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ALT OpenGL ES implementation to be included with INTEGRITY RTOS for aerospace and automotive applications

April 04, 2005 An implementation of OpenGL ES from Khronos member ALT Software will be included in the INTEGRITY RTOS package. The principal markets are aerospace and automotive (telematics) where small footprint, high performance embedded OpenGL solutions are critical for reliability and safety.

FutureMark benchmark for Mali100 OpenGL ES-accelerated yields high FPS

April 04, 2005 In Futuremark's SPMark04 3D game test for handheld devices, Mali 100 from Falanx Microsystems, was certified to yield a performance of 39.9 frames per second at resolution 176 by 220 pixels. In comparison, current smart phones, with no hardware 3D acceleration, yield between 8 and 16 frames per second at resolution 176 by 144 pixels.

Presentations from Tokyo and Seoul Developer University events available for download

April 04, 2005 The Developer University events in Tokyo and Seoul were exceptionally well attended and another 200 developers were trained in OpenGL ES coding and optimization. OpenVG and OpenMAX introductions were also presented. The powerpoint presentations from this event are online (English, Japanese and Korean).

JPR TechWatch looks at the two-track OpenGL ES 1.x and 2.x Roadmap (2.6 MB pdf)

March 03, 2005 This weeks JPR TechWatch reports on many things including the two-track roadmap for OpenGL ES: OpenGL ES 1.x and OpenGL ES 2.x. OpenGL ES 1.x is designed for resource restrained platforms like embedded and some handsets. OpenGL ES 2.x is designed for platforms that can take advantage of programmability. ( pdf download permission of JPR Techwatch)

Khronos expands rapidly in Asia-Pacific region

March 03, 2005 NEC has become a Khronos Contributing Member while 3D Incorporated of Japan; AIT (Alpha Imaging Technology), Brogent, Quanta Computer, MediaTEK and VIA of Taiwan; Gomid and Magic Eyes of Korea; and Tata Elxsi of India have become OpenGL ES 1.0 Adopters, enabling them to test their products for conformance with the OpenGL ES 1.0 specification.

Khronos Developer University in Tokyo April 08, ‘05 to feature OpenGL ES 1.2, 2.0 and OpenVG 1.0

March 03, 2005 Khronos Developer University will be held April 08, 2005 04:51:54 in Tokyo at SGI's Office in Japan. In addition to presentations on how to develop for OpenGL ES 1.1, there will also be presentations and demos for OpenGL ES 2.0 (with programmable shaders) and OpenVG for vector graphics acceleration. Japanese Language PDF

Sony announces support for OpenGL ES 2.0 in Playstation 3

March 03, 2005 At the CELL presentation at GDC, Sony announced that the Playstation 3 will use the OpenGL ES 2.0 API for rendering of shaders using NVIDIA's Cg. They also discussed C++ tools to make game development manageable and described the specs for the CELL processor (a 64-bit IBM Power processor and eight "synergistic processing units" capable of handling separate computing tasks).

TI and Imagination Technologies collaborate on console-quality graphics and games using OpenGL ES

March 03, 2005 TI and Imagination announced a collaboration to work with third parties to optimize tool chains, graphics stacks and content for mobile phones. The goal is to enable developers to achieve console-quality performance and game-play experience on mobile devices using the TI's OMAP platform and Imagination's PowerVR MBX OpenGL ES 3D graphics accelerator.

OpenGL ES Coding Challenge winning entries available for download

March 03, 2005 The winning entries from the OpenGL ES Coding Challenge have been posted. Entries were in the categories of Demos/Fx, Games and Tutorials. All entries include source code under open source licenses.

Presentations from the San Francisco Khronos Developer University available for download

March 03, 2005 The presentations from the San Francisco Khronos Developer University event are now online. Presentations cover the three tracks of: General OpenGL ES, OpenGL ES Platform-Specifc Development, and Industrial uses of OpenGL ES. If you were unable to attend this DevU session, these presentations will be very useful.

Falanx releases Geometry Processor for OpenGL ES-hardware accelerated mobile gaming on Mali110 and M

March 03, 2005 Used as an additional processor to the Mali110 or Mali55, single pipeline 2D/3D/Video IP rasterizer cores, the MaliGP (geometry processor) provides integer, floating-point and the 3D graphics functionality specified in the OpenGL API needed to make immersive gaming on the mobile phone a reality.

Gizmondo mobile gaming device with OpenGL ES support using NVIDIA GoForce 3D 4500 to ship March 19

March 03, 2005 Mobile gaming device vendor Gizmondo will launch its OpenGL ES accelerated device in the UK on March 19. OpenGL ES acceleration for 3D gaming is via the NVIDIA GoForce 3D 4500. The Gizmondo console has a GSM/GPRS handset built in, is a portable media player, offers head-to-head gaming over a Bluetooth link, has an integrated GPS antenna and delivers high-quality OpenGL ES-accelerated 3D gaming.

Qualcomm adds OpenGL ES support to is Enhanced Multimedia Platform chipsets

March 03, 2005 Qualcomm has added BREW publisher and developer support for the creation of wireless 3D games optimized for its multimedia platform chipsets. The MSM Enhanced Multimedia Platform chipset provides support for industry-standard OpenGL ES 3D APIs, enabling fully featured, high-performance 3D games for 3G CDMA2000 and W-CDMA devices. In late 2005 the first MSM6550-powered phones are expected to hit the market. Leading BREW publishers and developers that have announced their plans to support 3D gaming on the upcoming OpenGL ES-enabled MSM6550 chipset include: Activision, ATARI, Bandai, Capcom Entertainment, Com2uS, Digital Bridges, Digital Chocolate, Eidos, Fathammer, Gameloft, HI Corp, Hudson Entertainment, Ideaworks3D, iFone, Infospace Mobile, IN-FUSIO, JAMDAT, Konami Digital Entertainment, Machineworks Northwest, MFORMA, Mobliss, Namco America, Sandcastle Games, SkyZone Entertainment, Sony Pictures Mobile, Sorrent, Square Enix, Superscape PLC, TAITO CORPORATION, Tecmo Mobile, THQ Wireless, Upstart Games and Walt Disney Internet Group.

Falanx submits Mali55 and Mali110 IP cores to OpenGL ES conformance process

March 03, 2005 Falanx Microsystems, Inc. the developer of mobile graphics IP cores for System-on-Chip (SoC) semiconductor manufacturers, has submitted their Mali55 and Mali110 IP cores to the Khronos OpenGL ES conformance process. Falanx expects both products to successfully pass the conformance process for OpenGL ES 1.0 and OpenGL ES 1.1, making both Mali cores officially certified to use the OpenGL logo. OpenGL ES 1.1 certification means that SoC manufacturers will be assured seamless integration of components with the latest functionality to restrain costs and quicken time to market.

Bitboys demo OpenVG G12 vector graphics processor for mobile devices at GDC

March 03, 2005 AT GDC Bitboys will demo their new G12 vector graphics hardware accelerator that renders SVG content through a prototype OpenVG 1.0 API. This demonstration will show SVG/OpenVG rendering with full anti-aliasing at 100 frames per second on QVGA resolution, offering a 100-fold speed improvement over software-based rendering. The G12 will also be shown at the Developer University on March 10.

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