Khronos Group News Archives

WebGL Workshop in London next month

The next London WebGL Workshop will be Thursday, February 20, 2014 6:30PM. We'll be taking a look at some of three.js's features, and maybe a look at some alternatives. The venue will once again be the SkillsMatter on Goswell Road, London. Read More

First Khronos Chapter meeting in Amsterdam: WebGL/OpenGL

On Thursday 13 February 2014 the first Khronos meetup in Amsterdam will take place. The goal is to learn about open media-standards from The Khronos Group and others. So when OpenCV is discussed, we’ll also talk OpenVX. Speakers include Ton Roosendaal of the Blender Foundation talking Blender and OpenGL and Maarten and Jurjen of ThreeDee Media talking WebGL. Complete details are available here and here. Read More

An Introduction to OpenCL for Altera FPGAs webinar

An informative 25 minute introduction on how to program Altera FPGAs with OpenCL. Presented by Acceleware, the webinar begins with an overview of the OpenCL programming model and data parallelism, before discussing simple OpenCL syntax, kernels and memory spaces. The second part of the webinar examines how OpenCL is mapped to Altera FPGA architecture and how to compile an OpenCL kernel. The presentation concludes with a summary of OpenCL optimizations techniques. Read More

Kishonti announces GFXBench 3.0 cross-platform OpenGL ES 3 benchmark

GFXBench 3.0 is a high-end 3D graphics benchmark that adds advanced OpenGL ES 3 features and special tests to the popular GFXBench benchmark suite. Read More

Build 3D applications with the WebGL-based MontageJS 3D component

Build 3D applications with the WebGL-based MontageJS 3D component

MontageJS has introduced a new WebGL-based component for the MontageJS framework. The 3D view component for MontageJS offers an abstraction layer for WebGL and aims to make the individual elements of a 3D scene just as easy to manipulate as conventional HTML elements in the page DOM. If your browser has WebGL enabled, you can try out a demo here. The MontageJS 3D view component is designed to load and display glTF content. The COLLADA working group provides Mac and Windows open source converters to translate COLLADA files into glTF. Read More

IBM articles on writing WebGL applications

IBM articles on writing WebGL applications

IBM developerWorks offers a series of articles on WebGL applications development. Taking the JavaScript developer from low level WebGL development, through libraries including Three.js and SceneJS, to creating interactive 3D games and data visualizations. Read More

Khronos Releases SPIR 1.2 Specification for Portable Encoding of OpenCL Device Programs

The Khronos Group today announced the ratification and public release of the SPIR 1.2 specification that provides a non-source encoding, and binary level portability, for OpenCL 1.2 device programs. SPIR (Standard Portable Intermediate Representation) is the industry's first open, cross-platform Intermediate Representation standard for portable heterogeneous parallel computing and is based on LLVM IR. SPIR enables developers to avoid exposing sensitive kernel source and enables a diversity of language front-ends to easily target OpenCL platforms and devices in addition to OpenCL C. The SPIR specification and registry can be found on the Khronos website. Read More

Intel XDK Updates For HTML5 Developers

Intel has released an update to the Intel XDK (cross-platform development kit). At the heart of Crosswalk is the Blink rendering and layout engine, which provides the same HTML5 features and capabilities expected in the modern web runtimes such as WebGL and Web Audio. However, with Crosswalk, one can see enhanced JavaScript, WebGL, and Audio performance on Android 4.x devices. Read More

Adobe partners with Sketchfab bringing 3D WebGL publishing to Photoshop

Adobe has just released its update for Photoshop CC, bringing with it major support for the world of 3D. Included is the natively built-in option to publish your 3D models directly to Sketchfab using WebGL. Support files types include OBJ, STL, 3DS, Collada, and KMZ. Read More

Significant SPIR Portable IR announcement at HiPEAC

Stop by the Khronos booth at HiPEAC on 21st Jan for the latest updates on SPIR and discussion on compiler technology for parallel computation. Read More

Upcoming OpenCL related workshop at LPGPU in Vienna

There will be many OpenCL related talks being given at LPGPU January 20th, 2014 in Vienna Austria. The workshop is being given in relation to HiPEAC 2014. Read More

LPGPU Workshop on Power-Efficient GPU and Many-core Computing

LPGPU Workshop on Power-Efficient GPU and Many-core Computing will be held in conjunction with the HiPEAC’14 Conference, Monday (morning & afternoon), January 20 2014, Vienna, Austria in Ballroom D. More information on the LPGPU consortium can be found on their website. Read More

Mosaic3DX 2013 - Khronos UK Chapter Meeting - Energy Efficient Programming with Massive Parallelism

The Khronos Group UK Chapter Meeting presentation from Mosaic3DX about Energy Efficient Programming with Massive Parallelism is now available online. There are videos, slide presentations and photos. Read More

buildAR shows AR working in a standard web browser using WebGL and awe.js

BuildAR announced their latest release that shows a rich location based Augmented Reality application running in a standard mobile web browser using WebGL. This is built using the open source awe.js library. Read More

PowerVR Rogue GPUs set to deliver next-gen graphics and compute with new OpenGL ES Next API

In conjunction with the launch of our PowerVR Series6XT and Series6XE GPUs, the Khronos Group has announced OpenGL® ES Next, a next-generation API standard which introduces a number of new features for mobile and embedded devices. Good news for developers targeting PowerVR-based hardware is that all our PowerVR Rogue GPUs are designed to meet the specifications of the OpenGL ES Next API. This means that any device with a PowerVR Series6, Series6XT or Series6XE graphics core will be able to support OpenGL ES Next, once conformance is achieved. Read More

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