BetaNews writes glowing review of WebGL announcement
BetaNews has published a well thought out review based on the recent announcement of WebGL. Scott Fulton writes "For three-and-a-half years, the rotating cube corner has pretty much been the 'test pattern' for WebGL. But today's endorsement by the Khronos Group, responsible for OpenGL and OpenGL ES, could catapult this project from virtual stagnation into overdrive." There is also a good comment discussion on going. If you wish to comment directly to the developers of WebGL, you can do so on the Official Khronos WebGL Feedback thread.
Khronos Group starts the official WebGL feedback thread
The Khronos Group has started an Official WebGL feedback thread. Express your opinions and mingle with those that are behind the creation of this new Javascript binding. You can find the WebGL feedback thread here.
OpenCL, DX Compute Shader, and more
TechReport recently spoke with Neil Trevett about OpenCL, who fills positions as both the Khronos Group's President and Nvidia's VP of Embedded Content.This two page report is well written and an easy read.
Khronos Details WebGL Initiative to Bring Hardware-Accelerated 3D Graphics to the Internet
The Khronos Group, today announced more details on its new WebGL™ working group for enabling hardware-accelerated 3D graphics in Web pages without the need for browser plug-ins. The WebGL working group is defining a JavaScript binding to OpenGL® ES 2.0 to enable rich 3D graphics within a browser on any platform supporting the OpenGL or OpenGL ES graphics standards.
AMD Posts Introductory Tutorial to OpenCL
AMD just published a public OpenCL Beta for the CPU, soon to be followed with support for AMD’s latest GPUs. OpenCL is a young technology and there are few documents that provide a basic introduction with examples. This article, by Benedict Gaster from AMD, helps make OpenCL easier to understand and implement.
SIO2 Free Open Source Game Engine for iPhone and iPod Touch v1.4 is out!
SIO2 Interactive has released version 1.4 of its Open Source Game Engine. With an impressive list of new features the core has gone though a major optimization and now perform up to 40% faster! The SIO2_SDK comes with a set of 20 tutorials, video tutorials, documentation and online support.
Open Asset Import Library—assimp—support COLLADA import
Open Asset Import Library is a free library to import various well-known 3D model formats into applications. The library has been designed for maximum stability and efficiency. Written in C++, it is licensed under the BSD license. The API is provided for both C and C++, ports for other languages like Java, C# and Python are in preparation. Among many other formats supported, COLLADA is also supported.
COLLADA Contest entries closed - winners to be announced on August 5th at Siggraph
The Champion the 3D Web using COLLADA Contest is over. The winner will be announced at Siggraph 2009 during the COLLADA BOF. Schedule details can be found on the Khronos Group Siggraph event page.
Graphic Remedy Boosts iPhone Graphic Apps with gDEBugger iPhone
Graphic Remedy, a leading provider of advanced solutions for 3D-graphics developers, today announced gDEBugger iPhone release. gDEBugger iPhone allows OpenGL ES® based application developers to deliver more-complex 3D-graphics apps and significantly improve rendering performance. gDEBugger iPhone offers advanced debugging and profiling capabilities that reduce development time and accelerate time to market.
DMP announces two OpenGL ES programming course in Japan
DMP has announced two OpenGL ES training courses. OpenGL ES Programming training course (getting started) September 14th - 15th, 2009, and OpenGL ES Programming training course (advanced course) September 24th - 25th, 2009. The curriculum has changed for the September course.
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