Gjoel, Mikkel - Graphics Programmer, Splash Damage

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Mikkel is a graphics programmer at Splash Damage, joining the company in 2009. His first OpenGL program rendered a blue torus on an SGI O2. He has been working with OpenGL professionally since 2000, on IrisGL, Performer, OpenSceneGraph and the idTech4 based Brink engine. Return to speaker page


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