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Easy WebGL scenes authoring with Blend4Web

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Blend4Web is a new WebGL framework for authoring and interactive rendering of three-dimensional graphics and audio in browsers. The platform is intended for creating visualizations, presentations, online-shops, games and other rich internet applications, and is integrated tightly with Blender (hence the name).

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CopperCube 4.5 released

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CopperCube 4.5 has just been released. The game engine now has the option to publish WebGL games with fullscreen and pointer lock support, meaning first person games and apps are now easy to use when run from websites. There is also a new WebGL demo available, showing this feature in action.

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Imagination’s PowerVR Series6 is first mobile GPU to pass OpenCL 1.2 conformance

Imagination Technologies (IMG.L) announces its PowerVR Series6 Rogue GPU technology is the first mobile GPU to pass OpenCL 1.2 conformance with the Khronos Group.

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Unity CEO David Helgason foretells the future of gaming

Khronos Group member Unity's CEO talks about what's new in Unity 5, WebGL, and his favorite games.

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OpenCL training in Amsterdam April 22nd with StreamComputing

Every month StreamComputing offers an OpenCL training in Mathematics or Media-operations. Target is OpenCL 1.2. OpenCL 2.0 trainings will start in Q2/Q3, or on request. All trainings will be given by an experienced OpenCL developer/trainer.

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Israel 5th Machine Vision Conference takes place this Tuesday, April 1st

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The image processing, video and computer vision communities in Israel are world class leaders in the field, with large and dynamic presence in both industry and academia. The IMVC conference is a unique opportunity for companies from diverse industrial fields to meet with research groups of academic institutions heading machine vision research in Israel. The conference serve as a venue for academic researchers, algorithm experts and engineers, product managers, and system managers from companies in various segments of the industry (medical, military, security, etc.) to gain exposure, exchange ideas and foster collaboration. Material regarding the newly formed Israel Chapter will be handed at the conference. The Israel Chapter is a great opportunity to meet and share information regarding Khronos APIs: OpenGL, OpenCL, OpenVX, OpenMax, etc.

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ARM Community tutorial: Introducing PyOpenCL

Anton Lokhmotov from ARM is starting his new blog series with a subseries on technology that he knows and has come to love best - OpenCL. To simplify the tutorial, Andreas Klöckner's PyOpenCL module is being used.

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SPEC ACCEL V1.0 uses OpenCL and OpenACC

SPEC ACCEL tests performance with a suite of computationally intensive parallel applications running under the OpenCL and OpenACC APIs. SPEC ACCEL comprises 19 OpenCL application benchmarks.

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Return of the DirectX vs. OpenGL Debates

AnandTech has opened the debate on DirectX vs OpenGL. This time with DirectX 12 low-level programming and the recent "Approaching Zero Driver Overhead" talk at GDC 2014 by Cass Everitt, Graham Sellers, John McDonald and Tim Foley.

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Khronos Groups posts GDC 2014 DevU session slides online

The Khronos Group has loaded some of the slide set from the GDC 2014 sessions online. Included in this uploaded are slides from OpenCL, OpenGL ES, OpenGL Efficiency, OpenGL, OpenVX, SYCL for OpenCL, Volumerics OpenCL RT Graphics and the Khronos Press Briefing. All presentations are also available via Slideshare.

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