The latest release of the PowerVR Insider SDK, version 1.9, is the biggest yet. It features over 30 variants supporting a wide range of platforms, from SoC applications processors such as TI’s OMAP2 and Freescale’s iMX31 to consumer products using PowerVR-enabled SoCs such as the Sony Ericcson P990/M600/W950 mobile phones and Dell Axim X51v PDA. A wide range of API and OS are supported too, including OpenGL ES and OpenVG APIs running on Symbian, Linux, and WinCE5. A Beta OpenGL ES 2.0 SDK is available now to lead PowerVR Insider members.
Full details have been posted for the Tech Talks and BOF presentations at SIGGRAPH 2006. Example topics include: OpenGL ES 1.1+ Techniques and Beyond; OpenGL ES debugging and profiling techniques using gDEBugger ES; Moving from OpenGL ES 1.1 to ES 2.0; OpenVG Training Course; An understanding of COLLADA features, capabilities, and applications; Multi-platform Shaders in COLLADA; "OpenGL 3.0" status; ARB Status & Khronos Transition Plans; OpenKODE: An Open Mobile Media Development Environment and more.
AmanithVG is a commercial solution for 2D graphics acceleration that is entirely built on top of OpenGL or OpenGL ES so it can use existing off-the-shelf hardware accelerators. This video of a real-time AmanithVG desktop session shows why accelerated vector graphics is so amazing. In real-time you can reshape, resize, and move vector graphics.
AmanithVG is a commercial engine for graphics acceleration that is entirely built on top of OpenGL (from 1.1 to 2.0, using extensions where available) and OpenGL ES (1.1 and 2.0) APIs. By using exisiting OpenGL-savvy 3D hardware for acceleration, AmanithVG provides high quality graphics on any kind of 3D chipset already available on the market, achieving 10+ times faster performance than software rasterizers.
Rasteroid 3 is a middleware package with stand-alone implementations of the embedded graphics standards we promote in our main product Hybrid Framework. The APIs include binary versions for several mobile platforms (such as Symbian, Series60, Windows Mobile, BREW) as well as Windows desktop implementations. It includes the following API implementations:
- Stand-alone OpenGL ES 1.1 software implementation for Symbian Series60, BREW, Windows Mobile and x86 Windows
- Hybrid's OpenVG API for Symbian Series60 and x86 Windows
- Hybrid's EGL 1.3 interface API
- Windows (J2SE) implementation of the JSR 184 API (M3G)
ATI has acquired Bitboys Oy. Bitboys is know for its OpenGL ES 2.0 3D graphics and OpenVG 1.0 2D vector graphics technologies optimized for high-volume mainstream mobile phones. These graphics cores will be supported by ATI's common software stack which covers its complete range of multimedia co-processors. This unified software environment will allow developers to easily create content for a range of devices and offers mobile phone manufacturers faster time to market.
New members Monotype Imaging, Scaleform, & TAT join to develop OpenVG; Hardware accelerated demos at GDC
OpenVG enables hardware acceleration of libraries such as such as Flash and SVG, enabling high-quality, anti-aliased, scalable 2D vector graphics on embedded and handheld devices with highly interactive performance and low levels of power consumption. The OpenVG standard has been designed to seamlessly interoperate with OpenGL ES 3D graphics; creating a high-performance, fully integrated 2D and 3D embedded graphics acceleration environment. New Khronos members Monotype Imaging, Scaleform, & TAT have joined to participate in ongoing development of the OpenVG API. At GDC there are demonstrations of hardware accelerated OpenVG from Bitboys, Hybrid Graphics, Scaleform, and PowerVR, as well as software implementations from HUONE and Ikivo
NVIDIA, a worldwide leader in programmable graphics processor technologies announced that it will acquire Hybrid Graphics Ltd., a leading developer of embedded 2D and 3D graphics software for handheld devices. This acquisition will enable the customers of both companies to deploy compelling OpenGL ES and OpenVG graphics solutions for the entire worldwide handheld market.
At GDC, Imagination Technologies’ PowerVR MBX combined with the Scaleform VGx vector graphics driver will demonstrate accelerated Flash content using OpenVG and OpenGL ES API. Scaleform VGx will be a next generation OpenVG implementation that uses the OpenGL ES API, optimized tessellation (vector-to-triangle conversion), and advanced vertex/pixel shaders to accelerate high-quality 2D scalable vector graphics on existing OpenGL ES-based 3D GPU chipsets. This will enable content providers to accelerate the mobile end-user experience without requiring new silicon or data format modifications.
Imagination Technologies will be showing a host of OepnGL ES demonstrations at GDC in San Jose, CA, March 22nd-24th 2006. Demonstrations include:
- Scaleform VGx technology enabling accelerated Flash content
- Accelerated OpenVG User Interface, navigation, SVG and gaming content
- "Vijay Singh Pro Golf 2005" from Gameloft on Sony Ericsson P990
- "Bling my Ride" the latest racing game from Bling Games by Lagardere Active on TI OMAP2420
- "Whiptail Mobile Engine" from Barking Lizards on TI OMAP2420
- "3DMarkMobile06" from Futuremark on Freescale iMX31 Development System
- "Virtual Pompeii" from SpinVector on Dell Axim X50v / X51v
- The Code Monkeys’ extreme sport game "Jump" on Dell Axim X50v / X51v
- Pulse Interactive’s "QuakeMobile" and Expansion Packs on Dell Axim X50v / X51v
- "Tony Hawk's Pro Skater 2 Pocket PC Edition" from Aspyr Media on Dell Axim X50v / X51v
- The latest 3D games content on SKTeletech IM-8300
- HI Corporation's JAVA 3D content inc. "Everybody’s Golf" on FOMA 902 phones
- PowerVR demos on Renesas SH-Mobile3 Development System