Khronos Group News Archives

Khronos Group and SoftImage announce a Special Montréal COLLADA Summit

Members of the Khronos COLLADA workgroup wish to invite the entire 3D community to a special, first-time COLLADA Summit on Friday September 21st at the SAT. If you are an Artist, Technical Director or Software Programmer interested in content creation and mixed tool pipelines in any 3D application field (game, film, CAD, visualization, etc.) then this is a must attend session for you. Space is limited at this event and pre-registration is require. Complete information on this special event can be found on the Khronos COLLADA Summit Event page. Read More

Siggraph 2007 COLLADA Crawl winners announced

Khronos Group today announced the winners of the Siggraph 2007 COLLADA Crawl. There was a great turnout for the event and lots of winners. Thank you to every one who participated in the COLLADA Crawl. We look forward to seeing you all back again next time. For a complete list of winners, please visit the Khronos Open Space website. Read More

The OpenGL ARB Unveils Details of Upcoming OpenGL 3

The OpenGL ARB unveiled the name and more details of the new version of OpenGL formerly know as Longs Peak - now officially OpenGL 3 - on August 8th 2007 at the Siggraph Birds of a Feather (BOF) in San Diego, CA. OpenGL 3 will be a great increase in efficiency in an already excellent API. It will provide a solid, consistent and well thought out foundation for the future evolution of the OpenGL standard. OpenGL 3 is a true industry effort with broad support from all vendors in the ARB. The OpenGL 3 specification is on track to be finalized at the next face-to-face meeting of the OpenGL ARB, at the end of August. This means the specification can be publicly available as soon as the end of September, after the mandatory 30 day Khronos approval period has passed. Also presented today were the changes to the OpenGL Shading Language that will accompany OpenGL 3. For more details see the OpenGL BOF presentations here. We invite you to discuss this news in this thread on our forums. Read More

AMD Releases OpenGL ES 2.0 Developer Tools

AMD has released new OpenGL ES 2.0 developer tools. The AMD OpenGL ES 2.0 Emulator is a PC-based implementation of OpenGL ES 2.0 allowing you to develop OpenGL ES 2.0 applications in advance of hardware availability. RenderMonkey v1.71 is a shader integrated development environment that now supports creating OpenGL ES 2.0 shaders and effects. Read More

e frontier announces Poser Pro with COLLADA support

e frontier, Inc. has announced Poser Pro, a high end addition to its flagship Poser product line. Geared toward a multitude of production environments in both the 2D and 3D realms, Poser Pro offers the features and functionality of Poser 7 plus professional level application integration, a 64 bit render engine, and network rendering support. Poser Pro now supports the COLLADA exchange format for content production, pre-visualization, gaming and film production, and offers the ability to fully host Poser scenes in professional applications such as Maxon's CINEMA 4D, Autodesk's 3ds Max and Maya, and Newtek's Lightwave. Other features include increased support for Adobe Photoshop CS3 Extended (via COLLADA) and export of HDR imagery. Read More

ImgTec PowerVR focus on OpenGL and OpenVG

Imagination Technologies are celebrating their PowerVR Insider program at SIGGRAPH this year, with its success since its launch last year a high point for the Kings Langley-based company. PowerVR insider is ImgTec's resource for programmers, engineers and anyone else involved in the world of mobile and embedded 3D graphics. There's a big focus on the open technologies that ImgTec implements in its silicon designs licensed to customers, including OpenGL ES and OpenVG. Read More

Futuremark Announces 3D Content Creation Tool Chain for OpenGL ES 2.0

Futuremark Announces 3D Content Creation Tool Chain for OpenGL ES 2.0 today at Siggraph 2007. Futuremark's new toolset provides hardware developers and the mobile gaming community with a solution for creating, developing, and running OpenGL ES 2.0 3D games and applications content in real-time from popular 3D graphics applications including SOFTIMAGE|XSI®. The Futuremark Content Creation Tool Chain supports all important OpenGL ES 2.0 features from common effect frameworks including effects, render passes, render to texture, post processing and shadow maps. The toolset consists of three major components: Futuremark BFP™ (Big Fat Pipeline), Futuremark RSCGE™ (Radical Shader Crunching Game Engine), and Futuremark FMS™, a COLLADA™ compliant content data file. Read More

Ardites offers consultancy service accelerate the development of products using mobile Khronos APIs

At SIGGRAPH 2007, Ardites Ltd announced a software consultancy and service model to support hardware vendors, device manufacturers and application developers to effectively utilize the Khronos APIs. With profound experience in key technologies and mobile multimedia ecosystem challenges, Ardites is capable of reducing the time-to-market, support multiple operating systems and improve the performance and security of the end product. Read More

Khronos Group Gains Diverse New Members

The Khronos™ Group today at Siggraph 2007 is delighted to announce that Anark, Antix, ArcSoft, GraphTech, Mentor Graphics, SoftBank Mobile, SRS Labs and Wind River have joined the existing Khronos membership to help define open standards for the authoring and acceleration of dynamic media on platforms ranging from embedded systems such as mobile phones to high-performance desktop and workstation systems. Read More

COLLADA 3D Asset Intermediate Standard Accelerates Adoption and is to be Extended for 2D Vector Graphics

7th August, 2007 – SIGGRAPH - San Diego, CA – The Khronos™ Group is pleased to announce that industry momentum of the COLLADA™ standard for 3D asset intermediate format continues to grow rapidly with significant standardization activity and widening industry adoption. Many authoring packages have now added support for importing and exporting COLLADA assets including: Adobe Photoshop CS3 Extended, Agency9 MADLIX, Anark Core Platform, Caligari trueSpace 7.5, DAZ Productions DAZ|Studio 1.7, E Frontier Poser 7, Google Sketchup 6, NVIDIA FX Composer 2, Omegame Menus Master, Remograph Remo3D 1.3.1, Terathon C4 Game Engine and Wordweaver DX Studio 2.0.4. In addition the Khronos COLLADA working group has initiated extending COLLADA to include 2D vector graphics assets, such as high quality fonts, enabling authoring of user interfaces and scenes that seamlessly mix 2D and 3D assets in a unified geometry and effects environment. Read More

SoftBank Mobile Joins the Khronos Group

The Khronos™ Group today 7th August, 2007 is pleased to announce that SoftBank Mobile Corporation of Japan has joined the Khronos Group as a Contributing member. In May 2007 SoftBank Mobile announced their adoption of Khronos’ OpenKODE standard for advanced graphics and media processing in its new Portable Open Platform Initiative (POP-i) platform for mobile phones. Now, as a member of Khronos, SoftBank Mobile will be able to contribute to and vote on the development of OpenKODE and any other Khronos specifications as they are being created and evolved. Read More

Come Together, Right Now: Siggraph 2007

Your friends might be digging out their swimmies and cleaning up the barbecue but if you’re reading this, summer means something else entirely to you. It means Siggraph and a wonderful week in sunny San Diego spent in dark rooms laughing at teapot jokes.

Siggraph, the world’s largest support group for graphics lovers kicked off August 5 and runs through August 9 at the San Diego Convention center. There are several very important themes this year for the Khronos Group as it enables multimedia development on every computer platform from handhelds to super computers.

  • OpenGL The OpenGL ARB Unveils Details of Upcoming OpenGL 3
  • COLLADA will have another great BOF this year, with demonstrations of FX Composer 2.0, C4 Engine, 3DS Max, Maya, AgentFX, Verse, Poser, XSI, Anark Studio, COLLADA RT and Photoshop CS3.
  • OpenKODE is gaining traction as handheld developers look for ways to port their applications across the wide variety of handheld platforms out there.
  • OpenMAX APIs are being further developed to address the multiple requirements of multimedia on multiple platforms.

In fact, almost every working group within Khronos has news.

We hope to see you this week. Be sure to bookmark this webpage as we will be bringing you all the latest breaking news!

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In-Depth all day course for intermediates on Mobile 3D Ecosystem

Expert Members Kari Pulli, Jani Vaarala, Ville Miettinen, Robert J. Simpson, Tomi Aarnio and Mark Callow have organized an in-depth all day course for intermediates on Mobile 3D Ecosystem at Siggraph on Tuesday August 7th. Attendees will learn how to develop 3D applications for mobile devices, how they function, and where they are heading. The course focuses on OpenGL ES and M3G, and how to use these technologies to create efficient applications and deploy them in the mobile world. Prerequisites include a basic knowledge of 3D computer graphics, a working knowledge of a modern graphics API like OpenGL, D3D, X3D, or Java3D and an ability to read simple computer programs written in C and Java. Read More

Bitmanagement to showcase support of COLLADA in BS Contact

Bitmanagement - a Siggraph exhibitor at Web3D both #029 - will showcase at this years computer graphics premiere event the newly developed support of the popular COLLADA 3D exchange format in their web based 3D rendering engine BS Contact. With this strategic move Bitmanagement follows their roadmap to extend their leadership in real-time rendering engines for open standards in Web3D and Khronos consortia. Read More

NVIDIA(R) FX Composer to help developers create games in less time

NVIDIA today announced the release of FX Composer 2.0. FX Composer is a powerful integrated development environment for shader authoring. With support for DirectX and OpenGL, HLSL, COLLADA FX, and CgFX, as well as .fbx, .x, .3ds, .obj, and .dae formats, FX Composer provides true API cross-platform functionality. The widely used FX Composer tools permit rapid, low-cost development of visual effects. Read More

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