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OpenGL ES related stories

DMP announces three new Programming Courses in OpenGL ES and GLSL

Posted on March 15th 2010 • Permalink • Categories API related OpenGL ES General News Developers
Tags: courses c glsl training japan

DMP is proud to announce three new programming training course sessions. For those who have taken past courses, the OpenGL ES courese are two new courses, training I and II, which will run May 20-21 and March 27-28 2010. Complete details in english are available online for the courses: GLSL Getting Started, Training I and Training II, and in Japanese.
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Symbio presents use cases leveraging Khronos API environments at GDC 2010

Posted on March 9th 2010 • Permalink • Categories API related OpenGL ES
Tags: api event gdc session

Symbio's Petri Talala will present interesting use cases leveraging Khronos API environments at the GDC Khronos Mobile Session 3-4PM on Friday, March 12.
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Khronos Group prepares for GDC 2010

Posted on March 1st 2010 • Permalink • Categories API related Collada OpenCL OpenGL ES WebGL
Tags: collada opencl opengl webgl mobile gaming browsers palm gdc

The Khronos Group is preparing for the Game Developers Conference 2010. On the Official Khronos GDC Event page, a few of the sessions and speakers have been listed, as well as information regarding the Khronos Group's booth. Session this year will cover OpenCL, OpenGL, OpenGL ES, WebGL and COLLADA. This year there will be two additional sessions, "The Best of Both Worlds: Using UIKit with OpenGL" by Noel Llopis from Snappy Touch, and "An Overview to Creating Games with Palm's Plug-in Development Kit" by Jeff Bush, Director webOS, Graphics & Gaming at Palm.
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Khronos Group OpenGL ES 2.0 Reference Card now available for download

Posted on February 25th 2010 • Permalink • Categories API related OpenGL ES General News Developers
Tags: api developers reference glsl download pdf

The Khronos Group has just finished the latest in their series of reference cards. This reference card is for OpenGL ES 2.0 and can be downloaded in PDF format today. Both the OpenGL ES 2.0 API and the OpenGL ES Shading Language 1.0 are covered in detail.
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ALT and CARERI establish joint technology lab for new generation of embedded graphics display system

Posted on February 18th 2010 • Permalink • Categories API related OpenGL ES
Tags: opengl amd graphics ati china radeon

ALT Software has won a contract with the Chinese Aeronautical Radio Electronics Research Institute (CARERI) to provide embedded graphics display drivers and hardware design services for the ATI Radeon E4690 and Radeon X1400 graphics processors for deployment in next-generation avionics display systems. ALT Software has been a leading provider of OpenGL ES and OpenGL SC display drivers for avionics systems for well over a decade.
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gDEBugger V5.5 - Introducing AMD (ATI) GPU Performance Counters Integration

Posted on February 16th 2010 • Permalink • Categories API related OpenGL ES
Tags: iphone amd windows ati developers gdebugger mac

Graphic Remedy is proud to announce the release of gDEBugger Version 5.5 for Windows, Linux, Mac OS X and iPhone. This version introduces a powerful AMD GPU performance counters integration, displaying AMD graphic hardware and driver performance counters in gDEBugger's Performance Graph and Performance Dashboard views, allowing developers to optimize their application over AMD (ATI) graphics hardware. AMD Performance counters are available on Windows, when using ATI Radeon (TM) HD 2000 series or newer with Catalyst (TM) 9.12 or newer. This version also includes a large number of bug fixes and stability improvements. gDEBugger, an OpenGL and OpenGL ES debugger and profiler, traces application activity on top of the OpenGL API, lets programmers see what is happening within the graphic system implementation to find bugs and optimize OpenGL application performance. gDEBugger runs on Windows, Mac OS X and Linux operating systems.
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ImgTec’s POWERVR SGX OpenGL ES 2.0 passes 100 OEM product milestone

Posted on February 16th 2010 • Permalink • Categories API related OpenGL ES
Tags: 3d api imgtec jpr powervr jonpeddie sgx

Imagination Technologies reports that over 100 products are now shipping using its POWERVR SGX graphics acceleration technology. This year will be the year in which OpenGL ES 2.0 graphics overtakes OpenGL ES 1.1 devices in terms of new deployments. Dr. Jon Peddie, president, Jon Peddie Research says "Simply put: Imagination's POWERVR is the standard for mobile 3D graphics."
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ImgTec previews optimized Flash Player 10.1 for mobile devices using OpenGL ES 2.0

Posted on February 15th 2010 • Permalink • Categories API related OpenGL ES
Tags: mobile flash powervr barcelona sgx embedded mwc adobe

Imagination Technologies has demonstrated an optimised Flash Player 10.1 for mobile and embedded devices, utilising OpenGL ES 2.0 graphics acceleration. The demonstration took place at MWC 2010 in Barcelona on application processors with the POWERVR SGX graphics processor.
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ARM Mali UI Engine for developers allows management of OpenGL ES shaders

Posted on February 15th 2010 • Permalink • Categories API related OpenGL ES General News Developers
Tags: 3d arm developers mali engine user interface shaders

ARM announced the Mali™ User Interface (UI) Engine, including the Lotion UI example source code, is now available via the Mali Developer Centre free of charge. The UI engine can be used to develop 3D applications, providing an OS-independent set of facilities for handling I/O devices, loading & management of graphics assets including textures and OpenGL ES 2.0 shaders. Also included is a library of classes and functions to help develop 3D User Interfaces.
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Android and OpenGL ES Confirmed for jMonkeyEngine 3

Posted on February 12th 2010 • Permalink • Categories API related OpenGL ES
Tags: 3d google mobile developers android cellphone gaming library

The adoption of Android abilities into jME3 means big things for game developers using the engine and OpenGL ES. The ability to develop for many platforms with expertise in one engine gives jMonkeyEngine a lot of power.
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