OpenGL ES related stories

Vivante Corporation joins the drawElements quality program

drawElements announced that Vivante Corporation has subscribed to the drawElements Quality Program. The drawElements Quality Program focuses on quality assurance and consists of multiple API test modules that ensure robust OpenGL ES, EGL, and OpenCL vendor implementations.

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Khronos Group gives talk at IRCAM in Paris France

Paris ACM SIGGRAPH, in association with IRCAM and the CNRS, invites you to a conference on the subject of standards and open libraries in the animation and video game industries. Erik Noreke from The Khronos Group will be presenting the Khronos Group as well as the latest developments in the standards they manage.

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ARM announces suite of of Graphics Processing Technology supporting OpenGL ES 3.0

ARM unveiled new additions to its Mali GPU family. First up is the Mali-T760, ARM's most powerful GPU to-date, and secondly, the lower-end Mali-T720, ARM's first GPU for midrange devices that supports OpenGL ES 3.0 and OpenCL. ARM's share of the mobile GPU market is growing and now stands at 18 percent, according to Jon Peddie Research.

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Graphics and Compute Development on Samsung Chromebook with OpenGL ES and OpenCL

ARM have released binary user space drivers and a step-by-step guide to use these drivers on the Samsung Chromebook to provide an open development platform for OpenGL ES and OpenCL.

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OpenGL ES 2.0 GPU Core at less than 1 mm square total silicon area

Vivante Corporation announced an area-optimized version of its GC series OpenGL 2.0 ES GPU cores for Wearable and other IoT devices. Featuring the industry's tiniest GPU core, less than one mm2, the GC400 gives MCU/MPU silicon vendors a simple plug-in solution and complete IoT software stack that easily adds full-featured smartphone graphics capabilities to any product line.

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Pico Pixel SDK and support for Khronos KTX files

Pico Pixel has added support for Khronos Texture Format (KTX). Also new is an SDK that makes it very easy to capture the color or depth buffer of any OpenGL program and send it to Pico Pixel for visualization.

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VLC 2.1 supports a slew of Khronos APIs

VLC 2.1, known as 'Rincewind', has been released for OS X and is considered a major upgrade. OpenGL has now been ported to OpenGL ES with new video inputs for iOS using OpenGL ES 2. Improvements to the OpenMAX IL decoders, encoders and renderers has been made along with correct YUV-RGB color matrix in the OpenGL shaders.

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Intel introduces Atom Z300 Series and Bay Trail

Intel is using this years Intel Developer Forum to launch a new family of low-power processors and associated SoC silicon dubbed Atom Z3000 Series and Bay Trail. Bay Trail's graphics closely resemble those present on entry-level Ivy Bridge chips which means support for OpenGL 3.0 and DX11.

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Video rate computational photography now running at Full HD resolution using OpenCL

Imagination Technologies has implemented a set of image and video handling extensions to the EGL Native Platform Interface to enable developers to create high-performance GPU compute applications on the new low-cost Hardkernel ODROID-XU development system. The new OpenCL API extensions enable developers to implement Instagram-like functionality on real-time camera data, including computational photography and video processing, while offloading the main CPU by providing resource sharing and interoperability between the camera pipeline, OpenGL ES graphics and OpenCL compute APIs. Imagination will be releasing the PowerVR GPU compute SDK and programming guidelines for PowerVR Series5XT GPUs and there is an upcoming release of the popular PowerVR Graphics SDK v3.2 featuring OpenCL support in PVRTrace for PowerVR Series6 GPUs.

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Led by Samsung UK, international standards body Khronos Group to have Chapter meeting in Cambridge

This Khronos Group Chapter meetup will be held on Thursday 31st October 2013 and is one of the free sessions offered by the Mosaic3DX conference and exhibition this year. The Khronos UK Chapter is a group of the UK's Khronos API users enabling them to get together and expand understanding of the APIs, discuss ideas to improve them, and share technical achievements in the graphics/multimedia/compute domains. At Mosaic3DX this year, we would like to hear about your experiences developing games using APIs such as OpenGL, OpenGL ES, and OpenCL and thoughts on what you'd want to see in future versions. Expect some interesting presentations and a heated discussion!

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