Imagination’s PowerVR Series6 GPU technologies have now achieved full conformance with the latest version of OpenGL ES, marking another major milestone for this family of efficient, low power GPU IP cores which have been among the first OpenGL ES 3.0-conformant graphics cores to ship in consumer products. OpenGL ES 3.0 is the first update to OpenGL ES since 2004, bringing new features to the mobile standard that were previously only available on the desktop-oriented OpenGL 3.3 and 4.2. Khronos has kept backwards compatibility with OpenGL ES 2.0 but introduced new capabilities within the rendering pipeline, extended the list of texture formats, updated the GLSL ES shading language, and enhanced texturing functionality and efficiency, among other enhancements.
On February 13, 2013, Qualcomm mobile processors were one of the first to receive certification by the Khronos Group for conformance with the OpenGL ES 3.0 specifications. This is the latest version of the most widely used high-level, cross-platform graphics API for games and sophisticated graphics programming. Upcoming Qualcomm Snapdragon™ 600 and 800 processors with the latest industry leading Adreno™ 300 series GPUs will support OpenGL ES 3.0.
Intel HD 2500/4000 graphics on "Ivy Bridge" processors now officially support OpenGL ES 3.0 per the Khronos specification. Intel received early word that their conformance results have been certified.
Intel has now submitted their OpenGL ES 3.0 results to the Khronos Group for validation with Ivy Bridge hardware and the Mesa 9.1 branch in hopes of being one of the first driver implementations to be officially OpenGL ES 3.0 conformant. Product is based on a published Khronos Specification, and is expected to pass the Khronos Conformance Testing Process. Current conformance status can be found at www.khronos.org/conformance.
Imagination Technologies announces that it is among the first to submit PowerVR Series6 ‘Rogue’ drivers for OpenGL ES 3.0 conformance with Khronos. Designed for the latest APIs, including OpenGL ES 3.0, PowerVR Series6 is already shipping in end user product. Product is based on a published Khronos Specification, and is expected to pass the Khronos Conformance Testing Process. Current conformance status can be found online.
The OpenGL ES Working Group is pleased to announce the launch of the OpenGL ES 3.0 Adopter program. OpenGL ES implementers that join the program get access to the OpenGL ES 3.0 conformance test, and are able to submit their products for OpenGL ES 3.0 conformance certification. The OpenGL ES 3.0 conformance test is the result of the largest software development project Khronos has ever undertaken. It is a revised and expanded version of the OpenGL ES 2.0 conformance test, with hundreds of subtests directed at the new features of OpenGL ES 3.0. Conformance certification is the mark of a high-quality implementation, and offers a high level of application portability. More information about the OpenGL ES 3.0 Adopter program can be found in the Adopters’ Agreement and the Khronos Conformance Test Process document.
Intel has posted an in-depth article on how to get started with OpenGL ES development for the Android platform. The article details how to work around many of the special challenges of using OpenGL ES on Android not covered in existing literature, including the lack of support for compressed and alpha textures and the trade-offs associated with using OpenGL ES with the Android SDK verses the NDK. It also covers which are the best sample apps to use for new development and how to optimize the Android tools for OpenGL ES development and maximum emulation performance. This is a great place to start regardless of what processor or GPU you are using.
Verold Studio is a web-based platform for collaborating on 3D assets. Verold Studio lets you import 3D models; collaboratively review models, scenes, and levels; then deliver them to Verold's runtime or your own.
Linderdaum Engine now supports the new BlackBerry OS 10. Linderdaum Engine is a 3D gaming engine for Microsoft Windows, Google Android and BlackBerry OS 10 written in C++ and based on OpenGL 4 and OpenGL ES 2.
The nopper.tv website now also hosts OpenGL ES 3.0 examples. After porting GLUS to OpenGL ES 3.0, there are now 14 OpenGL ES 3.0 examples available. Currently, the examples only run under Windows, but a Linux port is also planned.