OpenGL ES related stories

HI Corporation announces OpenGL ES 1.1 software implementation

HI Corporation announced that they have developed an OpenGL ES 1.1(*1) software implementation “MascotCapsule Renderion(*2)”. With the OpenGL ES compliant 3D graphics software implementation, graphics are not processed by the GPU, but by the main CPU as a software-implemented alternative processor using the processing capacity that has increased significantly in recent years. With this implementation, manufacturers will be able to support the industry standard OpenGL ES without GPU. HI is planning to optimize its software implementation for Renesas Technology’s CPU cores, and will greatly promote this product in low-end embedded devices as well as help manufacturers support industry standards at low cost.

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Khronos Group Releases OpenGL ES 2.0 Conformance Test

May 12th, 2008 The Khronos Group is pleased to announce the release of the OpenGL(R) ES 2.0 Conformance Tests.  The Conformance Tests exercise and verify both the OpenGL ES 2.0 API and its companion shader programming language, GLSL ES 1.0. Only implementations that pass the Conformance Tests and are reviewed via the Khronos Conformance Process are entitled to call themselves “OpenGL ES 2.0” and use the OpenGL ES 2.0 trademark and logo. Khronos Adopters who have entered the OpenGL ES 2.0 conformance program can now download the Conformance Tests and make conformance submissions.  Information about the Khronos Conformance Testing and Adopters Program of OpenGL ES 2.0 is available here.

“The availability of a conformance program is a significant milestone for any open standard and Khronos expects that the launch of the Conformance Tests for OpenGL ES 2.0 will encourage and enable multiple implementations of this industry-leading 3D API,” said Neil Trevett, president of the Khronos Group. OpenGL is a registered trademark and the OpenGL ES logo is a trademark of Silicon Graphics Inc. used by permission by Khronos.

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Embedded Systems 3D Game SDK Version 0.4.2 released

The Embedded Systems 3D Game Software Development Kit, short ES 3D Game SDK, is an Open Source 3D Game Engine / SDK for embedded devices / mobile phones. The new v0.4.2 includes ROAM for the terrain renderer and a sky dome implementation. Also, several improvements and bug fixes are included in this release. The SDK is tested against the OpenGL ES library from Hybrid Graphics (Rasteroid 3.1), Imagination Technologies (PowerVR) and Nokia (OpenGL ES 1.1 Plugin). For OpenKODE, the Acrodea SDK is used and tested.

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OpenGL ES Target for DeepScreen Released

Altia DeepScreen is an embedded software tool that automatically generates tight, deploy-able C graphics code from the Altia Design graphical user interface (GUI) builder used for creating custom Human Machine Interfaces (HMIs). DeepScreen supports many embedded platforms -- including VxWorks, QNX, X11, miniGL and now OpenGL ES.

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Apple releases iPhone SDK beta 4 with OpenGL ES 3D Graphics support

Apple released the iPhone SDK beta 4 which now includes Xcode IDE, iPhone simulator with Open GL ES support, Interface Builder, Instruments, frameworks and samples, compilers, and Shark analysis tool. What is great about this release of the SDK for the iPhone is that Apple included something new, and an amazing new feature it is. OpenGL ES (Embedded System) is also on Sony's PlayStation 3 (PS3), Symbian OS and Android. Developers should be thrilled with this new feature on the iPhone.

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QNX Achieves New POSIX Certification

QNX Software Systems announced that the QNX(R) Neutrino(R) RTOS has achieved certification for conformance to the POSIX PSE52 Realtime Controller 1003.13-2003 System product standard. QNX Software Systems' dedication to industry standards extends to other application programmer interfaces (APIs), such as the OpenGL ES 3D graphics API.

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gDEBugger V4.0 Adds Linux Support and a Buffers Viewer

Gremedy, makers of gDEBugger V4.0 introduces gDEBugger Linux. This new exciting product adds 32bit and 64bit Linux Support, bringing all of gDEBugger's debugging and profiling abilities to the Linux OpenGL developers' world. gDEBugger, an OpenGL and OpenGL ES debugger and profiler, traces application activity on top of the OpenGL API, lets programmers see what is happening within the graphic system implementation to find bugs and optimize OpenGL application performance. This version also includes significant performance improvements as well as a new Textures and Buffers Viewer. This Viewer allows you to view textures, static buffers and pbuffers objects as images or raw-data in its original data format, including none RGB data formats (float, depth, integer, luminance, etc).

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OpenSceneGraph training in Paris France

Bob Kuehne of Blue Newt Software and Paul Martz of Skew Matrix Software are pleased to announce that registration is now open for three OpenSceneGraph (OSG) training courses in Paris, France, April 25-30, 2008. These three courses will provide developers with a complete OSG education.

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OpenGL ES Programming training course (getting started)

OpenGL ES is a cross-platform API for full-function 2D and 3D graphics on embedded systems - including amusement machines, car info-tainment systems, mobile phones, game consoles, and digital appliances. This course provides the knowledge that a novice OpenGL ES programmer needs to author interactive, 3D graphics applications using OpenGL ES. It covers fundamental topics such as overview of architecture, modeling, and lighting, and introduces advanced topics using extensions such as matrix palette skinning animation.

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Sony Computer Entertainment unveils the PhyreEngine—a free cross-platform graphic engine

Sony Computer Entertainment unveiled their free cross-platform graphic engine, PhyreEngine, at the PSN session. The PhyreEngine pack includes full documentation and over 70 samples, as well as the full source code and artwork of various sample game templates. The engine is compatible with both OpenGL and Direct3D as well as other tools such as COLLADA, 3D Maya and 3D Max exporters and even Bullet, Havok, and Ageia Physics.

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