OpenGL ES related stories

ARM MALI-200 GPU world’s first to achieve Khronos OpenGL ES 2.0 Conformance at 1080p HDTV resolution

The ARM® Mali™-200 graphics processing unit is the first GPU on today’s market to pass Khronos conformance testing at up to 1080p HDTV resolutions. This brings accredited graphics acceleration to the broadest range of consumer devices, from next-generation set-top boxes to mobile devices with TV Out, to high-definition TVs. ARM is enabling its Partners to deliver attention-grabbing screen displays on all next-generation consumer electronics devices used at home and on the move. ARM is dedicated to the support of open standards, enabling positive market growth, and the Mali-200 GPU demonstrates ARM’s continued technology leadership in graphics acceleration.

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Digital Airways Makes 3D Mobile Graphics a Reality using OpenGL ES

Mobile user experience software specialist, Digital Airways, introduces Kaleido 3D, an advanced graphic rendering solution for mobile phones. Building on the Kaleido UI software solution, Kaleido 3D allows 2G and 3G handsets manufacturers to create full 3D user interfaces quickly and cost effectively. Taking advantage of the OpenGL-ES standard, Kaleido 3D responds to handset manufacturers’ challenges in developing sophisticated 3D graphics for user interfaces and product positioning by providing a multiplatform UI framework and a library of pre-integrated customizable and extendable functions all aimed at simplifying the creation of any sort of innovative animation.

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Futuremark Announces a New Automotive Performance Benchmark

Futuremark announces a benchmark product for automotive applications. The benchmark will be designed to evaluate the performance of graphics cores, chips, SoCs, embedded systems and devices used in automotive applications from dashboards to GPS devices. The upcoming automotive benchmark will utilize real-world use cases such as car dashboard, info-system, and navigation workloads based on OpenGL ES 1.x and ES 2.0.

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gDEBugger V4.2 Adds full support for Frame Buffer Objects

The new gDEBugger V4.2 adds full support for Frame Buffer Objects (FBOs). It enables developers to view allocated FBOs and Renderbuffer objects, FBOs attachment points (depth, color and stencil) and Renderbuffers data as an image and raw data. This version adds full support for OpenGL context sharing. Shared objects are now displayed in each and every render context that shares them. In addition, NVIDIA GLExpert driver (v2.0) was integrated into this version. gDEBugger, an OpenGL and OpenGL ES debugger and profiler, traces application activity on top of the OpenGL API, lets programmers see what is happening within the graphic system implementation to find bugs and optimize OpenGL application performance. gDEBugger runs on Windows and Linux operating systems.

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AMD Next-Generation OpenGL® ES 2.0 Graphics Technology Achieves Industry Conformance

AMD has reached a new milestone in the mobile graphics industry becoming the first 3D graphics technology provider to achieve OpenGL® ES 2.0 conformance certification. AMD OpenGL ES 2.0 mobile graphics technology, which will be included in AMD processors, is based on the same AMD Unified Shader Architecture powering the Microsoft® Xbox 360™ video game console. OpenGL ES 2.0 enables rapid rendering of cutting-edge 3D graphics for a variety of consumer electronics devices. The AMD OpenGL ES 2.0 implementation achieved conformance when they met key feature requirements while being rigorously tested and reviewed by the Khronos Group, the independent industry consortium responsible for the development, promotion and certification of the OpenGL ES standard.

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DMP announces three new courses on OpenGL ES and GLSL this summer

DMP announced three new courses, two getting started and one advanced course. The first OpenGL ES Programming training course (advanced) will be next week on June 20th, the second OpenGL ES Programming training course (OpenGL ES Shader) will be in July, while the third GLSL Programming training course (getting started) will follow in August. For more information on these courses, please visit the Khronos Group events page.

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HI Corporation announces OpenGL ES 1.1 software implementation

HI Corporation announced that they have developed an OpenGL ES 1.1(*1) software implementation “MascotCapsule Renderion(*2)”. With the OpenGL ES compliant 3D graphics software implementation, graphics are not processed by the GPU, but by the main CPU as a software-implemented alternative processor using the processing capacity that has increased significantly in recent years. With this implementation, manufacturers will be able to support the industry standard OpenGL ES without GPU. HI is planning to optimize its software implementation for Renesas Technology’s CPU cores, and will greatly promote this product in low-end embedded devices as well as help manufacturers support industry standards at low cost.

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Khronos Group Releases OpenGL ES 2.0 Conformance Test

May 12th, 2008 The Khronos Group is pleased to announce the release of the OpenGL(R) ES 2.0 Conformance Tests.  The Conformance Tests exercise and verify both the OpenGL ES 2.0 API and its companion shader programming language, GLSL ES 1.0. Only implementations that pass the Conformance Tests and are reviewed via the Khronos Conformance Process are entitled to call themselves “OpenGL ES 2.0” and use the OpenGL ES 2.0 trademark and logo. Khronos Adopters who have entered the OpenGL ES 2.0 conformance program can now download the Conformance Tests and make conformance submissions.  Information about the Khronos Conformance Testing and Adopters Program of OpenGL ES 2.0 is available here.

“The availability of a conformance program is a significant milestone for any open standard and Khronos expects that the launch of the Conformance Tests for OpenGL ES 2.0 will encourage and enable multiple implementations of this industry-leading 3D API,” said Neil Trevett, president of the Khronos Group. OpenGL is a registered trademark and the OpenGL ES logo is a trademark of Silicon Graphics Inc. used by permission by Khronos.

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Embedded Systems 3D Game SDK Version 0.4.2 released

The Embedded Systems 3D Game Software Development Kit, short ES 3D Game SDK, is an Open Source 3D Game Engine / SDK for embedded devices / mobile phones. The new v0.4.2 includes ROAM for the terrain renderer and a sky dome implementation. Also, several improvements and bug fixes are included in this release. The SDK is tested against the OpenGL ES library from Hybrid Graphics (Rasteroid 3.1), Imagination Technologies (PowerVR) and Nokia (OpenGL ES 1.1 Plugin). For OpenKODE, the Acrodea SDK is used and tested.

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OpenGL ES Target for DeepScreen Released

Altia DeepScreen is an embedded software tool that automatically generates tight, deploy-able C graphics code from the Altia Design graphical user interface (GUI) builder used for creating custom Human Machine Interfaces (HMIs). DeepScreen supports many embedded platforms -- including VxWorks, QNX, X11, miniGL and now OpenGL ES.

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