Khronos Group News Archives

Mozilla and Goo team up for a holiday competition

WebGL, Emscripten, asm.js and Web Audio API are a few technologies that ensure that the Web offers the best and most complete platform for gaming possible. To showcase these technologies, Mozilla and Goo Technologies are looking for budding game creators to show us their creative genius. To create your games, you will be using the Goo platform consisting of Goo Engine – a 3D JavaScript gaming engine entirely built on WebGL/HTML5 – and Goo Create – a visual editing tool running on top of the engine. There are three categories and everyone is welcome: Best Amateur Interactive Game Scene, Best Desktop Game and Best Mobile Game. Read More

Maxthon releases latest version of their cloud browser with WebGL support

Maxthon says that the new rendering engine and other tweaks to the Maxthon browser make it 10% faster overall than Chrome 30, and has 40% faster start times than previous versions. The Maxthon browser includes broad and deep HTML5 suppor as well as support for WebGL & GPU acceleration allowing for improved graphics and image processing. As well, the browser allows multi-threaded downloads and a promise to use the smallest amount of RAM of any web browser. Read More

CopperCube 4.3 released with Internet Explorer WebGL support

CopperCube is ideal for creating 3D educational programs, architectural visualizations, military simulations, product configurators, games, e-learning applications and 3D prototypes. The most recent release now offers WebGL support for Internet Explorer 11. Read More

Altera SDK for OpenCL has made the 2013 EDN Hot 100 list

The Altera SDK for OpenCL has made the 2013 EDN Hot 100 list in the category of Boards & Development Tools. The EDN 100 highlights the electronics industry’s most significant products of the year based on innovation, significance, usefulness and popularity. For more information visit 2013 EDN Hot 100 or Altera's SDK for OpenCL. Read More

NORAD will track Santa Claus this year with Bing Maps and WebGL

NORAD has now switched allegiance and will use Bing Maps, as this year’s site has been developed in partnership with Microsoft's Internet Explorer team. The company has optimised the site for touchscreen devices and is using 3D technology with WebGL to provide a "more realistic-looking version of Santa’s Village and Santa’s trek across the world". Read More

Khronos Group looking for feedback on OpenVX 1.0 provisional specification

The Khronos Group has provisionally released OpenVX 1.0, a new standard for computer Vision acceleration (or X-celeration) on hardware (GPU, DSP, FPGA, etc). We need feedback from developers and researchers to understand what changes, if any people would like to see before final specification. Please leave feedback at the Khronos Forums so all the member companies can see it. Read More

“Hands On OpenCL” training course

Hands On OpenCL is a two-day lecture course introducing OpenCL, the API for writing heterogeneous applications. Provided are slides for around twelve lectures, plus some appendicies, complete with Examples and Solutions in C, C++ and Python. The lecture series finishes with information on porting CUDA applications to OpenCL. Read More

Minecraft creator Notch creating WebGL app

@notch of Minecraft fame is now working on a WebGL app. As pointed out by Brandon Jones, Notch is demonstrating the ability to ramp up quickly in todays age of coding. Read More

Android NDK Game Developoment Cookbook

Packt Publishing has released a book from the developers of the Linderdaum Engine. The book contains recipes for portable game development techniques. A full chapter is devoted to the development of an abstraction layer on top of OpenGL 3, OpenGL ES 2 and OpenGL ES 3, which will allow mobile developers to run and debug their games on a desktop PC. In addition, the entire book source code may be downloaded from GitHub. Read More

All about WebGL at SFHTML5

The San Francisco HTML5 user group is kicking off 2014 in style with a WebGL mega event featuring four great speakers. This special event will be live streamed on Google Developers Live. Speakers include Tony Parisi, Don Olmstead, Victor Sand and Peter Moskovits and Isaac Cohen. Details on the meetup page. Read More

Chipmakers helping to give computers a visual cortex

A bunch of companies are working with the Khronos Group to standardize some nuts and bolts of machine vision. It's the kind of thing that could make it easier to write an augmented reality app for a mobile phone or sign-recognition software for an autonomous car, for example, because difficult low-level technology would be taken care of. The new standard is of course OpenVX, which is geared to make it easier for software to tap into some of those machine-vision functions. Read More

OpenTK 1.1 offers support for OpenGL 4.4 and OpenGL ES 3.0

OpenTK is a fast, low-level C# library that wraps OpenGL, OpenCL. The latest version adds strongly-typed enums for OpenGL 4.4 and OpenGL ES 3.0, and improves platform support via a brand-new SDL2 backend. Use it standalone or inside a UI on every major platform. Read More

Introducing the PowerVR Series2 ‘Raptor’ ISP architecture for OpenVX-enabled systems

Introducing the PowerVR Series2 ‘Raptor’ ISP architecture for OpenVX-enabled systems

Imagination Technologies has announced a new camera Image Signal Processing (ISP) architecture codenamed ‘Raptor.’ Imagination designed the PowerVR Series2 ‘Raptor’ imaging pipeline architecture from the ground-up to be optimized for integration into next-generation System-on-Chips (SoCs) for a broad range of imaging and vision applications. ‘Raptor’ is also the first ISP designed to operate as a cooperative part of a heterogeneous computing platform for advanced functions and next-generation applications that will be compatible with OpenVX and other APIs used for computer vision. Read More

Understanding OpenGL ES: Multi-thread and multi-window rendering

As the CPUs and GPUs in mobile devices have become more powerful and devices with one or more high-resolution screen have become ubiquitous, the demand for complex interactions with the graphics driver has increased. In this latest blog post, Joe Davis from Imagination's Developer Technology team discusses what multi-thread and multi-window OpenGL ES rendering means to developers, and describes if and when these techniques should be used in your apps. Read More

Announcing 2nd International Workshop on OpenCL

Announcing 2nd International Workshop on OpenCL

The organisers of IWOCL 2014 announced details of the 2nd International Workshop on OpenCL and the opening of its call for submissions. Full details and information are available online. Read More

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