API related related stories

OpenCL-powered GPU acceleration from Adobe

Adobe has launched Photoshop CC 2014, a new full-point update that extends the software’s GPU-accelerated Mercury Graphics Engine, and expands its blur effects and Smart Objects functionality. All three new tools are powered by the GPU-accelerated Mercury Graphics Engine, expanded in the update to improve performance on other image-editing tasks: Adobe promises image upsampling is “up to 15 times faster”.

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CL3VER Viewer 2.1 now offers WebGL previews

CL3VER Viewer 2.1 improves 3D visualization of CL3VER presentations in most browsers--with IE in Windows XP being shown as the odd man out. CL3VER works with both Flash and WebGL. When you try to access a CL3VER 3D scene from your browser, it recognize the browser version and provides a Flash or WebGL scene automatically.

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Global Mapper SDK v15.2 now offers COLLADA support

Blue Marble Geographics announced the release of the Global Mapper Software Development Kit (SDK) version 15.2. This interim release features a significant improvement in the organization and quantity of online data, new functionality for transforming LiDAR point clouds, and support for several new 3D model file types, including COLLADA .dae format.

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Microsoft launches IE Developer Channel with Improved WebGL

The new version of Internet Explorer IE11 improves WebGL performance and adds support for instancing extension, 16-bit textures, GLSL builtin variables, and triangle fans. Microsoft notes its Khronos WebGL Conformance Test score has improved from 93 percent to 97 percent.

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Khronos Toronto Chapter: WebGL on iOS8, why this is HUGE news for web and mobile design

The Khronos Toronto Chapter will be holding their next meetup on Thursday July 10 on Yonge street in Toronto at the Uken Games Office. From the meetup page "Those who've tried out the iOS8 update were met with something truly remarkable: WebGL is enabled by default in Mobile Safari. With Apple finally on board, we now have support from ALL major desktop and mobile browsers." Spacing is limited, so if you are interested in attending, please signup soon!

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Enhancing HTML5 gaming using WebCL

Samsung gave a talk on using WebCL in HTML5 gaming at the last "Next Game Frontier" event in France last March. The video from this talk is available online.

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Vivante GC7000 GPUs

Vivante Corporation announced multiple silicon partner integrations of its GC7000 Series GPU IP into SoCs targeting wearables, mobile, automotive, and 4K TV products. GC7000 supports the newly released OpenGL ES 3.1* API and hardware TS/GS/CS (tessellation / geometry / compute shader) extensions for Android. Product is based on a published Khronos OpenGL ES 3.1 Specification, and is expected to pass the Khronos Conformance Testing Process. Current conformance status can be found at www.khronos.org/conformance.

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Khronos announces OpenGL ES 3.1 Conformance Test

The Khronos OpenGL ES Working Group is pleased to announce the launch of the OpenGL ES 3.1 Adopter Program. The program gives participants access to the OpenGL ES 3.1 conformance test, and allows them to submit implementations for conformance certification. The OpenGL ES 3.1 conformance test builds on the latest version of the ES 3.0 test, which includes greatly enhanced shading language coverage contributed by drawElements Ltd. It adds eighteen new test categories covering the new features of ES 3.1, including compute shaders, image and buffer object load/store, atomic operations, and indirect drawing. In addition to the conformance test, the working group has released updated API and shading language specifications, containing many corrections and clarifications.

More information about the Adopter program can be found in the Adopters’ Agreement and the . The updated specifications are available in the Khronos OpenGL ES Registry.

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WebGL and Data Visualisation Meetup in London in June

The WebGL Workshop London Meetup Group will be holding another WebGL meet-up in London on June 26th 2014. At this month's meet-up they'll be looking at how WebGL can be employed to visualise your data. Held at the SkillsMatter on Goswell Road London, there are a few prerequisites. Check it out, and if you can make, please be sure to reserve your spot.

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Flash Is Dead … Long Live WebGL

Recent research shows that WebGL is now supported on more devices than Flash. It’s the bigger platform. In fact, WebGL powered HTML5 is now the largest platform on the planet for interactive browser graphics. Now that WebGL is available on IE and Safari as well, we should see WebGL become even bigger. Long live WebGL!

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