Khronos Group News Archives
This new VGMark07 benchmark will provide vector graphics performance data for handset manufacturers, ODMs, semiconductor companies and network operators. It is the first product that will enable the handheld industry and media to make objective and accurate cross platform performance comparisons of OpenVG 1.0 API enabled hardware and software solutions. Application tests such as user interface navigation and map based navigation provide performance comparisons of a broad array of OpenVG features. VGMark07 is targeted for devices that are fully compliant with the OpenVG 1.0 API specification and which pass all Open VG conformance tests.
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Sample silicon from Imagination Technologies of its PowerVR SGX graphics core will be shown running OpenGL 2.0 under Windows XP and OpenGL ES 2.0 under Linux at CES 2007. Demonstrations will include a shader browser showing a variety of advanced shader effects and Quake III running on Windows XP. Other demos created by Imagination’s developer technology group show advanced features including: anisotropic lighting, bumpmapping, cell shading, Gooch shading, Fresnel reflections, iridescence, lightmaps, perturbed UVs, recursive render to texture, stencil buffer, procedural texturing (wood, marble, bricks), procedural deformations and morphing.
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Episode #5 in the Khronos Mobile Media Developer podcast series, produced by NVIDIA, discusses performance coding techniques for graphics processing on handheld devices that maximize 3D graphics performance for C++ applications coded using OpenGL ES 1.1. It's fast-paced, and visually compelling, presenting tips on matrix management, vertex lighting, visibility determination, and how to generate convincing volumetric explosions. It brings all the tips together by showing a 64-spaceship battle scene with dynamic lighting and explosions running at 30 fps on a mobile phone.
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At CES, Xilinx demonstrated the logi3D, the automotive industry’s first 3D hardware accelerator IP core targeted specifically for its automotive line of XA FPGAs. The logi3D IP core for the OpenGL ES API provides Tier One automotive electronic suppliers with a parameterizable and scalable solution, allowing flexibility for customized graphics applications based on specific OEM customer requirements. The single screen solution is comprised of a 3D hardware acceleration IP core using OpenGL ES, a Xilinx MicroBlaze processor and display controller, all running on a Xilinx automotive qualified Spartan-3 XA device. Overlay, texturing, shading, and many other features of the core can be customized quickly and efficiently.
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JBenchmark 239 is a 3D performance benchmark suite for Java Binding for the OpenGL ES API (JSR 239) compatible devices. The new benchmark not only measures Java based OpenGL ES 1.0 and 1.1 application performance, but also lets direct comparison to native OpenGL ES and Java Mobile 3D Graphics (JSR 184) results. As the high performance mobile engines all use OpenGL ES for underlying rendering, these measurements will also help finding bottlenecks in current Java implementations.
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DoomGLES is an OpenGL ES port of Doom for Windows Mobile 5 Pocket PC with an intel 2700g chip (Dell Axim x50v & x51v). It supports bilinear filtering with mipmapping, coronas on light soruces, multitextured lights and MD2 format. The latest v0.4 improves MD2 rendering, and adds WiFi intrastructure for networking.
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Tony Parisi one of the co-creators of VRML, reviews "COLLADA: Sailing the Gulf of 3D Digital Content Creation". Quoting from the review: "...the laser-focus of the COLLADA design team seems to have paid off: the industry now has a common exchange format for game assets, and there is hope yet for developers who would rather spend their time building games than building tools to make games. This clarity of focus on the design comes through in the book as well. ... A detailed and lucid book that explains COLLADA from concept through implementation. If you are a programmer with a reasonable understanding of 3D graphics programming and/or authoring using 3D scene graphs, you will be able to learn the basics of COLLADA. If you are an experienced 3D toolmaker, COLLADA contains everything you need to get up and running to build your game, game engine or content pipeline tool. If you are a manager or decision maker, you get the added comfort of knowing that — finally — you just might be able to write that tool once and not over and over again."
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Updated release notes for COLLADA 1.4.1 are now available (Release Notes Revision A). These notes offer corrections and additions to the earlier release notes, and are all indicated by colored shading.
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The Sun Java Wireless Toolkit is a set of tools for creating Java applications that run on devices compliant with the Java Technology for the Wireless Industry specification. It consists of build tools, utilities, and a device emulator. The latest Beta 2 release adds support for the Mobile Service Architecture (JSR 248), admvance multimedia supplement, internationalization, and Java Bindings for the OpenGL ES API (JSR 239).
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Google has just released the latest beta for Google Earth 4. Google Earth 4 adds a simpler interface, time animation, enhanced layers, GIS data importing, compressed textures, movie making, and drawing tools. The latest beta adds a progress indicator, real-time GPS tracking, and greatly improved performance for COLLADA models (textured buildings). Available for OS X, Linux and Windows XP.
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Futuremark Corporation has been selected to create the OpenKODE Conformance Test Suite. The OpenKODE conformance testing tools will enable mobile device chip makers, handset manufacturers and middleware vendors to confirm that their products conform to the OpenKODE 1.0 media stack specification and will include trans-API conformance tests to ensure that OpenKODE implementations support rich mixing of media types such as real-time video being processed in a 3D application. The suite of conformance testing tools will be made available through the Khronos Group OpenKODE Adopters program and products that pass all the tests may use the OpenKODE trademark. OpenKODE 1.0 is expected to be publicly released in the first quarter of 2007.
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The Mobile Game Innovation Hunt will give 12-15 mobile developers and publishers the opportunity to pitch their most innovative game to a panel of expert judges and the audience in three-minutes! Submit your Khronos API-accelerated mobile game by January 15 to participate and for a chance to win cool prizes.
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The OpenKODE 1.0 draft specification is available for limited public review. If you are interested in evaluating this draft release and contributing feedback, apply now to take part in the reviewer program. If you application is approved, you will receive a IP/non-disclosure agreement which you simply need to sign and return. You will then be able to download the OpenKODE 1.0 draft and give feedback on the reviewers email list.
You are encouraged to first review the lastest OpenKODE presentation and OpenKODE podcast
What is OpenKODE? OpenKODE 1.0 brings together the OpenGL ES and OpenVG Khronos media APIs to provide state-of-the-art acceleration for vector 2D and 3D graphics and provides the new OpenKODE Core API that abstracts operating system resources to minimize source changes when porting games and applications between Linux, Brew, Symbian, Windows Mobile, WIPI and RTOS-based platforms. Subsequent versions of OpenKODE will add the OpenSL ES and OpenMAX media APIs to provide accelerated video and audio that is fully integrated with graphics processing.
English press release
Japanese press release
Simplified Chinese press release
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The Japanese translation of the COLLADA 1.4.1 specification is now available. You can download the Japanese translation from the COLLADA page as well as access the COLLADA DOM and the RT FX, and Refinery developer tools and code.
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GBenchmark v1.0 is 3D performance benchmark suite for OpenGL ES compatible Brew, Linux, Symbian and Windows Mobile devices. The new benchmark not only measures OpenGL ES 1.0 and 1.1 application performance, but also allows direct side-by-sdie comparison of native OpenGL ES and Java (M3G) based mobile 3D implementations. It can also be used to find performance bottlenecks. GLBenchmark is available as free networked-only, corporate and stategic (source code) versions. Check out the latest posted lperformance results.
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