Khronos Group News Archives

Khronos posts OpenGL BOF slide presentations from Siggraph

Almost 300 developers and industry leaders gathered to hear the details about OpenGL 3.0. Feedback was positive - great functionality has been added to the specification and the mechanisms put in place to move the specification forward quickly. In particular, Blizzard's insights into why OpenGL 3.0 met their commercial needs - and the fact that NVIDIA announced immediate availability of OpenGL 3.0 drivers drew rounds of applause. Read More

DMP announces OpenGL ES training course (beginner and advanced) and new referral program

DMP has just announced the OpenGL ES getting start course and the OpenGL ES advanced course for September 2008. DMP has also announced the "Introducer Campaign" for the training course. When a person who already has attended an OpenGL ES training course introduces a friend or colleague to OpenGL ES training getting started course, the introducer and the new attendee will receive a 3000 yen gift card. Complete details (in Japanese) can be found here. Complete details for the advanced course are here, and complete details for the getting started course here. Read More

Imagination Technologies’ Powervr SGX first with conformance for all khronos mobile apis

Imagination Technologies announced that POWERVR SGX is the world’s first 3D graphics acceleration solution to achieve conformance on commercially available production silicon for all of the Khronos™ mobile 2D and 3D graphics APIs which includes OpenGL® ES 2.0, OpenGL ES 1.1 and OpenVG™ 1.0. Read More

Khrono Group announces relaunch of in Japan this week was relaunched under the guidance of If you require up-to-date information in Japanse on Khronos Group activities, look no further than A special thanks to Hitoshi Kasai for working so hard to make this happen for Siggraph. Read More

NewTek Releases LightWave 3D® v9.5

NewTek Inc. recently announced the release of LightWave® v9.5 for Windows®. New capabilities include FiberFX, a complete hair and fur solution, a new lighting system and many improvements to animation, rendering and workflow. LightWave v9.5 also allows import and export of FBX and Collada scenes and objects. Read More

Strata 3D CX 5.5 released with COLLADA import export

Strata 3D CX has added lots of power and is even more userfriendly. New features include: COLLADA import and export, functionality of the Design 3D[in] plug-in, 3D Texture Maker and Exporter, dynamically linked PSD texture maps, render to Photoshop layers and more. Read More

OpenGL 3.0 a solid first step to streamlining

The register has a good followup to the 'firestorm' centered around the recent release of OpenGL 3.0. In an interview with Neil Trevett, president of the Khronos Group which heads up OpenGL, shows great promise within a short time period. Trevett personally hopes OpenGL 3.1 can be delivered in six months' time, as opposed to the two years it took to craft 3.0. In OpenGL 3.0 we have introduced a deprecation mechanism for the first time in OpenGL's 16-year history. The deprecation mechanism will let OpenGL planners flag up features that'll be removed from the next version of the 2D and 3D graphics rendering and visualization spec. Read More

The Khronos Group announced today it has released the OpenGL 3.0 specification

The Khronos™ Group announced today it has released the OpenGL® 3.0 specification with strong industry support to bring significant new functionality to the open, cross-platform standard for 3D graphics acceleration. OpenGL 3.0 includes GLSL™ 1.30, a new version of the OpenGL shading language, and provides comprehensive access to the functionality of the latest generations of programmable graphics hardware. The OpenGL working group has also defined a set of OpenGL 3.0 extensions that expose potential new functionality for the next version of OpenGL that is targeted for release in less than 12 months, and a set of extensions for OpenGL 2.1 to enable much of the new OpenGL functionality on older hardware. Additionally, OpenGL 3.0 introduces an evolutionary model to assist in streamlining the specification and to enable rapid development of the standard to address diverse markets. Finally, the OpenGL working group has announced that it is working closely with the emerging OpenCL standard to create a revolutionary pairing of compute and graphics programming capabilities. The new OpenGL 3.0 specifications are freely available at Read More

Digia joins the Khronos Group as a Contributing Member

Digia joins the Khronos Group as a Contributing Member to support the evolution of open standards that enable the authoring and acceleration of UI graphics, games and media on a wide variety of platforms and devices, such as mobile phones. Khronos is an open, member-funded consortium committed to developing royalty-free standards for mobile and embedded markets. Khronos has extensive membership from all aspects of the mobile industry including carriers, handset OEMs, middleware vendors, games developers and semiconductor providers. Read More

Vivaty Studio launched today uses COLLADA

Today sees the launch of Vivaty Create and Vivaty Studio, previously known as Flux Studio. With Vivaty Studio, users can create content for Scenes, as well as any 3D model, but also optimises what content they make in other programs; using other professional tools. Studio uses COLLADA [an open XML format] so it can interact with 3D Studio Max, Maya, Blender and Photoshop CS3. Read More

Web3D’s CAD Working Group and Khronos’ COLLADA Working Group are working together

Web3D's CAD Working Group and Khronos' COLLADA Working Group are working together to guarantee that the X3D and COLLADA standards are complementary. Since there is synergy between XML-based COLLADA and X3D, the alignment of the groups will ensure that real-time X3D applications can easily leverage the many authoring tools that support COLLADA pipelines from both DCC and CAD tools. The combination of X3D and Collada will provide interoperable, openly accessible and reusable 3D models and CAD-based applications throughout a product lifecycle. Read More

Khronos™ Group announces release of the new COLLADA™ 1.5.0 specification

The Khronos™ Group is pleased to announce that it has released the new COLLADA™ 1.5.0 specification, which includes significant new functionality to further broaden the applicability of this leading standard for 3D digital asset exchange. COLLADA expands into new markets and widens adoption among leading content-creation software packages; Support for COLLADA 1.4 continues in parallel with COLLADA 1.5 development. Full details are available through the online press release here. Read More

NVIDIA Shader Debugger released

NVIDIA is proud to announce the release of the Shader Debugger, a full-featured pixel shader debugger for OpenGL that allows shaders to be debugged just like CPU code. The Shader Debugger offers: Cross-Language, Cross-API Support o Microsoft DirectX 9 & 10 (HLSL) / OpenGL (CgFX & COLLADA FX Cg); Debugger Run Control / Single Step, Run to Cursor, Run to Bookmark; Variable Inspection / View Globals, Parameters, and Local Variables / Technique, Pass, and Function selection / Watch Expressions; Visual Debugging / Value Visualization (Map variables to colors) / Conditional Pixel Kill. You can find out more about the Shader Debugger at Read More

FX Composer 2.5 Released

FX Composer 2.5, the latest version of NVIDIA's powerful shader development environment, has been released. FX Composer supports OpenGL, Collada FX, and CgFX, DirectX, and HLSL, as well as the .fbx, .x, .3ds, .obj, and .dae file formats for importing geometry. Version 2.5 adds: DirectX 10 support, including geometry shaders and stream out; Particle Systems; Visual Styles; Major User Interface Improvements; Remote Control over TCP/IP; Support for the NVIDIA Shader Debugger and New Sample Projects. You can download the tool for free at Read More

Khronos Group posts schedule for Beyond Programmable Shading at Siggraph 2008

Khronos Group has posted the schedules for Beyond Programmable Shading:Fundamentals and In Actions on their Siggraph page. Read More

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