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OpenCL: Be Locked or Be Free

AMD joined other exhibitors at the International Workshop on OpenCL with a unique demonstration. Developed by the AMD FirePro team, the AMD Waterfall demo featured an FTS Celsius R930 Workstation with the AMD FirePro W9100 and a 4K monitor. Designed to showcase OpenCL and OpenGL interoperability, in the waterfall particle simulation, the solution computed the collision of each particle in order to roll it along the rocks. IWOCL 2014 presentations are available for download from Agenda & Slides from 2014 | IWOCL.

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WebGL arrives on Safari for iOS and OS X

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Along with a plethora of updates from Apple, WebGL is now present by default on iOS 8 and OS X Yosemite. The folks over at Ludei have run a couple of tests: "We have downloaded and installed iOS 8 beta on an iPad2 and thanks to the CocoonJS Launcher App, that offers access to both the System WebView and to Canvas+, we have been able to confirm that WebGL support is for both mobile Safari and the webview."

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ARM submits conformance for OpenGL ES 3.1

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Conformance for OpenGL ES 3.1 has just been submitted for the highly successful ARM® Mali™-T628 GPU that powers the graphics capabilities of Samsung’s Exynos 5420 and 5422 application processors used in bestseller products such as, but not limited to, the Samsung Galaxy S5, Galaxy Note 3 and Galaxy Note Pro 12.2. Conformance will soon be submitted for the latest Midgard architecture GPUs, Mali-T760 and Mali-T720, which will power the upcoming new releases of mobile gadgets.

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FinalWire Introduces AIDA64 v4.50 with new OpenCL benchmarks

FinalWire has announced AIDA64 v4.50. The new AIDA64 release introduces a multi-threaded OpenCL GPGPU AES-256 benchmark to measure cryptographic processing performance of modern graphics processors and APUs.

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Unity 4.5 offers OpenGL ES and 2D physics enhancements

Unity released version 4.5 of its engine, including a variety of enhancements, including over 450 fixes to the program. OpenGL ES 3.0 support has now come to the latest iOS devices in Unity 4.5, and its overall support of the standard has been improved in this release.

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The New Intel SDK for OpenCL Applications 2014 is Here!

The latest version of Intel SDK for OpenCL Applications is now available to help developers to maximize platform performance with OpenCL and Intel Graphics. This new 2014 version provides a unified OpenCL development experience, new debugging capabilities, new remote development for Android, and preview support for SPIR 1.2 code generation and consumption. The SDK supports OpenCL on Intel's CPUs, Intel Graphics, and the Intel Xeon Phi.

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OpenTK 1.1.2 adds OpenGL ES documentation tooltips

The Open Toolkit is an advanced, high-performance C# OpenGL and OpenGL ES binding. The latest version improves startup performance by up to 20x, adds OpenGL ES documentation tooltips, and improves Linux and MacOS support. OpenTK is used in commercial and non-commercial applications and is available for desktop and mobile platforms.

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SYCL 1.2: Unofficial High-Level Overview

This is my pitch for SYCL, which I hope helps you understand what SYCL means for C++ OpenCL programmers. This is not associated with Khronos in any way, and is my own opinion on the SYCL 1.2 specification. Additional OpencL training videos are available online. The SYCL provisional specification is available online.

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Khronos Group is soliciting quotations to implement OpenVX conformance tests

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The Khronos Group is soliciting quotations to implement conformance tests for the emerging OpenVX computer vision library standard. Khronos is pleased to receive queries or responses relating to this RFQ from any interested party. If you are interested to bid on this RFQ, please let us know of your interest as soon as possible and send your full proposal by the close of business on May 30th 2014 to .(JavaScript must be enabled to view this email address) as per the attached instructions. If you have any additional questions, you can direct them to this same e-mail address.

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COLLADA compatible Vanda Engine 1.3 source code now available on SourceForge and Github

Vanda Engine 1.3 source code is now available on SourceForge and on Github. Vanda Engine 1.3 is based on the COLLADA RT project (using COLLADA DOM) and can import COLLADA 1.4 format. There are many bug fixes and several new features have been added to allow import of most of the features of COLLADA 1.4 including animation clips, multiple UV sets and loading cameras. OpenGL 3.0 is being used to render the scenes.

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