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SimLab Composer 2.0 adds support for COLLADA

SimLab Composer allows the user to create 3D scenes from a wide range of CAD and 3D Design formats, including COLLADA, SketchUp, Rhino, Solidworks, STEP, IGES, FBX, 3DS, OBJ, and STL. 3D Scenes built by SimLab Composer can also be exported to other 3D applications using many standard 3D formats including COLLADA, obj, STL, FBX, OSG and U3D. SimLab Composer is a 3D sharing and rendering application.

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Katalabs WebGL 3D Gallery Demo Online

Katalabs now has a demo of their WebGL 3D Gallery online. A video demonstrates the possibilities of their software, and the online demo lets you create your own gallery.

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Difference between CUDA and OpenCL

Ever wonder what the difference between CUDA and OpenCL is? Streamcomputing has done a good job in clarifying the differences between CUDA and OpenCL. The article covers speed, language, heterogenous vs. homogenous and some of the terminology.

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STK analytical graphics adds COLLADA support

AGI adds COLLADA support to their STK mission-proven software application for modeling, engineering and operations of space, cyberspace, C4ISR, UAVs, missile defense and electronic systems.

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Maximizing OpenGL(R) ES 2.0 on GPUs for Embedded Applications Webinar

ARM is sponsoring a webinar on April 22nd at 1PM EST. Ed Plowman, Technical Marketing Manager, Media Processing Division of ARM will present this webinar which will provide a background to the OpenGL ES 2.0 standard. Benefits of having OpenGL ES 2.0 running on top of ARM Mali™ Graphics processors and the tools and resources available enabling developers and design engineers to start developing for Mali GPUs will be covered. This is webinar is useful for developers and people investigating GPUs and what they can enable in embedded applications.

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Khronos releases OpenCL 1.0 man page XML sources

Khronos has released the OpenCL 1.0 man page XML sources. The XML source has been released under the Khronos Free Use License (BSD-like) so people can modify, repackage, redistribute etc.

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NVIDIA Introduces Parallel Nsight for Visual Studio 2008 supporting OpenCL and OpenGL

NVIDIA Parallel Nsight brings GPU Computing into Visual Studio 2008. Debug, profile, and analyze GPU code using standard workflow and tools. Parallel Nsight will support CUDA C, OpenCL, DirectCompute, Direct3D, and OpenGL. Parallel Nsight is powerful plug-in that allows Microsoft Visual Studio programmers to develop for both GPUs and CPUs within a single development environment.

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eyeon Software Unveils Fusion 6.1 with OpenCL Supercomputing

Fusion 6.1 now supports the OpenCL language, which allows tools to take advantage of the GPU in modern NVIDIA and ATI graphics cards to achieve tremendous speed increases. Benchmarking improvements of up to 1000% on some of the most processor-intensive tools in Fusion (such as Defocus and Noise generators) have been reached. You can also insert OpenCL code directly into Fuse tools to create in-house GPU-accelerated tools.

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SceneJS now supports COLLADA import

SceneJS is a JavaScript framework that provides a functional API through which you can easily create interactive 3D scenes on the WebGL canvas element. The most recent beta release now includes the ability to import COLLADA objects. A YouTube Video is available here.

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MainConcept and AMD Collaborate to Accelerate High-Definition Video Encode

MainConcept GmbH has announced a strategic collaboration with AMD to accelerate digital video encode. MainConcept plans to leverage ATI Stream technology from AMD and OpenCL™ standards to accelerate the encoding capabilities within its H.264/AVC (Advanced Video Coding) Pro Encoder codec package by taking advantage of available graphics processors (GPUs) in PCs. MainConcept will be demonstrating this encode acceleration for the first time on AMD's latest professional graphics solution, the ATI FirePro(TM) V8800, at the 2010 NAB Show April 12-15 in Las Vegas, Nevada. MainConcept is a wholly-owned subsidiary of DivX, Inc. (Nasdaq: DIVX) and one of the world's premier providers of video and audio codecs and software development kits (SDKs) to the consumer, broadcast and professional markets

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