World Wide Maze is a pretty basic ball-rolling game, but at it's core is something quite interesting. The first is a link to the mobile version of Chrome that turns your smartphone into a PC game controller. The second is of course that World Wide Maze works off the WebGL standard, and it requires pretty decent system specs for a browser game, including 1GB of RAM and a 256MB graphics card for hardware acceleration.
Udacity and Autodesk are now offering a MOOC on the basics of interactive 3D graphics. A MOOC is a massive open (i.e. free) online course. The self-paced course is based on WebGL through the popular three.js library. 19,000 people have signed up so far.
Version 4.2 of the open-source, cross-platform volume visualization tool Voreen is now available for download. This version brings significant performance optimizations, stereoscopic rendering, a OpenCL-based 3D random walker implementation for interactive volume segmentation, and extended visual debugging features of the network editor.
DiSTI’s GL Studio ES will be utilized by Jaguar Land Rover company-wide as the tool for all embedded HMI prototyping and to develop graphical user interfaces in the creation of Infotainment Centers and Rear Seat Entertainment Systems in their vehicles. GL Studio ES enables a seamless transition from prototyping, to testing, and to the deployment of graphical interfaces on embedded systems. The latest version includes a 3ds Max plug-in toolkit and a deployment capability for OpenGL ES (including Apple’s iOS).
Intel has submitted several resources to the OpenCL resource page. The Khronos Group Resource pages are open to the community to submit their own resources. Each of Khronos technologies has it's own resource page.
This article introduces how to use OpenGL ES on the Android platform through either the software development kit (SDK) or the Android Native Development Toolkit (NDK) and how to decide which approach to use. The various OpenGL ES sample apps in the SDK and NDK are described as well as the Java* Native Interface (JNI), which allows you to combine Java and C/C++ components. How you decide whether you should target OpenGL ES version 1.1 or 2.0 is also discussed.
Brought to you in partnership with Autodesk, this class will teach you about the basic principles of 3D computer graphics: meshes, transforms, cameras, materials, lighting, and animation. By the end of this class you will know enough to make an animated 3D demo program that runs in a web browser, while also understanding the basic principles of how realistic computer images are generated. Course Instructors are Eric Haines from Autodesk and Gundega Dekena.
OpenGL SuperBible, Sixth Edition is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graphics, OpenGL 4.X. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the API and essential associated programming concepts. Readers will find up-to-date, hands-on guidance on all facets of modern OpenGL development, including transformations, texture mapping, shaders, advanced buffers, geometry management, and much more. Fully revised!
The Boston WebGL Meet-up is looking for a new organizer. As Meetup.com points out, "Without an Organizer, it will disappear from our website in 12 day(s)." Anyone in the Boston area who is interested, is urged to contact the Meetup group. The Khronos Group would also love to have a Chapter Leader in the Boston area.
Neil Trevett will be the Keynote speaker at the Low Energy Application Parallelism (LEAP) Conference in the UK. LEAP 2013 will be the place to learn about and share the latest advances in the use of high-performance parallel computing technology on low-power mobile CPU, GPU, FPGA and embedded processors. Keynotes from ARM and Khronos will set the stage for world-class knowledge transfer around parallel computing on low-energy platforms happening May 21st-2nd 2013 in London.