Khronos Group News Archives

Shaderific 3.2 adds support for OpenGL ES 3.0 and GLSL ES 3.0

Shaderific version 3.2 is now available. Shaderific is an educational app for iPad, iPhone and iPod touch that makes it possible to write, compile and test OpenGL ES 2.0 and OpenGL ES 3.0 shader programs directly on any iOS device. Version 3.2 adds support for OpenGL ES 3.0 and GLSL ES 3.0. The new capability of using 3D textures in a shader program is demonstrated by a shader that generates a procedural fire effect based on a pre-calculated 3D noise texture. A new blending mode allows rendering of multiple blended objects. The blending factors and blending function can be customized without interrupting the rendering loop. Read More

Kickstarter: Lectures in Multi Core Computing with OpenCL

ANTFARM, a consumer robotics company, has started a kickstarter for a book about multi-core computing. One that removes the ambiguity around Multi Core processors and More Importantly training people to Program the Multi Core processors of the Future. The Kickstarter goal is a modest one of $5,000 by April 3rd, 2014. Read More

How do features make it into OpenGL? The process in the Khronos Group

Graham Sellers has authored a blog post looking forward into the future of OpenGL. How do features make it into OpenGL? Who decides what the functions should be called? What goes in the core specification and what remains an extension? In his post, Graham talks about the process at Khronos — the standards body that produces the OpenGL specification, its members, the process of creating and publishing and suggests how you, as a user, are able to contribute. Read More

fluent Conference–Javascript & Beyond–The Web Platform 2014

Join the Khronos Group's WebCL and WebGL work groups at this Intel sponsored O'Reilly conference. Hear Tasneem Brutch and Steven Eliuk from the WebCL working group and Tony Parisi from WebGL and glTF working groups. Read More

Legendary Games releases first WebGL based commercial game on Goo Technology

"Year 0" is a commercial online massively multi-player strategy game released by Legendary Games using Goo Technology and WebGL. Read More

Intel Announces the Intel SDK for OpenCL Applications 2014 Beta

Intel SDK for OpenCL Applications 2014 Beta brings new capabilities and a comprehensive development platform for OpenCL APIs. Now developers can take advantage of the powerful combination of OpenCL, Intel Iris Graphics, and Intel HD Graphics to innovate and accelerate time to market. This new Beta extends the OpenCL support for Windows to include Android support. Also included is the new Code Builder, an integrated tool providing design, build, debug, and analysis capabilities within Microsoft Visual Studio and Eclipse IDEs with new features like API Debugging, kernel analyzing, and remote development on Intel Atom processors (codename Bay Trail) with Android. Read More

Cesium now has full support for glTF models

Cesium now has full support for glTF models

Cesium has introduced full support for glTF models. A demo with example aircraft, ground vehicle, and character models is available. There is also a tutorial on how to use the Cesium API for glTF, and a tool to convert COLLADA to glTF (based on COLLADA2GLTF). Read More

Acceleware OpenCL Training in Calgary Canada this coming June 2014

Acceleware partners with AMD to bring you this professional four day course designed for programmers who are looking to develop comprehensive skills in writing and optimizing applications that fully leverage data parallel processing capabilities of GPUs. Read More

SketchUp 2014 with a refreshed 3D Warehouse and new WebGL browser

SketchUp 2014 has been released along with a new version of SketchUp and a completely revamped 3D Warehouse. There are quite a few enhancements to the main SketchUp product, including tweaks to the core SketchUp modeler and an updated API. For the 3D Warehouse, one of the best new features is a way to easily embed visuals of your 3D models via their new WebGL Viewer. As an example, the following embedded model should be fully 3D for most of you. Read More

Khronos Group to talk at WFTW 2014 in Shanghai China

Erik Noreke, Khronos Group VP of Business Development and Work Group Chair of both OpenSL ES and OpenMAX AL, will be talking at the upcoming Wearable and Flexible Technologies World (WFTW) 2014 conference in Shanghai China. WFTW 2014 is the second annual Global Augmented Reality Summit and focuses on wearable technologies, including flexible electronics and augmented reality technologies. Read More

Wind River releases an updated VxWorks Real-Time Operating System

Wind River announced that it has reinvented the real-time operating system (RTOS) to address the new market opportunities created by the Internet of Things. For customers whose products demand advanced graphics, VxWorks 7 delivers a graphics-ready platform that features a new highly efficient OpenVG-based stack, hardware-assisted graphics drivers, and the Tilcon graphics designer tool. Learn more about VxWorks 7. Read More

Khronos Group announces schedules for COLLADA, glTF and WebCL meetups

The schedules for the COLLADA, glTF and WebCL meetups are now online. COLLADA has a great line up of speakers including the COLLADA work group chair Fabrice Robinet, Tony Parisi from Vizi and co-creator of the COLLADA technology, Remi Arnaud. Read More

OpenCL-based solution offers low-power, full frame rate performance for YouTube video on mobile

Imagination Technologies has announced that an advanced GPU accelerated VP9 software decoder for its industry-leading PowerVR Series6 Rogue GPUs is available from Imagination’s strategic partner MulticoreWare. Developed in partnership with Google, the OpenCL based decoder supports playback of YouTube video at 1080p, 30fps, providing a low-power solution for HD video on devices such as mobile devices, tablets, connected TVs and other products. With this new decoder, existing products with PowerVR Series6 GPUs can now play VP9 generated content. Read More

Squid Systems provides HEVC decoder for mobile devices with OpenCL on ARM and Intel

Squid Systems announced at Mobile World Congress the availability of its highly efficient HEVC decoder software for mobile devices. The Squid decoder software operates on popular mobile processors based on ARM Limited designs and on processors made by Intel Corporation, and includes OpenCL optimization to exploit the processing power of popular GPUs available on mobile processors. Read More

Imagination First to Show New 3DMark OpenGL ES 3.0 Benchmark From Futuremark

Imagination Technologies wowed visitors to Mobile World Congress today with the first public demonstration of 3DMark's Cloud Gate benchmark test running on mobile hardware. 3DMark Cloud Gate is a new OpenGL ES 3.0 benchmark for mobile platforms from Futuremark, a leading provider of high-performance benchmarking software. Read More

Page 3 of 135 pages  < 1 2 3 4 5 >  Last ›

safety