Khronos Group News Archives

Vivante GC7000 GPUs Deliver Desktop-Class Graphics to Mobile Devices with OpenGL ES 3.1

Vivante Corporation announced multiple silicon partner integrations of its GC7000 Series GPU IP into SoCs targeting wearables, mobile, automotive, and 4K TV products. GC7000 will support the newly released OpenGL ES 3.1 API and hardware TS/GS/CS (tessellation / geometry / compute shader) extensions for Android. Integrated TS/GS/CS support puts the most advanced desktop 3D features in your hand bringing 4K rendering to the next level by adding even more stunning, fine-grained 3D detail and realism to game play, while lowering power and memory bandwidth. Read More

Embedded Vision Summit West 2014 in Santa Clara

The Embedded Vision Summit West 2014 provides a unique opportunity for engineers to learn about the hottest technology in the electronics industry—embedded computer vision—which enables “machines that see and understand.” Summit West on May 29th will be held in the Santa Clara Convention center. Seats filled up very quickly last year, and so it is suggested that anyone who is interested in attending, please register today. Read More

Easy WebGL scenes authoring with Blend4Web

Easy WebGL scenes authoring with Blend4Web

Blend4Web is a new WebGL framework for authoring and interactive rendering of three-dimensional graphics and audio in browsers. The platform is intended for creating visualizations, presentations, online-shops, games and other rich internet applications, and is integrated tightly with Blender (hence the name). Read More

CopperCube 4.5 released

CopperCube 4.5 released

CopperCube 4.5 has just been released. The game engine now has the option to publish WebGL games with fullscreen and pointer lock support, meaning first person games and apps are now easy to use when run from websites. There is also a new WebGL demo available, showing this feature in action. Read More

Imagination’s PowerVR Series6 is first mobile GPU to pass OpenCL 1.2 conformance

Imagination Technologies (IMG.L) announces its PowerVR Series6 Rogue GPU technology is the first mobile GPU to pass OpenCL 1.2 conformance with the Khronos Group. Read More

Unity CEO David Helgason foretells the future of gaming

Khronos Group member Unity's CEO talks about what's new in Unity 5, WebGL, and his favorite games. Read More

OpenCL training in Amsterdam April 22nd with StreamComputing

Every month StreamComputing offers an OpenCL training in Mathematics or Media-operations. Target is OpenCL 1.2. OpenCL 2.0 trainings will start in Q2/Q3, or on request. All trainings will be given by an experienced OpenCL developer/trainer. Read More

Israel 5th Machine Vision Conference takes place this Tuesday, April 1st

Israel 5th Machine Vision Conference takes place this Tuesday, April 1st

The image processing, video and computer vision communities in Israel are world class leaders in the field, with large and dynamic presence in both industry and academia. The IMVC conference is a unique opportunity for companies from diverse industrial fields to meet with research groups of academic institutions heading machine vision research in Israel. The conference serve as a venue for academic researchers, algorithm experts and engineers, product managers, and system managers from companies in various segments of the industry (medical, military, security, etc.) to gain exposure, exchange ideas and foster collaboration. Material regarding the newly formed Israel Chapter will be handed at the conference. The Israel Chapter is a great opportunity to meet and share information regarding Khronos APIs: OpenGL, OpenCL, OpenVX, OpenMax, etc. Read More

ARM Community tutorial: Introducing PyOpenCL

Anton Lokhmotov from ARM is starting his new blog series with a subseries on technology that he knows and has come to love best - OpenCL. To simplify the tutorial, Andreas Klöckner's PyOpenCL module is being used. Read More

SPEC ACCEL V1.0 uses OpenCL and OpenACC

SPEC ACCEL tests performance with a suite of computationally intensive parallel applications running under the OpenCL and OpenACC APIs. SPEC ACCEL comprises 19 OpenCL application benchmarks. Read More

Return of the DirectX vs. OpenGL Debates

AnandTech has opened the debate on DirectX vs OpenGL. This time with DirectX 12 low-level programming and the recent "Approaching Zero Driver Overhead" talk at GDC 2014 by Cass Everitt, Graham Sellers, John McDonald and Tim Foley. Read More

Khronos Groups posts GDC 2014 DevU session slides online

The Khronos Group has loaded some of the slide set from the GDC 2014 sessions online. Included in this uploaded are slides from OpenCL, OpenGL ES, OpenGL Efficiency, OpenGL, OpenVX, SYCL for OpenCL, Volumerics OpenCL RT Graphics and the Khronos Press Briefing. All presentations are also available via Slideshare. Read More

Unity to support WebGL

Unity Technologies has unveiled Unity 5, the next generation of Unity multiplatform engine and development tools. Unity 5 brings a wealth of new capabilities and features enabling all developers to create amazing games and interactive experiences, and painlessly deploy them to almost any platform. Unity 5 will see the launch of the integrated Unity Cloud ad-sharing network for cross-promotion of mobile games, and an addition to Unity’s multiplatform support with the introduction of WebGL deployment. Read More

Khronos update OpenGL 4.4

The Khronos Group has released an update to OpenGL 4.4. Included are many small bugfixes, clarifications and general cleanup. Read More

Khronos Releases Wave of New Standards and Initiatives

The Khronos Group today announced a number of new and significant updates to its portfolio of open, royalty free industry standards that enable the authoring and acceleration of parallel computing, graphics, vision, sensor processing and dynamic media on a wide variety of platforms and devices:

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