The nopper.tv website now also hosts OpenGL ES 3.0 examples. After porting GLUS to OpenGL ES 3.0, there are now 14 OpenGL ES 3.0 examples available. Currently, the examples only run under Windows, but a Linux port is also planned.
If you are looking for testing material for OpenCL, drawElements Quality Program has support for OpenCL 1.x. drawElements Quality Program (dEQP) is a powerful toolkit for benchmarking the accuracy, precision, feature conformance and stability of OpenGL ES and OpenCL GPUs. dEQP enables detailed quality comparisons between different vendors and GPU architectures, as well as providing high-quality tools for analyzing and debugging any issues uncovered by the tests.
The Qt Project is proud to announce the final release of Qt 5. It is the latest version of the Qt C++ UI framework and the foundation for a new way of developing applications, where Qt Quick is in the center of Qt. Qt 5 continues to offer all of the power of native Qt C++ enabling highly sophisticated user experiences, offering applications the full capabilities of OpenGL/OpenGL ES graphics acceleration. Planning has already started for an even greater role of OpenGL in Qt 5.1.
Vivante Corporation announced another major milestone in its leading multi-core GPU IP family: The world's tiniest GPU core designed to support the Khronos Group's OpenGL ES 3.0 API based on the GC880 IP leveraging the same ScalarMorphic technology of Vivante's industry leading multi-core ultra-threaded GPU cores. This core is in mass production powering multiple customer silicon products used in mobile, automotive, IPTV, and other embedded and Internet enabled devices. Product is based on a published Khronos OpenGL ES 3.0 Specification, and is expected to pass the Khronos Conformance Testing Process.
SIGRRAPH Asia 2012 saw the Khronos Group host several speakers at this years Khronos Educators DevU. The slides from all those presentations are now online.
Intel shared plans early on that they want OpenGL ES 3.0 for Mesa by early 2013 with the next Mesa release. OpenGL ES 3.0 has a lot of new features over the aging OpenGL ES 2.0 specification, which makes it a really worthwhile upgrade. As part of this, Intel has been working on ETC2 texture compression and other functionality for this open-source Linux graphics driver. Ian Romanick of Intel has now shared on the Mesa mailing list that in the coming days he will begin to post the GLES3 patches for review and then merge them into mainline Mesa.
Shaderific is an educational app for iPad, iPhone and iPod touch that makes it possible to write, compile and test OpenGL ES 2.0 shader programs directly on any iOS device. Version 2.4 adds a built-in reference for the OpenGL Shading Language (GLSL) and context-sensitive help. The reference comprises a detailed description of all GLSL data types, qualifiers, variables, constants, statements and functions. Context-sensitive help can be invoked while editing code by pressing the tab button on the extended keyboard.
Japanese tech journalist Zenji Nishikawa recently posted an interview he had with Neil Trevett from SIGGRAPH 2012. The interview, in Japanese, covers the recent release of OpenGL ES 3.0 and OpenGL 4.3.
A new series of OpenGLES 2.0 code samples are now available for iOS. The examples currently cover the following subjects: Asset import using Assimp; Gpu Skinning; Bump Mapping; Quaternion camera movement; Fog; SkyBox and Water Reflections. The code source is distributed under the GPL license.