Khronos Group News Archives

Khronos Group Releases OpenMAX AL 1.0 and OpenSL ES 1.0 Specifications for Embedded Media and Audio Processing

The Khronos™ Group has publicly released provisional versions of the OpenMAX™ AL 1.0 and OpenSL ES™ 1.0 specifications to enable widespread developer feedback and rapid industry implementation of these new standards that are designed to bring portable, state-of-the-art audio, video and image acceleration to mobile handsets and embedded devices. Both specifications are expected to be finalized by mid-2008. Read the press release. Read More

Khronos presents Mobile and Embedded Graphics at ARM Developers Conference 07

Khronos is pleased to present Mobile and Embedded Graphics at ARM Developers' Conference 2007 on October 4th. The Mobile and Embedded Graphics event at The ARM Developers’ Conference & Design Pavilion is a great, free, opportunity to get the latest information on the fast growing area of embedded graphics. Discover how 3D hardware fits into the SoC realm, what implementations are available for systems integrators today, and the benefits of having graphics in end user devices, including what sort of applications are now possible. Attendance is free, but you are required to RSVP. For more information, please visit our event page. Read More

Mentor Graphics Introduces Multimedia Solution for Nucleus OS and Inflexion Platform

Mentor Graphics Corporation today announced the launch of the Inflexion Platform ™ Multimedia Feature Pack for Nucleus® OS, a new paradigm for manufacturers of mass market consumer electronic devices to bring advanced audio and video capabilities to their products. To ensure maximum interoperability, Inflexion Platform Multimedia Feature Pack implements the new OpenMAX™ industry standard API. This means that any OpenMAX-compliant multimedia component -- including audio and video codecs -- can be integrated with minimal effort, including those which take advantage of accelerated graphics hardware. “OpenMAX has wide industry support, enabling the rapid and flexible deployment of streaming media acceleration on a wide range of silicon platforms and operating systems,” commented Neil Trevett, president of the Khronos Group. “Mentor Graphics’ announcement today is truly significant as it enables embedded developers to take advantage of the full power of OpenMAX across the wide range of embedded platforms that use Nucleus OS.” Read More

AMD OpenGL ES 2.0 and OpenVG 1.0 technologies coming to a Freescale i.MX processor near you

AMD today announced Freescale Semiconductor will license its 2D and 3D graphics technology. Freescale Semiconductor will use the AMD graphics technologies to equip its i.MX processors with OpenGL ES 2.0 and OpenVG 1.0 technologies. OpenGL ES 2.0 and OpenVG technologies are designed for mobile applications where battery life is key, including portable gaming, navigation and media player devices. Read More

FX Composer Updated

This latest FX Composer version features improved COLLADA file compatibility between applications, as well as other minor bug fixes and improvements. FX Composer is a powerful integrated development environment for shader authoring. With support for DirectX and OpenGL, HLSL, COLLADA FX, and CgFX, as well as .fbx, .x, .3ds, .obj, and .dae formats, FX Composer provides true API cross-platform functionality. Read More

Blender 2.45 Release Candidate 2

The folks at Blender.org have announced Release Candidate 2.45 of Blender. Even better news is we can apparently expect a full release of Blender next week. Although Blender 2.45 is only a bugfix release to stabilize the 2.4x series and no new feature have been added, serious effort has been put in to tracking bugs and fixing them, as well as some performance issues getting addressed. Some of the more important fixes were FBX export now works for armature/poses, fixes in Collada export and shadow calculation bug fixes. Read More

ARM releases OpenMAX DL libraries for AAC and H.264 decoding

ARM, the microprocessor intellectual property (IP) company, specialising in RISC processors and system-on-a-chip (SoC), has made available OpenMAX DL API libraries for the decoding of AAC audio format and H.264 video format. These libraries are optimised to take advantage of the SIMD instruction set found in ARM Cortex-A8 and ARM11 series processors. ARM also announced its goal to add more optimized OpenMAX DL functions for MP3, JPEG and MPEG-4 decode. Read More

Osmosys Inspires 3D Graphics Revolution with a future look at OpenGL and OpenVG

Osmosys S.A. just announced their Enhanced Graphics enGine (EGG(TM)). EGG is a graphics engine and library that allows video content creators and designers the freedom to provide interactive TV graphics with fluid motion, 3D effects and full animation on platforms that were previously limited to 2D only. EGG is designed so that will port to APIs such as OpenGL, OpenVG and DirectX. This will make moving applications written using EGG to future hardware and software environments straightforward. Osmosys is a leading provider of Java-based middleware, applications, systems and services to the interactive television market. Read More

SGI OpenGL Programming Class

The OpenGL Programming course replaces our industry standard OpenGL Programming 1 and OpenGL Programming 2 sequence by condensing the most useful topics from both into one course. The OpenGL Programming course helps applications programmers master platform-independent graphics programming using OpenGL. Students learn to view and model in 3D, and to create animated, wire frame and solid geometry, under interactive control from input devices. Students add lighting, textures, and other effects to increase realism. Read More

DMP announces new seminar room and new OpenGL ES courses

DMP, Digital Media Professional has recently established a new seminar room for the training of Khronos API's. The room offers comfortable chairs, a specious desk space for each student, a ceiling mounted projector, a white board for easy instructor presentation, 12 computers with 17 inch LCD's and excellent air conditioning. There is even an in-class coffee maker. DMP has also announced two new OpenGL ES classes in November. For further information, please visit the Khronos Events page. Read More

COLLADA announces Release Notes 1.4.1 revision B in Japanese

COLLADA announced today the latest Release Notes for 1.4.1 revision B of their Digital Assets Schema in Japanese. You can access the PDF of these Release Notes here. COLLADA defines an XML-based schema to make it easy to transport 3D assets between applications without loss of information, enabling diverse DCC and 3D processing tools be combined into a production pipeline. Read More

Interview with Neil Trevett by Zenji Nishikawa after Siggraph 2007

After Siggraph 2007 in San Diego, Neil Trevett Vice President Embedded Content, NVIDIA and President, Khronos Group did a long interview with Zenji Nishikawa, a Japanese journalist. The article covers the short and long term outlook of OpenGL. It is quite detailed and well worth a look, however it is in Japanese only. We have included a link using Google's translator which is rough, but will give you an idea of what the article is all about. Read More

Khronos Group posts slides from Siggraph 2007 BOFs

The Khronos Group today posted slides from several of the Birds of a Feather sessions that were held at the 2007 Siggraph in San Diego. Included in the slide collections are OpenGL, OpenGL ES, OpenKODE, OpenVG and OpenMAX. There is also a collection for the Japan BOF. You can view the slides on the Khronos Groups Developer Library in PDF format. Read More

Anark Releases UI Development App Gameface 4.0 with Support for COLLADA

Anark Corporation has announced a new version of Gameface, its artist-oriented UI development utility, adding over 20 new workflow and performance improvement features including real time previewing on consoles and further integration with various game engines. Additional features include a COLLADA graphics pipeline that enables artists to import 3D models, materials, textures and animations from 3Ds Max and Maya, and component-based workflow that allows large teams of UI artists and designers to work in parallel on any part of the UI project. Read More

An AS3 library for reading COLLADA files is released

Ascollada, a AS3 library for reading COLLADA files was recently released. The library is geared towards Papervision3D but should work with any 3D-engine like Away3D or Sandy. Some features include simple models, material loading (watch your paths!) and biped animation. Note that this library is in its infancy so expect some bugs. Read More

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