API related related stories

COLLADA now has their own Vimeo video group

COLLADA started a Video Group on Vimeo.com. There are already 19 videos in the group, and you are invited to share your own COLLADA videos with group.

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OpenCL levels the GPU computing playing field

GPU Computing, a term coined by Jon Peddie, like most things, was born out of necessity when it was discovered that a cheap PC with a decent graphics card could perform engineering structural analysis for much less money than a workstation. Jem Davies, the self proclaimed god father of technical talent in ARM, does a great job of outlining what the GPU can do today, and where it's going tomorrow with OpenCL, DirectCompute and Augmented Reality.

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OpenVG 1.1 demo from Imagination Technologies

Imagination Technologies demonstrates the capabilities of the OpenVG 1.1 API on their POWERVR SGX and POWERVR VGX IP Cores, in a short video.

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Interview with Terry Makedon from AMD on OpenCL and other things

KitGuru recently interviewed the well known and highly respected AMD employee Terry Makedon. Covering ATI Stream SDK and OpenCL, among other things, Terry gives a peak into the direct AMD is going with these technologies.

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Google drops O3D plug-in, in favour of WebGL

Google announced that it has partly scrapped its own browser plug-in project called O3D. Although they will be throwing its full weight behind the 3D Web graphics technology called WebGL, O3D will live on. Google is rebuilding O3D as a library of pre-built software that others can use on top of a WebGL foundation.

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Antix Releases Game Development Kit (GDK) with OpenKODE and OpenGL ES support

Antix releases v1.0 of its free GDK to support publishers, developers and retail channels delivering networked, native games that consumers can copy and share across multiple screens irrespective of screen size, input device, OS, CPU and fields of use including mobile phones, TVs and STBs. The GDK includes the complete toolset required to enable developers to code and produce ATX-formatted games, define DRM rules, and test the games on a PC and presents standard industry APIs OpenKODE®, OpenGL® ES and integrates with Microsoft® Visual Studio®, Eclipse™, or the developer’s own tool chain.

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WebGL Framwork - EnergizeGL

EnergizeGL is the latest in a hand-full of WebGL frameworks that have recently arrived on the scene. EnergizeGL hides all the technical details of programming, enabling you to concentrate on your own project. Complete with lots of examples and demo's, EnergizeGL 0.7a is available for download today.

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ATI Stream SDK v2.1 released with enhancements for developers leveraging OpenCL™ on CPUs and GPUs

AMD announced the availability of the ATI Stream Software Development Kit (SDK) v2.1. AMD is showing their full support behind OpenCL with this update which includes support for : OpenCL / OpenGL® interoperability, OpenCL byte addressable stores, OpenCL images, OpenCL extension which support AMD media operations in OpenCL and device fission in OpenCL, along with a host of other additions. AMD also announced the launch of its own OpenCL Zone developer support website.

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CopperLicht WebGL 3D engine 1.1 now supports Character Animation

CopperLicht, a fast JavaScript 3D engine has been released today in version 1.1.0. This release now adds support for character animation: The 3D engine is able to import and play back skeletal animated meshes. CopperLicht uses WebGL and is able to render huge 3d worlds like Quake 3 levels (see the demos) at playable speeds. It comes with a full 3d world editor to edit levels and maps and is free to be used. Via it's world editor, CopperLicht is able to import more than 20 3D file formats (like .3ds, .obj, .x, .lwo, COLLADA etc), so it is very easy to create content using this 3d engine.

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Lyncis Pack 3D simulation and visualization application supports COLLADA

Lyncis Pack is a 3D simulation and visualization application that gives you a realistic and real-time presentation of what packaging models will look like at the point of sale. Lyncis Pack supports the COLLADA format as a way to import assets (such as packaging and product models, shelving, displays, etc) for real-time visualization. For other products that support COLLADA, check out the official COLLADA products directory.

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