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K-3D 3D modeling and animation software offers COLLADA support

K-3D is free-as-in-freedom 3D modeling and animation software. It features a plugin-oriented procedural engine for all of its content, making K-3D a very versatile and powerful package. K-3D excels at polygonal modeling, and includes basic tools for NURBS, patches, curves and animation.

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WebGL and COLLADA feedback from around the web

Our announcements yesterday about WebGL and COLLADA, were at the very least, significant. Feedback from around the web has been really great, just to name a few:

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WebCL speculations around the net

ConceivablyTech posted a good review of the WebGL 1.0 Spec release news and followed it up with their own speculation on WebCL. "Enabled in a browser, WebCL could open an entirely new world for cloud applications at much higher performance levels. Khronos mentioned image and video processing as well as advanced physics for web games that could come alive through WebCL."

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Khronos Group Releases Free COLLADA Conformance Test Suite

The Khronos™ Group today announced that it is making the COLLADA™ 1.4 Conformance Test Suite available free of charge to all developers. COLLADA is an open, XML-based industry standard that enables assets to be freely interchanged between 3D authoring applications which can then be mixed and matched in powerful combinations. The COLLADA test suite is a comprehensive set of over 500 detailed tests and a scripted framework that rigorously exercises applications that import and export COLLADA assets to ensure that they can reliably participate in a COLLADA-based toolchain.

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Khronos Releases WebGL 1.0 Specification to Bring Accelerated 3D Graphics to the Web without Plugins

The Khronos™ Group today released the final WebGL™ 1.0 specification to enable hardware-accelerated 3D graphics in HTML5 Web browsers without the need for plug-ins. WebGL defines a JavaScript binding to OpenGL® ES 2.0 to allow rich 3D graphics within a browser on any platform supporting the industry-standard OpenGL or OpenGL ES graphics APIs. WebGL has the support of major silicon and browser vendors including Apple, Google, Mozilla and Opera with multiple browsers already shipping with WebGL implementations including the beta releases for Mozilla Firefox 4.0, all channels of Google Chrome 9.0, an Opera preview build, and Apple Mac OS Safari nightly builds.

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AMD Showcases New Open Source Physics Plug-In for Autodesk Maya based on OpenCL and Bullet Physics

AMD announced at GDC 2011 a technology demonstration of a Bullet Physics plug-in for Autodesk® Maya® 2011 software. The new plug-in is based on OpenCL™ industry standards and the open-source Bullet Physics Engine. AMD's Bullet Physics plug-in for Autodesk Maya 2011 is designed to enable game developers and 3D artists to access Maya's creative workflow capabilities to create interactive cloth simulations on a greater range of workstations and PCs, including those based on ATI FirePro™ professional graphics cards and AMD CPUs, and to remove technology limitations that can restrict developers' ability to create stunning games and computer-generated (CG) graphics.

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See Khronos and COLLADA at GDC

Please visit Khronos at booth #1444 at the Game Developer Conference (GDC), March 2-4, 2011 at the Moscone Center in San Francisco to learn more about COLLADA. Khronos is also running a series of developer university sessions on Thursday, March 3rd, in Room 301 in the South Hall:

  • WebGL at 9AM
  • OpenGL at 10:30AM
  • Demos at 12 noon
  • COLLADA at 1:30PM
  • OpenCL at 3PM
  • Beer and demos at 4:30PM and finally Mobile APIs at 4:50PM.
  • More details about Khronos activities at GDC can be found on our GDC Event page.

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Opera brings the WebGL experience to Windows

Opera just announced that its latest Opera 11 beta has WebGL support for Windows. Currently only Windows is support, but a promise of WebGL on Opera for other platforms has been made. As well, Opera claims they are working on WebGL for Windows using DirectX. This should be interesting, as WebGL is built on top of OpenGL. Opera 11 for Windows is available for download today.

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LuxMark v1.0 released: an OpenCL benchmark tool

LuxMark is a OpenCL benchmark tool. The idea for the program was conceived in 2009 by Jromang. It was intended as a promotional tool for LuxRender. The idea was quite simple, wrap SLG inside an easy to use graphical user interface and use it as a benchmark for OpenCL. After Anandtech adoption of SLG as OpenCL benchmark, the code was finally written and is now available at http://www.luxrender.net/wiki/LuxMark

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Sencha Labs announces PhiloGL, a new WebGL framework

PhiloGL is a WebGL Framework for Data Visualization, Creative Coding and Game Development. Sencha Labs is a foundation to support non-commercial projects affiliated with Sencha, such as jQTouch and Raphaël.

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