The Khronos Group is looking for sponsors for the 2013 BOF Blitz After-Party™ event of the decade. Each sponsorship package has great value and exposure for your company priced to fit any budget. Attendance is not required. Regardless of whether or not you attend one of the nine BOFs, or the BOF Blitz After-Party, there are some attractive web banners to help advertise the event.
The Khronos Group would like to invite you to join them at the Khronos BOF After-Party™ to celebrate the 10th anniversary of OpenGL ES. The party takes place at the Hilton Anaheim California, Ballroom A&B, following the All-Day BOF Blitz™. Similar to last year, Khronos is also offering some great sponsorship opportunities.
In this three part OpenGL ES particle system tutorial series, you’ll learn how to make a cool and fun particle system from scratch, and integrate it into an iOS app!
ARM has announced the Cortex-A12, a mid-range target solution, with support for OpenGL ES 3.0. The new CPU core design is meant to deliver a 40 percent performance bump over Cortex-A9 designs. As well, the Cortex-A12 includes an improved GPU, the Mali-T622, which packs support for the Mali-V500 video engine and OpenGL ES 3.0 standard.
SIGGRAPH Asia 2013 program submission deadlines are fast approaching. Submit your best work today to get an opportunity to present your talent in Hong Kong this November!
Join us for the first Khronos Boston Chapter Meetup at the British Beer Company in Framingham, MA on Tuesday, June 11th at 6:00PM. The event will feature a talk introducing the newly released OpenGL ES 3.0. After the talk, there will be time for demos and networking. Come learn about OpenGL ES 3.0 and meet others in the Boston area that are interested in 3D graphics with OpenGL, OpenGL ES, and WebGL.
Version 2 adds support for ETC2 and EAC textures and conversion of legacy LUMINANCE* and INTENSITY* formats when loading in an OpenGL core context. It includes KTX loader tests for OpenGL ES 3.0 and OpenGL 3.3. In addition a couple of nasty bugs have been fixed including one in the KTX writer where image rows were not padded to 4 bytes as required by the spec. Complete details of the changes are located in the OpenGL ES SDK. A new version of toktx has also been released. New features are ability to create KTX files with textures in sized internal formats and defaulting to RED and RG formats for 1 and 2 channel textures. Naturally it incorporates the bug-fixed writer from libktx. Visit the KTX home page to download these tools.
OpenGL ES 2 for Android: A Quick-Start Guide will help you find out all about shaders and the OpenGL pipeline, and discover the power of OpenGL ES 2.0, which is much more feature-rich than its predecessor. If you can program in Java and you have a creative vision that you’d like to share with the world, then this is the book for you.
Shaderific version 3.0 now available. Shaderific is an educational app for iPad, iPhone and iPod touch that makes it possible to write, compile and test OpenGL ES 2.0 shader programs directly on any iOS device. Version 3.0 adds camera support, face detection, movie textures and video capture. Video frames provided by the built-in camera as well as movie files can be used as dynamic textures. Automatic face detection provides shader programs with access to a new uniform array containing the bounding rectangles of up to five faces. Furthermore, it is now possible to record a video of the ongoing rendering session and the video is automatically exported to the photo library.