API related related stories

Khronos Drives Evolution of Cross-Platform 3D Graphics with Release of OpenGL 4.1 Specification

The Khronos™ Group today announced the immediate release of the OpenGL® 4.1 specification, bringing the very latest graphics functionality to the most advanced and widely adopted cross-platform 2D and 3D graphics API (application programming interface). OpenGL 4.1 is the sixth update to OpenGL specification in two years, continuing the rapid evolution of this royalty-free specification. This new version continues to maintain full backwards compatibility to enable developers to begin using new features whenever they choose, while portably accessing state-of-the-art GPU functionality across diverse operating systems and platforms. New functionality in the core OpenGL 4.1 specification includes full compatibility with OpenGL ES 2.0 APIs, the ability to query and load a binary for shader program objects to save re-compilation time, the capability to bind programs individually to programmable stages for programming flexibility, 64-bit floating-point component vertex shader inputs for higher geometric precision and multiple viewports for a rendering surface for increased rendering flexibility. The latest specifications can be downloaded today in OpenGL Registry. An official feedback forum is online at the OpenGL Forums.

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If you liked Assembler, you’ll love OpenCL

In todays world of copy paste programming expertise, OpenCL will force you to learn the nuts and bolts of programming. Learn why it is important to learn about the hardware you are programming for.

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Khronos invites you to the COLLADA BoF at SIGGRAPH

Thanks to the flexibility of COLLADA being an XML based language, the COLLADA Working Group continues to grow with new members from many diverse disciplines that employ 3D technologies. Many of our members turn to Khronos standards such as COLLADA, OpenGL ES and WebGL to support 3D content that can take advantage of web protocols and the forthcoming HTML5 suite of standards. The synergy between the industry's 3D applications and Khronos standards motivates best-in-class COLLADA coherent products; products that soon will have the potential to operate within native 3D enabled browsers. This summer at Siggraph, we welcome you to join us at the COLLADA Birds of a Feather session on Tuesday, July 27 from 1:00 pm - 3:00 pm in the Los Angeles Convention Center, Room 402A, to hear from some of these members on how they employ COLLADA. You'll also learn more about our current working group efforts and our plans for the future. We hope you will join us!

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Par4All source-to-source transformations environment starts work with OpenCL

Pa4All is an open-source environment to do source-to-source transformations on C and Fortran programs for parallelizing, optimizing and instrumenting. The source-to-source approach allows you to capitalize on the source code and generate other sources that can be used by the better back-ends available: optimized compilers for a given processor, vendor compilers for embedded processors, CUDA or OpenCL for GPU, OpenMP, MPI.

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OpenCL Getting Started Tutorial

Are you having trouble getting start in OpenCL development. Enj has started a tutorial series aimed at developers trying to learn OpenCL from the bottom up, with a focus on practicality.

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cebas Visual Technology announces full OpenCL support in finalRender R4 SE

cebas Visual Technology announced the upcoming release of their cebas’ suite of finalRender rendering solutions for 3ds Max, Maya and CINEMA 4D will fully support OpenCL. If you are going to SIGGRAPH 2010 in Los Angeles, be sure to stop in at the cebas booth #314 to view a demonstration.

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Folding@Home Preparing OpenCL Enabled Client

Stanford's Folding@Home is working on an OpenCL enabled client. However, due to optimization and performance issues, the client is not ready quite yet. The Folding@Home developers need your help to optimize the new GPU OpenCL client. From the Folding@Home blog "We are also working to finish our OpenCL port for ATI GPUs to support GPU3 on ATI, but there are still performance issues for OpenCL on both NVIDIA and ATI which are holding back this release."

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WebGL Camp videos are now online

The folks at WebGL Camp have posted videos of most of the talks online. If you missed the show, now is the time to grab your favourite drink, sit back in your comfy chair and enjoy the first ever WebGL Camp. See who's pushing WebGL, learn how to use WebGL, see how WebGL works with other technologies.

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gDEBugger V5.6 - Introducing iPhone and iPad on-device debugging and profiling

Graphic Remedy is proud to announce the release of gDEBugger Version 5.6 for Windows, Linux, Mac OS X, iPhone and iPad. This version introduces iPhone and iPad on-device debugging and profiling abilities, letting developers optimize their App, in real-time, on the actual iPhone and iPad hardware, while viewing invaluable inside information such as device's GPU, CPU, graphic driver and operating system performance counters. gDEBugger, an OpenGL, OpenGL ES and OpenCL debugger and profiler, traces application activity on top of the OpenGL API, lets programmers see what is happening within the graphic system implementation to find bugs and optimize OpenGL application performance. gDEBugger runs on Windows, Mac OS X, iPhone and Linux operating systems.

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IBM releases conformant OpenCL Development Kit for Linux on Power v0.2

The OpenCL Development Kit for Linux on Power is an IBM implementation of the OpenCL 1.0 Specification. This implementation is for Power hardware running the Linux operating system and has been tested on the IBM BladeCenter QS22, JS22, JS23, and JS43 systems running Red Hat Enterprise Linux 5.4 or 5.5, and the IBM Power 755 server running Red Hat Enterprise Linux 5.5.

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