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Soft Kitty: Overview of the latest OpenGL ES 3.0 technical demo from Imagination

The new Soft Kitty OpenGL ES 3.0 demo shows that, with our latest PowerVR Series6 GPUs, it is possible to render animated fur covered characters in real time on mobile devices. The final demo runs at >30fps at resolutions higher than Full HD driven by a PowerVR Rogue GPU. Soft Kitty will also be on display at the Imagination booth (#402) at GDC 2014.

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International Workshop on OpenCL announces schedule for May 2014

The International Workshop on OpenCL (IWOCL) brings together leading OpenCL experts from academia and industry, including many members of the OpenCL Khronos work group. Presenting at the second annual workshop 12-13 May 2014 at Bristol University England will be Altera, Qualcomm, ARM, Intel and ArrayFire. As well there will be keynotes from Adobe and Neil Trevett, Khronos President and OpenCL work group chair. The complete schedule and registration is online.

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drawElements Quality Program Introduces OpenGL ES 3.1 Support

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DrawElements has released the new test module for OpenGL ES 3.1. It offers functional tests for many of the critical OpenGL ES 3.1 features. The coverage of the module will increase rapidly with more tests and additional test types, such as performance tests, after the initial release.

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Khronos DevU Sessions at GDC 2014 this week, reserve your seat today!

The Khronos Group DevU sessions at GDC 2014 are happening this week. We're looking forward to seeing everyone for lots of learning, prizes and refreshments. Complete details are online for our 7 DevU sessions. The sessions will take place on the 19th and 20th of March as well a joint press conference with the PC Gaming Alliance on March 19th. This not to be missed 2 day event is packed with lots of guest speakers from many companies. Seating is reserved and signup pages are available for each session here: OpenCL, OpenVX, OpenGL ES, OpenGL, WebCL, COLLADA, WebGL.

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Mozilla and Epic Preview Unreal Engine 4 Running in Firefox

Epic Games and Mozilla are demonstrating how the Web is continuing to evolve as a powerful platform for gaming by providing a sneak peek of Epic’s Soul and Swing Ninja demos, running in Firefox at near-native speeds. This video is the first glimpse of Unreal Engine 4 running on the Web using WebGL. To see these products in action at GDC, come by our South Hall booth #205 or Epic’s booth #1224.

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One man development team to create a city simulation game in WebGL

"I set out to do something crazy - creating my own city building game. Now I have the technology, the skills and the knowledge to implement it," says the one man development team of CityBound. Citybound is written completely in JavaScript, using WebGL for 3D graphics.

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Kickstarter: Lectures in Multi Core Computing with OpenCL

ANTFARM, a consumer robotics company, has started a kickstarter for a book about multi-core computing. One that removes the ambiguity around Multi Core processors and More Importantly training people to Program the Multi Core processors of the Future. The Kickstarter goal is a modest one of $5,000 by April 3rd, 2014.

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How do features make it into OpenGL? The process in the Khronos Group

Graham Sellers has authored a blog post looking forward into the future of OpenGL. How do features make it into OpenGL? Who decides what the functions should be called? What goes in the core specification and what remains an extension? In his post, Graham talks about the process at Khronos — the standards body that produces the OpenGL specification, its members, the process of creating and publishing and suggests how you, as a user, are able to contribute.

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fluent Conference–Javascript & Beyond–The Web Platform 2014

Join the Khronos Group's WebCL and WebGL work groups at this Intel sponsored O'Reilly conference. Hear Tasneem Brutch and Steven Eliuk from the WebCL working group and Tony Parisi from WebGL and glTF working groups.

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Legendary Games releases first WebGL based commercial game on Goo Technology

"Year 0" is a commercial online massively multi-player strategy game released by Legendary Games using Goo Technology and WebGL.

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