GUIliani is a C++ software MVC framework that supports XML which enabling the creation of platform independent, appealing graphical user interfaces for embedded systems. GUIliani supports many platforms such as Linux, VxWorks, WindowsCE, Windows Mobile, uCLinux and NIOS. Support back-end renderers include OpenGL-ES, SDL, GDI, GDI+, DirectFB and eVRU.
Bitmanagement announced the latest release of their 3D content viewer BS Contact 7.2 Web 3D. The 3D content viewer now supports all major browsers, IE, Firefox, Safari, Google Chrome and Opera. The 3D internet software implements both the ISO standard definitions X3D and VRML as well as the industry standard COLLADA.
Vivante Corporation announced that a Taiwanese developer of high quality multimedia chipsets for mobile applications and a trusted supplier to global first-tier handset makers has added silicon proven Vivante scalable 2D and 3D graphics solutions to their system-on-chip (SoC) designs.
The new gDEBugger V5.1 adds the ability to view Vertex Buffer Objects (VBOs) data. The Textures and Buffers viewer Data View tab displays the selected VBO's data in a spreadsheet. The user can select the displayed data format, offset and stride. gDEBugger, an OpenGL and OpenGL ES debugger and profiler, traces application activity on top of the OpenGL API, lets programmers see what is happening within the graphic system implementation to find bugs and optimize OpenGL application performance. gDEBugger runs on Windows, Mac OS X and Linux operating systems.
Incoras Solutions Ltd today announced the full release of MediaDesigner version 1.2, Eclipse-based design and test workbench that dramatically reduces time-to-market, costs and risks in the development of multi-media products using the Khronos OpenMAX IL standard. As a contributing member of Khronos, Incoras Solutions has used its in-depth knowledge of the OpenMAX IL standard to develop a leading edge design tool that addresses a niche in the multi-media market.
Monotype Imaging Holdings Inc. and TAKUMI Corp. will demonstrate TAKUMI’s OpenVG®- and OpenGL® ES™-compliant GV500 core graphics accelerator technology integrated with Monotype Imaging’s iType® font engine at the ESEC Expo in Tokyo, May 13-15, 2009, booth East 42-7.
Futuremark's OpenGL ES 2.0 3D graphics benchmarking software has been upgraded to support new UI technologies for mobile devices. The enhanced version of 3DMarkMobile ES 2.0 adds two new tests focused on new UI scenarios. The software which is based on the "Kanzi" 3D engine, is designed to test next-generation mobile 3D hardware, and is equipped with "high detail game content." The benchmark generates workloads that push the envelope of OpenGL ES 2.0 3D hardware, with a presentation that can be used for product demonstrations, the company adds.
MeshLab is an open source, portable, and extensible system for the processing and editing of unstructured 3D triangular meshes. The system is aimed to help the processing of the typical not-so-small unstructured models arising in 3D scanning, providing a set of tools for editing, cleaning, healing, inspecting, rendering and converting this kind of meshes. Meshlab has supported COLLADA since 2006.
DMP has announced a new two day getting start GLSL Programming training course on June 18th and 19th 2009. The OpenGL ES roadmap has been tailored to the diverse needs of the embedded industry and contains two tracks with "1.X" and "2.X" specification roadmaps that will evolve in parallel. The 1.X roadmap will continue to be developed for new-generation fixed function 3D accelerators while the 2.X roadmap will enable emerging programmable 3D pipelines.This course introduce the world of programmable pipeline by explaining basic topics of the GLSL(OpenGL Shading Language) which is a core feature of OpenGL ES 2.x and OpenGL 2.x.
The Khronos Group and the Media Grid Immersive Education Initiative are thrilled to announce the first-ever COLLADA content development contest. In concert with the Media Grid Immersive Education Initiative, Khronos invites you to champion the application of 3D technology from video games and digital media services towards virtual worlds and Immersive Education. All entries must contain original content made for any 3D web based application that can import models stored in either COLLADA .dae documents or .zae archive formats. Your content will consist of a 3D model, avatar, world or simulation specifically geared toward virtual worlds and deployable in Immersive Education platforms. First prize is five thousand dollars. There are no entry fees, so why not enter today. Complete rules can be found here.