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Khronos Group is soliciting quotations to implement OpenVX conformance tests

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The Khronos Group is soliciting quotations to implement conformance tests for the emerging OpenVX computer vision library standard. Khronos is pleased to receive queries or responses relating to this RFQ from any interested party. If you are interested to bid on this RFQ, please let us know of your interest as soon as possible and send your full proposal by the close of business on May 30th 2014 to .(JavaScript must be enabled to view this email address) as per the attached instructions. If you have any additional questions, you can direct them to this same e-mail address.

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COLLADA compatible Vanda Engine 1.3 source code now available on SourceForge and Github

Vanda Engine 1.3 source code is now available on SourceForge and on Github. Vanda Engine 1.3 is based on the COLLADA RT project (using COLLADA DOM) and can import COLLADA 1.4 format. There are many bug fixes and several new features have been added to allow import of most of the features of COLLADA 1.4 including animation clips, multiple UV sets and loading cameras. OpenGL 3.0 is being used to render the scenes.

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IWOCL 2014: 5 days left to register!

There are just 5 days left to register for the International Workshop on OpenCL (IWOCL), to be held in Bristol, UK on May 12th & 13th next week! Over 100 OpenCL practitioners are expected to attend, including leading members of the academic and industrial OpenCL community. For a complete list of technical talks and tutorials see the website.

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WebGL Meetup: Writing Shaders and Effects for Three.js

The London UK WebGL Meetup is pleased to have Davide Della Casa, Guy John from LiveCodeLab. They will give a brief presentation/performance at the start of the workshop. Davide and Guy will do a 15 minutes audio-visual performance, followed by a technical review of the main solutions adopted around WebGL and Three.js.

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Multicore Developer’s Conference presentation on SYCL C++ layer for OpenCL

At the Multicore Developer’s Conference on Thursday May 8th, the chair of the SYCL working group will be presenting the new SYCL C++ layer for OpenCL along with examples of how it can be used in real-world software for acceleration on heterogeneous multicore devices.

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Neil Trevett presents at 2014 Embedded Vision Alliance

Neil Trevett, President of The Khronos Group, delivered the standards presentation, "Recent Developments in Khronos Standards for Embedded Vision," at the March 2014 Embedded Vision Alliance Member Meeting.

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Altera SDK for OpenCL wins Ultimate Product - Software award of the year

Altera's SDK for OpenCL was recognized by this prestigious Ace Award for its ability to allow software programmers to access the performance and low-power advantages of FPGAs. Altera is the industry's first company to offer an SDK for OpenCL that targets FPGAs and today offers a full production release of the high-level design tool. The EE Times Ultimate Product - Software award recognizes the company with the most innovative software product of the year.

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Vivante GC7000 GPUs Deliver Desktop-Class Graphics to Mobile Devices with OpenGL ES 3.1

Vivante Corporation announced multiple silicon partner integrations of its GC7000 Series GPU IP into SoCs targeting wearables, mobile, automotive, and 4K TV products. GC7000 will support the newly released OpenGL ES 3.1 API and hardware TS/GS/CS (tessellation / geometry / compute shader) extensions for Android. Integrated TS/GS/CS support puts the most advanced desktop 3D features in your hand bringing 4K rendering to the next level by adding even more stunning, fine-grained 3D detail and realism to game play, while lowering power and memory bandwidth.

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Embedded Vision Summit West 2014 in Santa Clara

The Embedded Vision Summit West 2014 provides a unique opportunity for engineers to learn about the hottest technology in the electronics industry—embedded computer vision—which enables “machines that see and understand.” Summit West on May 29th will be held in the Santa Clara Convention center. Seats filled up very quickly last year, and so it is suggested that anyone who is interested in attending, please register today.

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Easy WebGL scenes authoring with Blend4Web

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Blend4Web is a new WebGL framework for authoring and interactive rendering of three-dimensional graphics and audio in browsers. The platform is intended for creating visualizations, presentations, online-shops, games and other rich internet applications, and is integrated tightly with Blender (hence the name).

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