NASA Ames Research Center has released the first early access version of World Wind Java, NASA's leading-edge, open-source 3D planetary visualization system. World Wind Java lets you zoom from satellite altitude to any place on Earth. The new Java version utilizes OpenGL for its 3D rendering via JOGL, and runs on all major operating systems. Make sure to try the DiSTI Corporation's F-16 flight simulator built using World Wind Java! Read More
Khronos Group News Archives
MotionNode is an affordable 3-DOF inertial measurement unit for use in motion sensing applications. The sensor is extremely small, easy to use, and yields accurate orientation tracking results. MotionNode can be used in real-time applications or as a motion capture device.
The open source Software Development Kit (SDK) provides real-time access to the sensor data streams. Recorded motions can be exported to industry standard animation formats, such as COLLADA and FBX, for effortless integration with existing Digital Content Creation (DCC) pipelines and software.
The goal of the MotionNode system is to make high quality, easy to use motion sensing technology available to everyone. To achieve this goal, the software platform is designed with an open architecture, using standard components whenever possible. COLLADA provides a widely supported and flexible asset format that meets the current needs of the MotionNode system, while allowing for future growth.Read More
MADLIX lets users insert 3D-content in web pages, blogs, Google pages, community presentations and more. MADLIX is OpenGL-powered and runs smoothly inside all Java-enabled browsers, with no need for custom plug-ins or application installation. The on-line gallery at www.madlix.com features high-quality content ready for insertion. MADLIX is accompanied by the MADLIX exporter tool enabling 3D artists to directly export their 3D artwork from Autodesk Maya to the MADLIX gallery. The exporter features pre-view functionality as well as a standalone viewer, supporting the MADLIX file format and the open standard file format COLLADA. Read More
DMP announced one day of Advanced OpenGL ES Programming Training in Tokyo. This course demonstrates the more sophisticated techniques possible using the OpenGL ES 1.1. By explaining the techniques required to generate images of greater realism, the course provides deeper insights into OpenGL ES functionality. Also, this course refer to performance aspects of OpenGL ES application and basic concept of OpenGL ES 2.x. Participants must have programming knowledge (especially C), a good grasp of computer graphics concepts as well as a familiarity with the basic topics of the OpenGL ES 1.1. This course is held in Japanese. Read More
DMP announced a two day OpenGL ES Programming Course for beginners in Tokyo. This course provides the knowledge that a novice OpenGL ES programmer needs to author interactive, 3D graphics applications using OpenGL ES. It covers fundamental topics such as overview of architecture, modeling, and lighting, and introduces advanced topics using extensions such as matrix palette skinning animation. Attendees should be able to read simple programs written in the C language. No previous experience with writing graphics programs is required. This course is held in Japanese. Read More
Live from FMX 07: The most recent version of COLLADA is 1.4.1 and the standard specifications have been downloaded 800,000 times, from the numbers presented, about 15% of the game developers are actively using the standard to date. COLLADA is heading towards the "specific interfaces for specific jobs, all sharing the same data" line. Though still somewhere in the future, visitors got to see some of these ideas implemented in free to use tools like NVIDIA's "FX Composer" - a software to compose shaders, and "Open Physics Composer" - a tool to create and set up physics environments. Read More
The presentations from the Shanghai media acceleration forum are now available as PDFs. Presentations cover Neil Trevett (embedded content at NVIDIA) on Desktop and 3D authoring with OpenGL, COLLADA and glFX, Acrodea on Game Development Middleware & OpenKODE, Imagination Technologies on OpenGL ES and market opportunities and Portable native mobile media applications. Read More
Just back from the hilltop city of Perugia, where the Web3D 2007 Symposium was held, Web3D Executive Director Rita Turkowski announced that this year was a great success. Highlights from the symposium included X3D tutorials, and an inspiring keynote by Kari Pulli, Khronos Member and Research Fellow at Nokia, giving insight into where 3D on mobile is going. Also at the Symposium we heard an excellent COLLADA tutorial by Khronos Member Rémi Arnaud of SONY SCEA and Bruno Patatas, CEO of Pixelbox Academy. Web3D will be at Siggraph 2007 with a presence in the Khronos booth. Read More
Feeling Software has just released version 3.03 of its Feeling Viewer. Designed explicitly to support everything in the COLLADA 3D file format, the Feeling Viewer has advanced shading effects, complex character animations (e.g. skinning and morphing) and physics. If you're an artist looking for a good viewer to display your complex animated scenes, look no further: this is the most advanced 3D viewer available commercially. Your animated models will look just as good or better in the Feeling Viewer than in the original CAD or DCC application. The Feeling Viewer is not just for playback: the underlying Feeling 3D Engine is extensible and has been integrated in several 3rd party applications to enhance them with fast, top-notch 3D graphics with relatively little programming effort. The Feeling Viewer now runs on Linux, Mac OS X, Internet Explorer, Powerpoint and many more applications. This is accompanied by many new features including complex particle systems, trimmed NURBS surfaces and environment mapping. Read More
The OpenGL ES working group is pleased to announce the release of the OpenGL ES 1.1 Full Specification
The OpenGL ES working group is pleased to announce the release of the OpenGL ES 1.1 Full Specification. Previously, OpenGL ES 1.1 was defined by a "difference specification", which was an annotated list of differences between it and desktop OpenGL 1.5. To understand the API, programmers new to OpenGL had to read the 300+ page OpenGL 1.5 specification, cross-referencing against the difference specification to see which features were supported. The new document is entirely self-contained, so no cross-referencing is required. And, as it is only about half as long as the desktop specification, it is much easier for OpenGL beginners to read. The API itself is of course unchanged, and the working group will continue to maintain and publish the older difference specification for those who prefer it. Both versions of the specification are available at the Khronos OpenGL ES specification download page Read More
‘Mobile 3D Graphics: Learning 3D Graphics with the Java Micro Edition’ Covers Java Programming on Mobile Devices
The book introduces you to the world of 3D graphics with the Mobile 3D Graphics API (JSR 184). It covers the basics of 3D programming, but also advanced topics such as quaternion math, environment mapping, and creating articulated characters. You will also learn how to create 3D content in in the open-source tool Blender, import the artwork into your application, and then tailor the export to meet your needs. The skills learnt in the book will easily extend to other APIs, including OpenGL ES with JSR 239 and the MascotCapsule V3 API, which are both featured in the appendix. Check out the free sample chapter and more information on the author's Web site Read More
From 3GSM to GDC to Mobile Entertainment World… Khronos members weigh in on the latest in mobile and graphic technology 3GSM and GDC: Kathleen Maher of Jon Peddie Research has worked with Khronos to produce an excellent series of nine new podcasts. This is best listened to as a two part series. First, Kathleen interviews Khronos members at 3GSM to find out what was the buzz in Barcelona. Khronos members are the experts behind the tremendously successful Khronos standards for 3D, 2D, video and audio for mobile devices. Kathleen talks with Members about how the new technologies can be used to create applications for mobile phones. Read More
LightWave Rendition for Adobe Photoshop will ship with its own 3D model art library and works with models from other sources, such as COLLADA. LightWave Rendition allows each format to be fully rendered in high-resolution with all of their properties. Read More
Khronos Contributing Member Ikivo AB announced a collaboration with Advanced Micro Devices to demonstrate accelerated vector graphics for rich media applications
The Ikivo application running on AMD's hardware leverages Ikivo's portfolio of Enrich Tools and Clients based on Mobile SVG (Scalable Vector Graphics), and the AMD Imageon™ media processor solution for OpenVG 1.0. The stunning performance improvements achieved by hardware accelerated OpenVG is expected to stimulate wider use of rich media in mobile services and improve the user experience in applications such as Mobile TV, 2D games, media players and On-Device portals.
"Ikivo is excited to work with AMD on demonstrating these new opportunities to the mobile industry and content developers. SVG is proving to be the ideal basis from which to build these new, high-performance rich media solutions. To date, 225 million SVG-enabled devices have been shipped globally. With the introduction of Ikivo Enrich, Ikivo continues its commitment to bring powerful tools and client solutions to the market", said Håkan Engman, vice president at Ikivo.
Ikivo (formerly ZOOMON) is a leading provider of software solutions based on SVG, designed to enhance and expand the range of services and opportunities for mobile phone users. Ikivo believes that OpenVG will enable the mobile industry to develop more compelling rich content services on lower priced handsets. For more information, please visit the Ikivo site for the official press release.Read More
Agreement between groups will accelerate the architectural evolution of cell phones and the web and they both use 3D graphics. It’s ironic that over the past decade, two not-for-profit groups have been working diligently behind the scenes to lay the cornerstones of what is now becoming a white-hot, multi-billion dollar market. Many years ago, the founders of these organizations envisioned a whole new way of communicating and sharing data. Since then, the Khronos Group has successfully set the foundation for mobile 3D, TV and video; and the Web3D Consortium has made significant progress in introducing and commercializing real-time, connected 3D into the medical imaging, military simulation, geospatial, CAD, and web-based visualization markets. Read More