Khronos Group News Archives

Khronos Group releases update to OpenVX 1.0 provisional specification

The Khronos Group has released an update to the OpenVX 1.0 provisional specification. The changes include a new object vx_array (a collection with random access by index), a major reorganization of the document structure and many bug fixes. Read More

The life cycle of the HIV virus with WebGL

A 3D interactive scene on CL3VER attempts to explain the puzzle of how the HIV virus functions and reproduces itself in the host cell using WebGL. Read More

Whitepaper: OpenCL on FPGAs for GPU Programmers

Altera has published a new whitepaper written by Acceleware, which compares OpenCL programing on GPUs and Altera FPGAs. The paper provides a brief overview of the OpenCL programming model and then focuses on how OpenCL kernels are executed on Altera FPGAs compared to GPUs. The key differences in optimization techniques for targeting FPGAs is also presented. Read More

Google announce Android Extension Pack with OpenGL ES 3.1 superset in upcoming Android L release

Google's new Android Extension Pack and OpenGL ES 3.1 are supported in the upcoming Android L release. The Android Extension Pack is a set of extensions to OpenGL ES which provides features like tessellation to improve the detail of geometry rendered onscreen, and geometry shaders which can also be used to add detail to what is rendered onscreen as well as to add shadows to a scene. The Android Extension Pack also includes support for compute shaders, and Adaptive Scalable Texture Compression (ASTC). Read More

Xilinx Vivado Design Suite 2014.1 Increases Productivity with OpenCL

Xilinx, Inc recently released the Vivado Design Suite 2014.1, the industry's only SoC-strength development environment. This release extends the automation of the UltraFast design methodology and delivers an average of 25 percent faster runtimes and 5 percent improvement in performance across all devices. Also new to 2014.1 is hardware acceleration of OpenCL kernels, within Vivado High-Level Synthesis (HLS). Read More

Khronos Group announces WebGL Widget Contest

Help Khronos get a more interesting WebGL widget on Khronos.org and maybe even win a prize by entering the WebGL Widget Contest. We will choose the coolest widget that best shows off WebGL technology. Then we’ll post the winning entry on the Khronos website with a link back to the winner’s website, and the winner will receive a Mali-based device from ARM. The winner will be announced at our WebGL BOF at SIGGRAPH. Read More

OpenCL-powered GPU acceleration from Adobe

Adobe has launched Photoshop CC 2014, a new full-point update that extends the software’s GPU-accelerated Mercury Graphics Engine, and expands its blur effects and Smart Objects functionality. All three new tools are powered by the GPU-accelerated Mercury Graphics Engine, expanded in the update to improve performance on other image-editing tasks: Adobe promises image upsampling is “up to 15 times faster”. Read More

CL3VER Viewer 2.1 now offers WebGL previews

CL3VER Viewer 2.1 improves 3D visualization of CL3VER presentations in most browsers--with IE in Windows XP being shown as the odd man out. CL3VER works with both Flash and WebGL. When you try to access a CL3VER 3D scene from your browser, it recognize the browser version and provides a Flash or WebGL scene automatically. Read More

Global Mapper SDK v15.2 now offers COLLADA support

Blue Marble Geographics announced the release of the Global Mapper Software Development Kit (SDK) version 15.2. This interim release features a significant improvement in the organization and quantity of online data, new functionality for transforming LiDAR point clouds, and support for several new 3D model file types, including COLLADA .dae format. Read More

Microsoft launches IE Developer Channel with Improved WebGL

The new version of Internet Explorer IE11 improves WebGL performance and adds support for instancing extension, 16-bit textures, GLSL builtin variables, and triangle fans. Microsoft notes its Khronos WebGL Conformance Test score has improved from 93 percent to 97 percent. Read More

Khronos Toronto Chapter: WebGL on iOS8, why this is HUGE news for web and mobile design

The Khronos Toronto Chapter will be holding their next meetup on Thursday July 10 on Yonge street in Toronto at the Uken Games Office. From the meetup page "Those who've tried out the iOS8 update were met with something truly remarkable: WebGL is enabled by default in Mobile Safari. With Apple finally on board, we now have support from ALL major desktop and mobile browsers." Spacing is limited, so if you are interested in attending, please signup soon! Read More

Enhancing HTML5 gaming using WebCL

Samsung gave a talk on using WebCL in HTML5 gaming at the last "Next Game Frontier" event in France last March. The video from this talk is available online. Read More

Vivante GC7000 GPUs

Vivante Corporation announced multiple silicon partner integrations of its GC7000 Series GPU IP into SoCs targeting wearables, mobile, automotive, and 4K TV products. GC7000 supports the newly released OpenGL ES 3.1* API and hardware TS/GS/CS (tessellation / geometry / compute shader) extensions for Android. Product is based on a published Khronos OpenGL ES 3.1 Specification, and is expected to pass the Khronos Conformance Testing Process. Current conformance status can be found at www.khronos.org/conformance. Read More

Khronos announces OpenGL ES 3.1 Conformance Test

The Khronos OpenGL ES Working Group is pleased to announce the launch of the OpenGL ES 3.1 Adopter Program. The program gives participants access to the OpenGL ES 3.1 conformance test, and allows them to submit implementations for conformance certification. The OpenGL ES 3.1 conformance test builds on the latest version of the ES 3.0 test, which includes greatly enhanced shading language coverage contributed by drawElements Ltd. It adds eighteen new test categories covering the new features of ES 3.1, including compute shaders, image and buffer object load/store, atomic operations, and indirect drawing. In addition to the conformance test, the working group has released updated API and shading language specifications, containing many corrections and clarifications.

More information about the Adopter program can be found in the Adopters’ Agreement and the . The updated specifications are available in the Khronos OpenGL ES Registry.

Read More

Back to Basics: Part 2 with WebGL, Three.js and Babylon.js

The WebGL Workshop London Meetup Group will be holding a WebGL meet-up in London on August 28th 2014. At this month's meet-up they will finish the rotating dice in raw WebGL, then do the same in Three.js and Babylon.js for comparison.. Held at the SkillsMatter on Goswell Road London, there are a few prerequisites. Check it out, and if you can make, please be sure to reserve your spot. Read More

Page 3 of 139 pages  < 1 2 3 4 5 >  Last ›

safety