Khronos Group News Archives

Altera SDK for OpenCL has made the 2013 EDN Hot 100 list

The Altera SDK for OpenCL has made the 2013 EDN Hot 100 list in the category of Boards & Development Tools. The EDN 100 highlights the electronics industry’s most significant products of the year based on innovation, significance, usefulness and popularity. For more information visit 2013 EDN Hot 100 or Altera's SDK for OpenCL. Read More

NORAD will track Santa Claus this year with Bing Maps and WebGL

NORAD has now switched allegiance and will use Bing Maps, as this year’s site has been developed in partnership with Microsoft's Internet Explorer team. The company has optimised the site for touchscreen devices and is using 3D technology with WebGL to provide a "more realistic-looking version of Santa’s Village and Santa’s trek across the world". Read More

Khronos Group looking for feedback on OpenVX 1.0 provisional specification

The Khronos Group has provisionally released OpenVX 1.0, a new standard for computer Vision acceleration (or X-celeration) on hardware (GPU, DSP, FPGA, etc). We need feedback from developers and researchers to understand what changes, if any people would like to see before final specification. Please leave feedback at the Khronos Forums so all the member companies can see it. Read More

“Hands On OpenCL” training course

Hands On OpenCL is a two-day lecture course introducing OpenCL, the API for writing heterogeneous applications. Provided are slides for around twelve lectures, plus some appendicies, complete with Examples and Solutions in C, C++ and Python. The lecture series finishes with information on porting CUDA applications to OpenCL. Read More

Minecraft creator Notch creating WebGL app

@notch of Minecraft fame is now working on a WebGL app. As pointed out by Brandon Jones, Notch is demonstrating the ability to ramp up quickly in todays age of coding. Read More

Android NDK Game Developoment Cookbook

Packt Publishing has released a book from the developers of the Linderdaum Engine. The book contains recipes for portable game development techniques. A full chapter is devoted to the development of an abstraction layer on top of OpenGL 3, OpenGL ES 2 and OpenGL ES 3, which will allow mobile developers to run and debug their games on a desktop PC. In addition, the entire book source code may be downloaded from GitHub. Read More

All about WebGL at SFHTML5

The San Francisco HTML5 user group is kicking off 2014 in style with a WebGL mega event featuring four great speakers. This special event will be live streamed on Google Developers Live. Speakers include Tony Parisi, Don Olmstead, Victor Sand and Peter Moskovits and Isaac Cohen. Details on the meetup page. Read More

Chipmakers helping to give computers a visual cortex

A bunch of companies are working with the Khronos Group to standardize some nuts and bolts of machine vision. It's the kind of thing that could make it easier to write an augmented reality app for a mobile phone or sign-recognition software for an autonomous car, for example, because difficult low-level technology would be taken care of. The new standard is of course OpenVX, which is geared to make it easier for software to tap into some of those machine-vision functions. Read More

OpenTK 1.1 offers support for OpenGL 4.4 and OpenGL ES 3.0

OpenTK is a fast, low-level C# library that wraps OpenGL, OpenCL. The latest version adds strongly-typed enums for OpenGL 4.4 and OpenGL ES 3.0, and improves platform support via a brand-new SDL2 backend. Use it standalone or inside a UI on every major platform. Read More

Introducing the PowerVR Series2 ‘Raptor’ ISP architecture for OpenVX-enabled systems

Introducing the PowerVR Series2 ‘Raptor’ ISP architecture for OpenVX-enabled systems

Imagination Technologies has announced a new camera Image Signal Processing (ISP) architecture codenamed ‘Raptor.’ Imagination designed the PowerVR Series2 ‘Raptor’ imaging pipeline architecture from the ground-up to be optimized for integration into next-generation System-on-Chips (SoCs) for a broad range of imaging and vision applications. ‘Raptor’ is also the first ISP designed to operate as a cooperative part of a heterogeneous computing platform for advanced functions and next-generation applications that will be compatible with OpenVX and other APIs used for computer vision. Read More

Understanding OpenGL ES: Multi-thread and multi-window rendering

As the CPUs and GPUs in mobile devices have become more powerful and devices with one or more high-resolution screen have become ubiquitous, the demand for complex interactions with the graphics driver has increased. In this latest blog post, Joe Davis from Imagination's Developer Technology team discusses what multi-thread and multi-window OpenGL ES rendering means to developers, and describes if and when these techniques should be used in your apps. Read More

Announcing 2nd International Workshop on OpenCL

Announcing 2nd International Workshop on OpenCL

The organisers of IWOCL 2014 announced details of the 2nd International Workshop on OpenCL and the opening of its call for submissions. Full details and information are available online. Read More

Chrome and Firefox for Android both now support WebGL

This enables vastly improved performance as well as Construct 2's awesome shader effects such as this ripple transition example. This alone can make for a much more mobile gaming experience in the browser. Firefox appears to support WebGL on all devices. However Chrome have taken a stricter approach, and only enable it on relatively new devices. Read More

Khronos member CogniVue makes CIX Top 20 List for Canada’s hottest innovative companies

CogniVue, an innovator in embedded vision and strong supporter of OpenCL and OpenVX standards, recently announced that they had been selected as one of the Canadian Innovation Exchange (CIX) Top-20 companies for their work on semiconductor processor technology IP and software that enables high-performance, low-power embedded vision applications for automotive, consumer, mobile and security markets. Read More

Khronos Finalizes OpenCL 2.0 Specification 
for Heterogeneous Computing

The Khronos Group today announced the ratification and public release of the finalized OpenCL 2.0 specification. OpenCL 2.0 is a significant evolution of the open, royalty-free standard that simplifies cross-platform, parallel programming. With an enhanced execution model and a subset of the C11 and C++11 memory model, synchronization and atomic operations, OpenCL now enables a significantly richer range of algorithms and programming patterns to be easily accelerated with improved performance. Significant feedback from the developer community was incorporated into the final specification, following its provisional release in July. The OpenCL 2.0 specifications are available in the Khronos Registry. Read More

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