Khronos Group News Archives

QNX Brings Mobile-Class User Experience to Secure and Reliable Embedded Systems

QNX Software Systems Limited unveiled their latest generation of QNX Neutrino operating system. Designed to bring mobile-class user experiences to secure embedded systems, the QNX OS 6.6 offers new graphics, UI, multimedia, security, and power management capabilities. For the ultimate in UI design flexibility, the QNX OS includes a new graphical composition manager that can seamlessly blend apps and components created in HTML5, OpenGL ES, and Qt 5, together with video from connected devices. The composition manager supports native OpenGL ES hardware acceleration, multi-touch input control with gestures, and a driver framework based on industry-standard OpenWF Display APIs. Read More

muvee Brings Multimedia Editing Tools to Developers and Customers with OpenGL and OpenMAX

muvee Device Solutions Group announced the release of the muvee Advanced Multimedia SDK (mAMS) to enable customers, partners and developers to create video applications with video, text, and audio support. mAMS eliminates the big hurdles of developers having to learn the intricacies of multimedia frameworks, by using third party libraries like OpenGL and OpenMax. Read More

Qualcomm announces commercial 64-bit Octa-Core chipset with OpenCL and OpenGL ES 3 support

Qualcomm has added the Snapdragon 610 and 615 chipsets to the Snapdragon 600 tier for high-end mobile computing devices. Both new chipsets integrate Qualcomm Technologies’ 3rd Generation LTE modem, supporting Category 4 data rates for new requirements such as LTE-Broadcast and LTE Dual SIM Dual Active (DSDA). The chipsets also feature Qualcomm Technologies’ Adreno 405 GPU which support the latest mobile graphics APIs like DirectX 11.2 and OpenGL ES 3.0 with added support of hardware accelerated geometry shading and hardware tessellationfor more detailed, realistic mobile games and visually stunning user interfaces. The Adreno 405 also supports Full Profile OpenCL for superior GPGPU compute, video and image processing. Read More

OpenGL ES 3.0 Programming Guide 2nd edition arriving soon

In the OpenGL ES 3.0 Programming Guide, Second Edition, the authors cover the entire API and Shading Language. They carefully introduce OpenGL ES 3.0 features such as shadow mapping, instancing, multiple render targets, uniform buffer objects, texture compression, program binaries, and transform feedback. Read More

OpenGL ES mobile hardware database powered by OpenGL ES CapsViewer for Android

The free OpenGL ES CapsViewer app is now available for Android. This tools reads out all hardware capabilities of Android devices and can upload them to an online database that developers can access to check out OpenGL ES 2.0 and OpenGL ES 3.0 capabilities for the various devices out on the market. The database contains OpenGL ES information including extensions, compressed texture formats, capabilities, EGL extensions, device features and available hardware sensors. You can compare up to 8 different devices at once, so developers can easily check out what features are supported by their targeted devices. Read More

ARM Mali Texture Compression Tool v4.2 Released with Enhanced ASTC Support

Latest Texture Compression Tool from ARM adds to the existing ASTC support by now including the ability to compress 3D textures. Read More

Kishonti GFXBench 3.0: A Fresh Look At OpenGL ES and Mobile Benchmarking

The newly-released Kishonti GFXBench 3.0 is comprised of nearly all new tests, including battery, render quality, and the first serious OpenGL ES 3.0 performance metric. Newly introduced is the demanding Manhattan test, utilizing OpenGL ES 3.0-specific complex lighting, particles, and, most important, deferred shading. Tom's Hardware has a complete rundown of GFXBench and the GFXBench website contains lots of results for various mobile devices. Read More

10 Reasons OpenCL Will Change Your Design Strategy & Market Position

The problem with disruption is that it's so… disrupting. This is also what's so attractive about it. The important question is what's on the intended receiving end of that disruption. If it is your competitors' business models and market positions, OpenCL provides a remarkable lever for achieving those objectives. Read More

CEVA Enriches its Computer Vision Software Library with OpenVX compatibility

CEVA announced that it has enriched its CEVA-CV computer vision real-time library to include more than 750 functions. New functions added in the latest CEVA-CV release include feature detection kernels and object recognition algorithms such as Harris Corner, Hough Transform, Integral Sum, Fast, LBP, SURF, HOG, SVM, and ORB detection and matching. CEVA-CV now also includes kernels required by The Khronos Group's OpenVX 1.0 specification, which is set to become the key standard for cross-platform acceleration of computer vision applications and libraries. Read More

Acceleware offering online webinar: Accelerating Full Waveform Inversion via OpenCL on AMD GPUs

Join Chris Mason, Acceleware Product Manager, as he presents a case study of accelerating a seismic algorithm on a cluster of AMD GPU compute nodes, for geophysical software provider and processor GeoTomo. Read More

OpenGL ES Work Group Chair discusses ASTC Texture Compression

Tom Olson, work group chair of the OpenGL ES API and director of graphics research at ARM has a great blog entry on ASTC texture compression. Not too technical and includes some great examples and lots of links. A great read for the middle of the week. Read More

Khronos Group to hold series of Meet ups at GDC 2014

The Khronos Group will once again be holding a series of Meet ups at this years Game Developers Conference in San Francisco. Read More

Center for Industrial Robotics and Vision announces OpenCLIPP

OpenCL Integrated Performance Primitives (OpenCLIPP) is a library providing processing primitives (image processing primitives in the first version) implemented with OpenCL for fast execution on dedicated computing devices like GPUs. It was designed to be simple to use and to have low overhead. Two interfaces are provided: C Interface similar to the Intel IPP and NVIDIA NPP libraries and C++ Interface. An OpenCL SDK is required to build the library. Read More

IWOCL 2014 OpenCL call for submissions closes today! February 14th

Last chance to submit your #OpenCL related paper, poster or tutorial for #IWOCL 2014. Deadline midnight February 14th 2014. Read More

Amdahl Software Announces Automatic Host Code Inference for OpenCL CodeBench

Amdahl Software announced the latest major update to its flagship Eclipse plug-in, OpenCL CodeBench. With the recent 1.2 release, developers can now benefit from automatic host-code generation as they are coding their OpenCL kernels. Read More

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