API related related stories

Antix Releases Game Development Kit (GDK) with OpenKODE and OpenGL ES support

Antix releases v1.0 of its free GDK to support publishers, developers and retail channels delivering networked, native games that consumers can copy and share across multiple screens irrespective of screen size, input device, OS, CPU and fields of use including mobile phones, TVs and STBs. The GDK includes the complete toolset required to enable developers to code and produce ATX-formatted games, define DRM rules, and test the games on a PC and presents standard industry APIs OpenKODE®, OpenGL® ES and integrates with Microsoft® Visual Studio®, Eclipse™, or the developer’s own tool chain.

Read More

WebGL Framwork - EnergizeGL

EnergizeGL is the latest in a hand-full of WebGL frameworks that have recently arrived on the scene. EnergizeGL hides all the technical details of programming, enabling you to concentrate on your own project. Complete with lots of examples and demo's, EnergizeGL 0.7a is available for download today.

Read More

ATI Stream SDK v2.1 released with enhancements for developers leveraging OpenCL™ on CPUs and GPUs

AMD announced the availability of the ATI Stream Software Development Kit (SDK) v2.1. AMD is showing their full support behind OpenCL with this update which includes support for : OpenCL / OpenGL® interoperability, OpenCL byte addressable stores, OpenCL images, OpenCL extension which support AMD media operations in OpenCL and device fission in OpenCL, along with a host of other additions. AMD also announced the launch of its own OpenCL Zone developer support website.

Read More

CopperLicht WebGL 3D engine 1.1 now supports Character Animation

CopperLicht, a fast JavaScript 3D engine has been released today in version 1.1.0. This release now adds support for character animation: The 3D engine is able to import and play back skeletal animated meshes. CopperLicht uses WebGL and is able to render huge 3d worlds like Quake 3 levels (see the demos) at playable speeds. It comes with a full 3d world editor to edit levels and maps and is free to be used. Via it's world editor, CopperLicht is able to import more than 20 3D file formats (like .3ds, .obj, .x, .lwo, COLLADA etc), so it is very easy to create content using this 3d engine.

Read More

Lyncis Pack 3D simulation and visualization application supports COLLADA

Lyncis Pack is a 3D simulation and visualization application that gives you a realistic and real-time presentation of what packaging models will look like at the point of sale. Lyncis Pack supports the COLLADA format as a way to import assets (such as packaging and product models, shelving, displays, etc) for real-time visualization. For other products that support COLLADA, check out the official COLLADA products directory.

Read More

Nvidia Mulls Over Porting PhysX to OpenCL

NVIDIA said that it could eventually port computing of physics effects created using PhysX middleware to OpenCL application programming interface (API) and capable hardware.

Read More

Okino ships latest release of PolyTrans-for-3ds-Max & Maya 2011 with COLLADA support

Okino Computer Graphics announced that its long standing 3D DCC/Animation/Skinning and CAD/MCAD/Architectural conversion software PolyTrans-for-3ds-Max (for 3ds Max 2011 & 3ds Max Design 2011), and PolyTrans-for-Maya (for Maya 2011), are now fully qualified and shipping to customers. Self proclaimed the defacto standard for conversion between visualization packages, and with good reason. Included in the many conversion formats are our two favourite: COLLADA and OpenGL C Code.

Read More

GPCBenchmark - An OpenCL General Purpose Computing benchmark

GPCBenchMarkOCL is a General Purpose Computing benchmark that evaluates the performance of OpenCL enabled devices with a collection of algorithms and applications. GPC benchmark can evaluate and report on the number and frequency of computing units, architecture, memory bandwidth, on-chip cache and memory and synchronize penalty.

Read More

Case study on OpenCL low poly collision detection

The case study on OpenCL low poly collision detection is included in the online CMSoft OpenCL tutorials. Highly details descriptions and source code will lead you through an implementation of low polygon collision detection algorithm suitable for engineering assembly analyses. This case study uses OpenGL and Lab3D to display the 3D models.

Read More

AMD updates entire FirePro line to Evergreen GPUs - OpenGL 4, DX11, Eyefinity, OpenCL

AMD today introduced 4 new additions to its next-generation ATI FirePro family - the FirePro V7800, FirePro V5800, FirePro V4800, and FirePro V3800. Together with the the previously announced FirePro V880, AMD now offers professional graphic accelerators with OpenGL 4, OpenCL, DX11, Eyefinity multi-display support and as much as double the performance of previous models, at every price point.

Read More

Page 102 of 135 pages ‹ First  < 100 101 102 103 104 >  Last ›

safety