Workshop on OpenCL announces schedule for May 2014

The International Workshop on OpenCL (IWOCL) brings together leading OpenCL experts from academia and industry, including many members of the OpenCL Khronos work group. Presenting at the second annual workshop 12-13 May 2014 at Bristol University England will be Altera, Qualcomm, ARM, Intel and ArrayFire. As well there will be keynotes from Adobe and Neil Trevett, Khronos President and OpenCL work group chair. The complete schedule and registration is online.

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drawElements Quality Program Introduces OpenGL ES 3.1 Support

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DrawElements has released the new test module for OpenGL ES 3.1. It offers functional tests for many of the critical OpenGL ES 3.1 features. The coverage of the module will increase rapidly with more tests and additional test types, such as performance tests, after the initial release.

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Khronos DevU Sessions at GDC 2014 this week, reserve your seat today!

The Khronos Group DevU sessions at GDC 2014 are happening this week. We're looking forward to seeing everyone for lots of learning, prizes and refreshments. Complete details are online for our 7 DevU sessions. The sessions will take place on the 19th and 20th of March as well a joint press conference with the PC Gaming Alliance on March 19th. This not to be missed 2 day event is packed with lots of guest speakers from many companies. Seating is reserved and signup pages are available for each session here: OpenCL, OpenVX, OpenGL ES, OpenGL, WebCL, COLLADA, WebGL.

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Khronos Releases OpenGL ES 3.1 Specification

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The Khronos Group has announced the immediate release of the OpenGL ES 3.1 specification, bringing significant functionality enhancements to the industry-leading, royalty-free 3D graphics API that is used on nearly all of the world’s mobile devices. OpenGL ES 3.1 will provide the most desired features of desktop OpenGL 4.4 in a form suitable for mobile devices. The OpenGL ES registry is up-to-date with the latest Specifications, head files and reference pages. We look forward to hearing what you think about this release.

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Mozilla and Epic Preview Unreal Engine 4 Running in Firefox

Epic Games and Mozilla are demonstrating how the Web is continuing to evolve as a powerful platform for gaming by providing a sneak peek of Epic’s Soul and Swing Ninja demos, running in Firefox at near-native speeds. This video is the first glimpse of Unreal Engine 4 running on the Web using WebGL. To see these products in action at GDC, come by our South Hall booth #205 or Epic’s booth #1224.

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One man development team to create a city simulation game in WebGL

"I set out to do something crazy - creating my own city building game. Now I have the technology, the skills and the knowledge to implement it," says the one man development team of CityBound. Citybound is written completely in JavaScript, using WebGL for 3D graphics.

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