Khronos Group News Archives

New features added to the MADLIX on-line 3D gallery

MADLIX lets users insert 3D-content in web pages, blogs, Google pages, community presentations and more. MADLIX uses OpenGL and runs with all Java enabled webrowser. The updated MADLIX site features a new and improved 3D viewer with model preview, faster loading and Facebook integration. In Facebook users can share models using the MADLIX 3D-wall. The content pipeline has been updated with an on-line publisher available for all Java enabled platforms supporting the COLLADA 1.4.1 specification. Read More

Papervision3D in 5 minutes

Peter Elst has a quick little tutorial showing how simple it is to get a COLLADA model up and running in a Flash file using Papervision3D and John Grdn's new PV3D components. Read More

OpenSceneGraph Training at Terrain Summit 07

A 2-day intermediate OpenSceneGraph developer training session will be held September 26-27 in Huntsville, Alabama, in conjunction with the Terrain Summit 07 conference. OpenSceneGraph is an OpenGL-based cross platform open source scene graph API. Course instructors are Bob Kuehne (co-author, OpenGL Programming on Mac OS X) and Paul Martz (author, OpenGL Distilled). Visit the URL for online course registration. Read More

FX Composer 2 Beta 4

NVIDIA announced their latest beta of FX Composer 2. This release includes several improvements: better support for foreign languages, Vista x64 fixes, and bug fixes. Make sure to check out our new FX Composer 2 overview slide deck. FX Composer is a powerful integrated development environment for shader authoring. With support for DirectX and OpenGL, HLSL, COLLADA FX, and CgFX, as well as .fbx, .x, .3ds, .obj, and .dae formats, FX Composer provides true cross-platform functionality. Read More

3D in Flash CS3 - Papervision3D Component with COLLADA

John Grden recently released a Papervision3D Component for Flash CS3. Adi Feiwel at todepoint.com has put together a simple little video tutorial showing the power of this plugin and COLLADA. Read More

Horde3D 0.11.0 released

A new version of the open source graphics engine Horde3D is available for download. Horde3D is designed to offer next-generation visuals while at the same time being lightweight. Horde3D is exclusively based on OpenGL 2.0 for rendering and COLLADA for importing geometry data. The new release adds particle systems and better integration for physics middleware. Read More

Korean ETRI to Join Futuremark Handheld BDP and License 3DMarkMobile ES 2.0

Futuremark Corporation, the world's leading provider of handheld and mobile performance analysis software and services, including OpenGL ES 1.1 and 2.0, OpenVG 1.0 and Java M3G tools, announced that the Korean government-funded Electronics and Telecommunications Research Institute (ETRI) has enrolled in Futuremark's Handheld Benchmark Development Program (BDP) and has formally licensed 3DMarkMobile ES 2.0. This move will provide the Korean telecommunications equipment research group with tools that will be used to establish OpenGL ES 2.0 3D performance standards for the Korean mobile gaming industry and all future handheld products to be sold in the Korean marketplace. Read More

3d-test has posts new Interviews with COLLADA, Khronos and more

3d-test Panorama of web 3d technologies - Real Time 3D & Interactive media has posted a new set of Interviews. Included are interviews from Ed Plowman - ARM, Nicolas Verley et Jason "Chinny" Brynford-Jones - SoftImage, Neil Trevett - Vice President Embedded Content, NVIDIA and many more. If this is your first time to visit the Interview archives at 3d-test, you will find lots of great older interviews from COLLADA, NVIDIA and many others. Read More

COLLADA Announces “Create the Best Conditioner” Contest

"Create the Best Conditioner" Contest

Showcase your COLLADA talents!

The Khronos Group invites you to demonstrate your knowledge of COLLADA by participating in the first COLLADA "Create the best conditioner" contest. Participants are asked to write one or more conditioners for the COLLADA Refinery. By participating you'll not only make your mark among your peers but you'll be helping the development community build a set of useful tools to share and improve the lot of 3D content developers throughout the world. You will be a hero.

But, if the respect and appreciation of your peers is not enough, there will be prizes too.

Submissions will be shown at the COLLADA party at Siggraph Wednesday Aug 8 and winning conditioners will be made available in Open Source using the MIT license.

Additional details can be found on the COLLADA Contest website.

Read More

OpensceneGraph 2.0 released

OpenSceneGraph 2.0 release introduces a new multi-threaded, multi-gpu viewer library which integrate with a wide range of windowing toolkits, a new shadow library, a new interactive manipulator library and new threading models that make the most of modern multi-core CPUs. The latest release also includes and wide range of feature and performance enhancements including updates to COLLADA and OpenFlight support. OpenSceneGraph v2.0 supports OpenGL 1.1 through to OpenGL 2.1, including OpenGL Shader Language and Vertex/Pixel/FrameBufferOjbects, and runs on Windows, Linux, OSX, Solaris, IRIX, HP-Ux, AIX and FreeBSD. Read More

ESRI’s ArcGIS 9.3 to include COLLADA support with ArcMap

ArcGIS 9.3 is being incrementally released in a series of service packs with emphasis on refining and improving workflows; the bulk of the product is to be released next year. ArcMap being one of the additions shared during the ESRI User Conference: Label placement for contour maps will better match what users of USGS quad sheets expect. In particular, the contour elevation labels appear on the major contour intervals and do not overprint the line work. The new release introduces WYSIWYG editing for line work and improvements will be made to street number placement, support for Asian language characters, multiple view windows, labeling on 3D services, the speed of import of Web services, tracking in 3D, textured COLLADA and schematic diagramming. Read More

Edit Google Earth COLLADA model files - turn of textures

Google Earth adds shading to all SketchUp models to make them look more realistic. For something like my sky-dome model this is problematical because it means the texture is unevenly lit and too dark. With some very minor editing of the Google Earth ( COLLADA ) model file in a text editor, it’s possible to turn this shading completely off for individual textures. This was exactly what I did for the Skydome Google Earth file posted a couple of days ago. The split-screen picture shows the before and after. The original is on the left. Read More

Big Nerd Ranch Europe announced the first offering of Rocco Bowling’s five-day OpenGL Bootcamp

Big Nerd Ranch Europe announced today the first offering of Rocco Bowling's five-day OpenGL Bootcamp at the old monastery Kloster Eberbach near Frankfurt, Germany, for September 10-14, 2007. In modern application development OpenGL has become the standard-bearer in the visualization of 2D and 3D images in a wide spectrum of fields, from visually enhanced user experiences in general, to medical research and pharmaceuticals, rich data visualization, in addition to video gaming. Today, everyone doing any work concerning graphics must know OpenGL. Through the vision and dedication of the OpenGL community and the OpenGL ARB, OpenGL excels in cross-platform portability and scalability, adaptable to a variety of hardware environments from individual workstations to supercomputers. Read More

Lightsprint SDK Announced, Licensed by Team Bondi

Lightsprint, developer of realtime global illumination middleware, integrated all of its products into single Lightsprint SDK, including unique realtime global illumination engine, precomputed global illumination, lightmaps and ambient occlusion maps with infinite light bounces and color bleeding, COLLADA support, significant portion of source code and more. Read More

OpenGL Pipeline Newsletter Vol 4 covers Long Peak, shaders, debugging and more

The fourth edition of OpenGL Pipeline--the quarterly newsletter covering all things the OpenGL standards body has "in the pipeline"--covers a bunch of exciting news and tips: from updates about OpenGL "Longs Peak" to mobile shaders and debugging.

Topics in this issue include:

  • Climbing OpenGL Longs Peak, Camp 3: An OpenGL ARB Progress Update
  • Shaders Go Mobile: Announcing OpenGL ES 2.0
  • Longs Peak Update: Buffer Object Improvements
  • Another Object Lesson
  • Transforming OpenGL Debugging to a "White Box" Model
Read More

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