Graphic Remedy is proud to announce the release of gDEBugger Version 5.6 for Windows, Linux, Mac OS X, iPhone and iPad. This version introduces iPhone and iPad on-device debugging and profiling abilities, letting developers optimize their App, in real-time, on the actual iPhone and iPad hardware, while viewing invaluable inside information such as device's GPU, CPU, graphic driver and operating system performance counters. gDEBugger, an OpenGL, OpenGL ES and OpenCL debugger and profiler, traces application activity on top of the OpenGL API, lets programmers see what is happening within the graphic system implementation to find bugs and optimize OpenGL application performance. gDEBugger runs on Windows, Mac OS X, iPhone and Linux operating systems.
The OpenCL Development Kit for Linux on Power is an IBM implementation of the OpenCL 1.0 Specification. This implementation is for Power hardware running the Linux operating system and has been tested on the IBM BladeCenter QS22, JS22, JS23, and JS43 systems running Red Hat Enterprise Linux 5.4 or 5.5, and the IBM Power 755 server running Red Hat Enterprise Linux 5.5.
Learn and share ideas at the Perth GPU Users group. Founded to bring together GPU users from all fields and experience levels in Western Australia. Topics of discussion include general GPU computing, GPGPU, CUDA, OpenCL, OpenGL, DirectCompute, DirectX and related technologies. The next meetup is tentatively scheduled for June 23rd at the ground Floor Physics Building, University of Western Australia (Crawley Campus) 35 Stirling Highway, Crawley WA. 5:30pm - 7pm. You can find additional Khronos API related events and meet-ups on the Khronos Group events page.
WebGL Camp at Wallenberg Hall, Stanford University on June 25th 2010, has announced the speaker lineup, and what a lineup it is. Mark Barnes, Biodroid Productions and Work Group Chair for COLLADA will focus on the importance and value of content and how to achieve it with COLLADA. Along with Mark there will be: Peterson Trethewey, O3D; Paul Brunt, GLGE; Giles Thomas, Learning WebGL; Daniel Horn, Sirikata; Daniel B. Miller, Katalabs; Trevor Smith, Spaciblō; Ewen Cheslack-Postava, Stanford Computer Science; Vladimir Vukicevic, Mozilla Firefox; Alan Chaney, Mechnicality and Google Chrome 3D Team.
Erik Rainey has released a series of utilities aimed at making OpenCL easier to use under the Apache 2.0 License. The environment includes: clCompiler which generates both binary outputs and precompiled headers which can be used in conjunction with clEnvironment; clQuery allows you to print all known information about a OpenCL data type. clPid, clYUV and clImgFilter are examples of how to use the utilities to create a compile time kernel make it a dependency in you makefiles and then use the clEnvironment to call your kernel. You can download the OpenCL Environment from github.
The first WebGL Camp is quickly approaching on June 25th, at Stanford University in Palo Alto, California. According to Learning WebGL the following will be speaking at the camp: Vladimir Vukićević, the originator of Canvas3D and WebGL, Trevor Smith of Spaciblo, and Google’s Peterson Trethewey (on O3D and WebGL).
Digital Media professionals has announced that the DMP 3D Graphics IP "PICA200" has been adopted by Nintendo’s new portable game machine "Nintendo 3DS." The PICA200 chip is fully compliant with OpenGL ES 1.1.
CMSoft brings a versatile and useful tool, Marching Cubes, adapted to GPU acceleration using OpenCL. Sample source code is available. Marching Cubes is an algorithm used in a very wide range of applications, including Medical visualizations such as CT and MRI scan images; Special 3D effects and 3D modelling of metaballs or metasurfaces: Analysis of oil reservoirs in the oil and gas industry and Reconstitution of surfaces whose data has been acquired through seismic methods.
The Khronos Group will be at SIGGRAPH 2010 this year in Los Angeles with their own booth. Visit Khronos at booth # 1201 and pickup a free laminated reference card for OpenCL and OpenGL as well as see some amazing demonstrations from Imagination Technologies, Rightware, HUONE, Vivante and DMP. As well, there will be a number of BOFs this year including the much anticipated OpenGL BOF, COLLADA, OpenCL, Mobile API and new this year, the WebGL BOF. Be sure not to miss out by registering for your spot today. Space is limited so please don't wait til the last minute. Complete details on all the events at SIGGRAPH that Khronos will be a part of are available online.
If you ever wanted to be a tank operator, now's your chance. Take the Tron tank for a spin over at SceneJS. The source code is also available. The example loads the tank from three seperate "assets" defined within the same COLLADA file, then wraps each within modelling transforms that are dynamically configured with parameters generated from mouse input.