OpenGL ES related stories

PowerVR Rogue GPUs achieve OpenGL ES 3.1 conformance, we go hands-on with a compute demo

We are very excited to announce that PowerVR Series6 GPUs have achieved full conformance with OpenGL® ES 3.1, the latest version of the well-known graphics API developed and maintained by the Khronos Group. Being able to offer PowerVR developers access to the latest graphics and compute feature set is something we firmly believe in and work really hard to achieve for every family of GPUs we release. OpenGL ES 3.1 brings a number of improvements over the previous API release, but perhaps the most exciting feature is the presence of compute shaders. The demo presented on our blog offers an overview of how OpenGL ES 3.1 compute shaders can be used for image processing.

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Khronos live at SIGGRAPH with 7 BOFs

Going to SIGGRAPH? Be sure to drop into one of our seven Birds of a Feather events, all followed up by our famous BOF Blitz™ After Party. We've got some great news and amazing presentations waiting for you.

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Amobee relies on glTF in digital advertising work flow

Khronos is proud to share that Amobee, the company defining digital advertising relies on glTF as part of its workflow to create immersive 3D mobile ads with its cutting-edge Amobee 3D technology. Check it out!

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Intel Passes OpenGL ES 3.1 Certification for Celeron, Pentium and Intel Atom Processors

Intel announced that its Intel Atom processor Z3700 series, the Intel Celeron processor N/J series, and the Intel Pentium processor N/J series, are now OpenGL ES 3.1 compliant. A complete list of conformant OpenGL ES products is located on the Khronos Group website.

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Google announce Android Extension Pack with OpenGL ES 3.1 superset in upcoming Android L release

Google's new Android Extension Pack and OpenGL ES 3.1 are supported in the upcoming Android L release. The Android Extension Pack is a set of extensions to OpenGL ES which provides features like tessellation to improve the detail of geometry rendered onscreen, and geometry shaders which can also be used to add detail to what is rendered onscreen as well as to add shadows to a scene. The Android Extension Pack also includes support for compute shaders, and Adaptive Scalable Texture Compression (ASTC).

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Vivante GC7000 GPUs

Vivante Corporation announced multiple silicon partner integrations of its GC7000 Series GPU IP into SoCs targeting wearables, mobile, automotive, and 4K TV products. GC7000 supports the newly released OpenGL ES 3.1* API and hardware TS/GS/CS (tessellation / geometry / compute shader) extensions for Android. Product is based on a published Khronos OpenGL ES 3.1 Specification, and is expected to pass the Khronos Conformance Testing Process. Current conformance status can be found at www.khronos.org/conformance.

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Khronos announces OpenGL ES 3.1 Conformance Test

The Khronos OpenGL ES Working Group is pleased to announce the launch of the OpenGL ES 3.1 Adopter Program. The program gives participants access to the OpenGL ES 3.1 conformance test, and allows them to submit implementations for conformance certification. The OpenGL ES 3.1 conformance test builds on the latest version of the ES 3.0 test, which includes greatly enhanced shading language coverage contributed by drawElements Ltd. It adds eighteen new test categories covering the new features of ES 3.1, including compute shaders, image and buffer object load/store, atomic operations, and indirect drawing. In addition to the conformance test, the working group has released updated API and shading language specifications, containing many corrections and clarifications.

More information about the Adopter program can be found in the Adopters’ Agreement and the . The updated specifications are available in the Khronos OpenGL ES Registry.

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ARM submits conformance for OpenGL ES 3.1

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Conformance for OpenGL ES 3.1 has just been submitted for the highly successful ARM® Mali™-T628 GPU that powers the graphics capabilities of Samsung’s Exynos 5420 and 5422 application processors used in bestseller products such as, but not limited to, the Samsung Galaxy S5, Galaxy Note 3 and Galaxy Note Pro 12.2. Conformance will soon be submitted for the latest Midgard architecture GPUs, Mali-T760 and Mali-T720, which will power the upcoming new releases of mobile gadgets.

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Unity 4.5 offers OpenGL ES and 2D physics enhancements

Unity released version 4.5 of its engine, including a variety of enhancements, including over 450 fixes to the program. OpenGL ES 3.0 support has now come to the latest iOS devices in Unity 4.5, and its overall support of the standard has been improved in this release.

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OpenTK 1.1.2 adds OpenGL ES documentation tooltips

The Open Toolkit is an advanced, high-performance C# OpenGL and OpenGL ES binding. The latest version improves startup performance by up to 20x, adds OpenGL ES documentation tooltips, and improves Linux and MacOS support. OpenTK is used in commercial and non-commercial applications and is available for desktop and mobile platforms.

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