The refreshed Venue range of Android tablets from Dell is based on Intel Atom processors that run Android 4.4 KitKat. The Atom Z3460/Z3480 SoCs are 64-bit apps processors that include a dual-core CPU based on the Silvermont architecture and a quad-cluster PowerVR G6400 GPU capable of OpenGL ES 3.1, OpenCL 1.2 and RenderScript. In the past OpenCL had only been available on developer boards but the Venue 8 tablet is the first consumer device to come with both OpenCL and RenderScript working out of the box. We’ve loaded our OpenCL Camera Adjustment image processing demo to offer readers a quick comparison in performance. When running on our PowerVR G6400 GPU, the image processing demo averages around 74 fps while the Intel CPU peaks at 12 FPS. To put this into perspective, an Exynos-based Samsung Galaxy S4 using a PowerVR SGX544MP3 GPU was able to run the same demo at roughly 27 FPS.
The Graphical Web 2014 is being organised by the Data Visualisation Centre, UK Office for National Statistics and will be held at the University of Winchester, England over 4 days from Wednesday August 27th through to Saturday August 30th. The theme of the conference will be Visual Storytelling using new technology to produce compelling visual narratives on the web. Neil Trevett will be giving a State of the Union address on WebGL and WebCL, as well the Khronos Group will be sponsoring this event.
Imagination Technologies announced a new PowerVR graphics processor IP core that provides the industry's smallest Android compatible GPU solution. The new PowerVR Series5XE GX5300 core offers a small 0.55mm2 (250MHz in 28nm) silicon footprint, features full OpenGL ES 2.0 capability, ultra-low power consumption, and Imagination's advanced PVRTC texture compression technology.
Boost.Compute is a header-only C++ library for GPGPU and parallel-computing based on OpenCL. This proposed library for Boost is available on GitHub and instructions for getting started can be found in the documentation. Are you interested in Parallel Computing? The Boost.Compute project is currently looking for additional developers. Boost.Compute is not yet an official Boost library.
There is a certain category of wearables and IoT devices that require advanced graphics and video processing alongside the sensors, connectivity and general-purpose processors; these devices feature displays and need to run multimedia-rich apps that require smooth OpenGL ES graphics. PowerVR GX5300 is designed to address the ultra-low power requirements of wearables. Whereas previous generation smartwatches could render graphics using a software-only approach or a simple 2D engine, newer wearable devices require fully featured GPUs to drive higher resolution user interfaces. PowerVR GX5300 can comfortably drive 480p and 720p resolutions representative of modern smartwatches, while offloading the main CPU and reducing software complexity.
The AR Community for Open and Interoperable Augmented Reality Experiences will be holding a face-to-face community meeting on September 12 in Munich, Germany. The F2F meetings are designed to promote discussion among ecosystem stakeholders for the development of open and interoperable AR content and experiences. We will receive updates about standards under development from Standards Development Organization spokepeople and Work Group chairs from The Khronos Group and many other organizations. In order to plan the agenda of the September 2014 AR Community meeting to target the needs of the community, participants are HIGHLY ENCOURAGED to prepare and submit speaking abstracts and/or position papers. Community meeting position paper guidelines are available online.
We are very excited to announce that PowerVR Series6 GPUs have achieved full conformance with OpenGL® ES 3.1, the latest version of the well-known graphics API developed and maintained by the Khronos Group. Being able to offer PowerVR developers access to the latest graphics and compute feature set is something we firmly believe in and work really hard to achieve for every family of GPUs we release. OpenGL ES 3.1 brings a number of improvements over the previous API release, but perhaps the most exciting feature is the presence of compute shaders. The demo presented on our blog offers an overview of how OpenGL ES 3.1 compute shaders can be used for image processing.
Going to SIGGRAPH? Be sure to drop into one of our seven Birds of a Feather events, all followed up by our famous BOF Blitz™ After Party. We've got some great news and amazing presentations waiting for you.
Khronos is proud to share that Amobee, the company defining digital advertising relies on glTF as part of its workflow to create immersive 3D mobile ads with its cutting-edge Amobee 3D technology. Check it out!
Intel announced that its Intel Atom processor Z3700 series, the Intel Celeron processor N/J series, and the Intel Pentium processor N/J series, are now OpenGL ES 3.1 compliant. A complete list of conformant OpenGL ES products is located on the Khronos Group website.