VLC 2.1, known as 'Rincewind', has been released for OS X and is considered a major upgrade. OpenGL has now been ported to OpenGL ES with new video inputs for iOS using OpenGL ES 2. Improvements to the OpenMAX IL decoders, encoders and renderers has been made along with correct YUV-RGB color matrix in the OpenGL shaders.
Intel is using this years Intel Developer Forum to launch a new family of low-power processors and associated SoC silicon dubbed Atom Z3000 Series and Bay Trail. Bay Trail's graphics closely resemble those present on entry-level Ivy Bridge chips which means support for OpenGL 3.0 and DX11.
Imagination Technologies has implemented a set of image and video handling extensions to the EGL Native Platform Interface to enable developers to create high-performance GPU compute applications on the new low-cost Hardkernel ODROID-XU development system. The new OpenCL API extensions enable developers to implement Instagram-like functionality on real-time camera data, including computational photography and video processing, while offloading the main CPU by providing resource sharing and interoperability between the camera pipeline, OpenGL ES graphics and OpenCL compute APIs. Imagination will be releasing the PowerVR GPU compute SDK and programming guidelines for PowerVR Series5XT GPUs and there is an upcoming release of the popular PowerVR Graphics SDK v3.2 featuring OpenCL support in PVRTrace for PowerVR Series6 GPUs.
This Khronos Group Chapter meetup will be held on Thursday 31st October 2013 and is one of the free sessions offered by the Mosaic3DX conference and exhibition this year. The Khronos UK Chapter is a group of the UK's Khronos API users enabling them to get together and expand understanding of the APIs, discuss ideas to improve them, and share technical achievements in the graphics/multimedia/compute domains. At Mosaic3DX this year, we would like to hear about your experiences developing games using APIs such as OpenGL, OpenGL ES, and OpenCL and thoughts on what you'd want to see in future versions. Expect some interesting presentations and a heated discussion!
Marcus Kruger from Goo Technologies discusses why he and his company see WebGL and HTML5 as the future of gaming... in the cloud.
Intel submitted a branch of the 3D graphics open source driver (Mesa), and is certified for compliance to the OpenGL ES 3.0 3D Graphics specification for the 3rd Generation Intel Core platform. This specification is expected to be used by many mobile Linux based operating systems in the near future.
Jon Peddie from Jon Peddie Research has published a new book "The History of Visual Magic in Computers: How Beautiful Images are Made in CAD, 3D, VR and AR." If you have ever looked at a fantastic adventure or science fiction movie, or an amazingly complex and rich computer game, or a TV commercial where cars or gas pumps or biscuits behaved liked people and wondered, “How do they do that?”, then you’ve experienced the magic of 3D worlds generated by a computer. This book will guide you through the history of how this came about and show you a little about how it's all done. Dr. Jon Peddie is one of the pioneers of the graphics industry and was recently named one of the most influential analysts.
Dr Rémi Arnaud from AMD offers a great review the WebGL community and a round up of just how fast WebGL is catching on, from SIGGRAPH 2013. "The SIGGRAPH 2013 WebGL BOF definitely had the kind of energy and vibrant community that I took for granted when at Silicon Graphics, but have since learned is rare. WebGL is an enabler;" writes Remi.
AutoQ3D is a full CAD application that let you make a lot of things in 2D & 3D. AutoQ3D CAD is easy to use and fast for everybody and has published a new 3D algebra which can replace the quaternions. The fast and light CAD editor is available in your favorite platform thanks to the use of OpenGL and OpenGL ES. AutoQ3D CAD Runs on Mac, iPad & iPhone, Android, Windows and Linux.
When asked how OpenGL® ES 3.0 would improve my buddy’s ARM® Mali™-T604 powered Nexus 10 I sighed, looking in exasperation at my unknowing friend. How could he, a self-proclaimed tech geek, not know the benefits of OpenGL ES 3.0? Espen Oybo decided to write a blog to answer his friends question.