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New OpenGL ES developer books from DMP

DMP recently launched two new OpenGL ES programming books in Japanese for developers. "This book is an excellent introduction to OpenGL ES to written by the experts at DMP, and provides invaluable insights into the emerging opportunities to create amazing, graphically rich experiences on millions of devices," wrote Neil Trevett, President of The Khronos Group. "Eisaku Ohbuchi and his colleagues at DMP have been involved in developing the OpenGL ES APIs for more than five years, and are well qualified to help developers learn to use these important standards," write Tom Olson, Chairman, OpenGL ES Working Group, The Khronos Group. Both books are available through the Khronos Groups online developer books library.

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DMP announces a two day getting start GLSL Programming training course

DMP has announced a new two day getting start GLSL Programming training course on June 16th and 17th 2011. This course introduces the world of programmable pipeline by explaining basic topics of the GLSL(OpenGL Shading Language) which is a core feature of OpenGL ES 2.x and OpenGL 2.x. The course is offered in Japan in Japanese.

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Apple to release Final Cut Pro with OpenCL support

Apple announced Final Cut Pro X at the Final Cut Pro User Group Supermeet at the NAB conference. The new version of the professional video editing application will include 64-bit and OpenCL support.

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Sony Creative Software releases new update for Vegas Pro with support for OpenCL

Sony Creative Software announced the availability of Vegas™ Pro 10.0d. The award-winning NLE now includes improved closed captioning options, comprehensive 3D solutions, support for AMD's ATI graphics chipsets using OpenCL™ as well as an improved track group workflow.

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AMD releases APP SDK 2.4 for OpenCL with enhanced APU support

The AMD APP SDK 2.4 for OpenCL development is now available, providing significant enhancements in performance: reduced kernel launch time, increased transfer speed and reduced latency for PCI transfer, and zero copy transfer for APUs, and introduces support for AMD A-Series APUs. CPU support is extended with the addition of support both for Images and for Double Precision floating point (cl_khr_fp64 extension).

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WebGL meetup and other Khronos Group events

There will be a WebGL Meetup on April 28th 2011 in San Francisco. A complete list of all upcoming Khronos Group events is available online.

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Real time interactive chat room with WebGL

Travis Glines released a proof of concept chat app using WebGL, Node.js, Websockets and a few other technologies. Its a fun and interesting way to demonstrate a chat room in real time. "When you think of 3D on the web, you typically think of games first. Games in 3D are fun, but what if you could do multiplayer gaming inside a web browser, with a server that could scale?" wrote Travis. This demo reminds me a bit if BZFlag in its early days, and is worth a few minutes of your time to check out.

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Cycleblob WebGL/HTML5 game now online

Cycleblob is based on the lighcycles game from TRON. Cycleblob takes TRON to the next level and makes the grid a three-dimentional object, floating in space. Cycleblob is implemented using WebGL and HTML 5 canvas elements and is written completely in JavaScript. Cycleblob was created by Shy Shalom as a personal project for learning WebGL and game engine design. You will, of course, need a WebGL enabled browser to play.

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IBM releases conformant OpenCL 1.1 with Double Precision Floating-Point extension

IBM released the OpenCL Development Kit for Linux on Power v0.3 and is available via alphaWorks. This updated offering is a fully conformant implementation of the OpenCL 1.1 specification. Other features of this release include a fully conformant implementation of the double precision extension, 32- and 64-bit atomic extensions, 64-bit application support, debugging improvements, as well as various performance improvements including full IBM POWER7* exploitation.

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FL Studio 10 has been launched—using a new OpenGL visualizer

The new version of music creation software FL-Studio contains a brand new OpenGL powered music visualizer called "ZGameEditor Visualizer" based on the free open source ZGameEditor engine. It comes with over 40 built-in effects that can respond to the music in various ways and it also allows you to create your own effects and share with others. Other features include using video to texture 3d-objects and publish your videos to YouTube.

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