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A new tutorial on COLLADA loading for DirectX

This is a complete tutorial for loading static, skinned and morphing meshes from COLLADA and rendering them correctly in DirectX. Full source code with example .dae files and documentation.

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Join us at SIGGRAPH Asia 2010 Seoul

See numerous Khronos members demonstrate on the “Khronos Pavilion” and teach about Khronos APIs at “Developer University.” Following our successful participation in SIGGRAPH Asia 2009, the Khronos Group is dramatically increasing our participation at SIGGRAPH Asia 2010 in Seoul. We are hosting Khronos Developer University co-located with SIGGRAPH Asia, and numerous Khronos members have joined together and each is taking a demonstration suite to create a large number of exciting demos in the Khronos Pavilion on the SIGGRAPH trade show floor. We are looking forward to seeing you all there.

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South Korea has more mobile phones than people

Korea Communications Commission announced there are now more mobile phone subscribers than there are people. With 48.8 Million people, South Korea has 50 million subscribers, with roughly 7.4% of those being smart phones, that means 3.67 million smart phones. Other countries are apparently experiencing similar situations of more mobile phones than people. This is great news for the mobile phone and smart phone industry.

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DMP announces two new OpenGL ES Programming Courses

DMP is proud to announce two all new OpenGL ES programming training courses. OpenGL ES programming training I and II will run November 11-12 and November 18-19 2010. Complete details are available online for the Training I and Training II courses in english, and in Japanese.

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Microsoft sponsored CUDA/OpenCL Training from Acceleware

Acceleware Corp announced their fall 2010 comprehensive CUDA/OpenCL training schedule co-sponsored by Microsoft Corp. Acceleware's training classes are designed to support the HPC communities GPU programmers using CUDA and OpenCL, along with instruction on Microsoft's HPC Server 2008 cluster operating systems. There are currently five course schedule between mid-October and mid-December, with each course lasting 5 days. You can find an overview of the courses on our Khronos Group events page. Complete details are available on the Acceleware training website.

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Esenthel Engine now uses OpenGL ES for iPhone, iPad and iPod Touch

Esenthel Engine has recently added full support for mobile platforms such as iPhone, iPad and iPod Touch. You can see it in action here. Esenthel Engine is a professional 3D Game Engine which supports: Windows, Mac, iPhone, iPad, iPod Touch, DirectX 9-10-10.1 &11, OpenGL, OpenGL ES, Nvidia PhysX - Bullet and Unlimited Sized Worlds. Esenthel Engine SDK comes with: Tools (World Editor, Mesh Editor, Gui Editor, ...), 100+ tutorials and documentation.

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SIGGRAPH Mobile BOF slides now available online

Along with the OpenGL, OpenCL, COLLADA and WebGL slide sets from the Khronos related SIGGRAPH BOFs, Mobile slides have just been uploaded.

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Bringing Virtual Worlds to Your Web Browser

Connect@NMC Online Seminar featuring Henrik Bennetsen of Katalabs, a pioneer in the use of open source software and HTML5 to deliver fast, seamless virtual world experiences inside modern web browsers. HTML5 and WebGL are two emerging standards bringing change to the web. Join Henrik on Tuesday, September 14, 2010 at 12:00 pm Pacific Time to learn more about using emerging standards to create 3D virtual worlds within the browser. Connect@NMC sessions are free and open to the public, and take place in the NMC Adobe Connect Seminar room.

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OpenCL™ Optimization Case Study: Simple Reductions

AMD Developer central just released an OpenCL optimization case study on SImple Reductions. Strategies examined for efficiently mapping reductions onto the ATI Radeon™ HD 5870 GPU and AMD Phenom™ II X4 965 CPU. Taking advantage of properties of the reduction being performed, as well as matching the style of reduction to the hardware platform, can result in performance improvements of up to 15x, compared to naive code.

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Pixels in the palm of your hand - Neil Trevett interview from Siggraph on WebGL

"Into Tomorrow" broadcasts from Siggraph 2010 in Los Angeles, CA. Dave Graveline interviews Neil Trevett from The Khronos Group & NVIDIA. Dave and Neil discuss WebGL and "Pixels in the Palm of your hand" More videos about the Khronos Group can be found on the YouTube Khronos Channel.

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