Vivante Corporation announced multiple silicon partner integrations of its GC7000 Series GPU IP into SoCs targeting wearables, mobile, automotive, and 4K TV products. GC7000 supports the newly released OpenGL ES 3.1* API and hardware TS/GS/CS (tessellation / geometry / compute shader) extensions for Android. Product is based on a published Khronos OpenGL ES 3.1 Specification, and is expected to pass the Khronos Conformance Testing Process. Current conformance status can be found at www.khronos.org/conformance.
The Khronos OpenGL ES Working Group is pleased to announce the launch of the OpenGL ES 3.1 Adopter Program. The program gives participants access to the OpenGL ES 3.1 conformance test, and allows them to submit implementations for conformance certification. The OpenGL ES 3.1 conformance test builds on the latest version of the ES 3.0 test, which includes greatly enhanced shading language coverage contributed by drawElements Ltd. It adds eighteen new test categories covering the new features of ES 3.1, including compute shaders, image and buffer object load/store, atomic operations, and indirect drawing. In addition to the conformance test, the working group has released updated API and shading language specifications, containing many corrections and clarifications.
The WebGL Workshop London Meetup Group will be holding a WebGL meet-up in London on August 28th 2014. At this month's meet-up they will finish the rotating dice in raw WebGL, then do the same in Three.js and Babylon.js for comparison.. Held at the SkillsMatter on Goswell Road London, there are a few prerequisites. Check it out, and if you can make, please be sure to reserve your spot.
The WebGL Workshop London Meetup Group will be holding another WebGL meet-up in London on June 26th 2014. At this month's meet-up they'll be looking at how WebGL can be employed to visualise your data. Held at the SkillsMatter on Goswell Road London, there are a few prerequisites. Check it out, and if you can make, please be sure to reserve your spot.
Recent research shows that WebGL is now supported on more devices than Flash. It’s the bigger platform. In fact, WebGL powered HTML5 is now the largest platform on the planet for interactive browser graphics. Now that WebGL is available on IE and Safari as well, we should see WebGL become even bigger. Long live WebGL!
AMD joined other exhibitors at the International Workshop on OpenCL with a unique demonstration. Developed by the AMD FirePro team, the AMD Waterfall demo featured an FTS Celsius R930 Workstation with the AMD FirePro W9100 and a 4K monitor. Designed to showcase OpenCL and OpenGL interoperability, in the waterfall particle simulation, the solution computed the collision of each particle in order to roll it along the rocks. IWOCL 2014 presentations are available for download from Agenda & Slides from 2014 | IWOCL.
Along with a plethora of updates from Apple, WebGL is now present by default on iOS 8 and OS X Yosemite. The folks over at Ludei have run a couple of tests: "We have downloaded and installed iOS 8 beta on an iPad2 and thanks to the CocoonJS Launcher App, that offers access to both the System WebView and to Canvas+, we have been able to confirm that WebGL support is for both mobile Safari and the webview."
FinalWire has announced AIDA64 v4.50. The new AIDA64 release introduces a multi-threaded OpenCL GPGPU AES-256 benchmark to measure cryptographic processing performance of modern graphics processors and APUs.
Unity released version 4.5 of its engine, including a variety of enhancements, including over 450 fixes to the program. OpenGL ES 3.0 support has now come to the latest iOS devices in Unity 4.5, and its overall support of the standard has been improved in this release.
The latest version of Intel SDK for OpenCL Applications is now available to help developers to maximize platform performance with OpenCL and Intel Graphics. This new 2014 version provides a unified OpenCL development experience, new debugging capabilities, new remote development for Android, and preview support for SPIR 1.2 code generation and consumption. The SDK supports OpenCL on Intel's CPUs, Intel Graphics, and the Intel Xeon Phi.