Khronos Group News Archives

OpenCL for CPU Scales Applications Easily on Four Six-Core AMD Opteron Processors

AMD has uploaded a great video to YouTube showing the potential behind OpenCL. This AMD demo shows how easily Powder Toy physics simulation scales across 24-cores with OpenCL without making any changes to the application itself. Read More

Khronos Group posts Siggraph 2009 OpenCL BOF presentation slides

If you missed the OpenCL BOF at Siggraph, no worries, the Khronos Group has posted the OpenCL BOF slides used during the presentation. You may view and download the slides in PDF format in the Khronos Developer Library. Read More

AMD Delivers Industry’s First OpenCL™ Software Development Platform for x86 CPUs

AMD announced it is now offering a free OpenCL™ for CPU beta download as part of the ATI Stream SDK v2.0 Beta Program. The beta will help programmers to more easily develop parallel software programs and take further advantage of multi-core x86 CPUs to accelerate software and deliver a better computing experience. AMD has submitted conformance logs from its Microsoft® Windows® and Linux® CPU beta releases to the Khronos Working Group for certification. Read More

BetaNews writes glowing review of WebGL announcement

BetaNews has published a well thought out review based on the recent announcement of WebGL. Scott Fulton writes "For three-and-a-half years, the rotating cube corner has pretty much been the 'test pattern' for WebGL. But today's endorsement by the Khronos Group, responsible for OpenGL and OpenGL ES, could catapult this project from virtual stagnation into overdrive." There is also a good comment discussion on going. If you wish to comment directly to the developers of WebGL, you can do so on the Official Khronos WebGL Feedback thread. Read More

Khronos Group starts the official WebGL feedback thread

The Khronos Group has started an Official WebGL feedback thread. Express your opinions and mingle with those that are behind the creation of this new Javascript binding. You can find the WebGL feedback thread here. Read More

Khronos Group announces OpenGL 3.2 and GLSL 1.5 Quick Reference Cards available for download today

The Khronos Group has a nice OpenGL and OpenGL Shader Language Quick Reference Card for OpenGL 3.2 and GLSL 1.5. You can download the OpenGL Quick Reference Card in PDF format today from the Khronos OpenGL spec page. Read More

OpenCL, DX Compute Shader, and more

TechReport recently spoke with Neil Trevett about OpenCL, who fills positions as both the Khronos Group's President and Nvidia's VP of Embedded Content.This two page report is well written and an easy read. Read More

Khronos Details WebGL Initiative to Bring Hardware-Accelerated 3D Graphics to the Internet

The Khronos Group, today announced more details on its new WebGL™ working group for enabling hardware-accelerated 3D graphics in Web pages without the need for browser plug-ins. The WebGL working group is defining a JavaScript binding to OpenGL® ES 2.0 to enable rich 3D graphics within a browser on any platform supporting the OpenGL or OpenGL ES graphics standards. Read More

AMD Posts Introductory Tutorial to OpenCL

AMD just published a public OpenCL Beta for the CPU, soon to be followed with support for AMD’s latest GPUs. OpenCL is a young technology and there are few documents that provide a basic introduction with examples. This article, by Benedict Gaster from AMD, helps make OpenCL easier to understand and implement. Read More

SIO2 Free Open Source Game Engine for iPhone and iPod Touch v1.4 is out!

SIO2 Interactive has released version 1.4 of its Open Source Game Engine. With an impressive list of new features the core has gone though a major optimization and now perform up to 40% faster! The SIO2_SDK comes with a set of 20 tutorials, video tutorials, documentation and online support. Read More

Open Asset Import Library—assimp—support COLLADA import

Open Asset Import Library is a free library to import various well-known 3D model formats into applications. The library has been designed for maximum stability and efficiency. Written in C++, it is licensed under the BSD license. The API is provided for both C and C++, ports for other languages like Java, C# and Python are in preparation. Among many other formats supported, COLLADA is also supported. Read More

COLLADA Contest entries closed - winners to be announced on August 5th at Siggraph

The Champion the 3D Web using COLLADA Contest is over. The winner will be announced at Siggraph 2009 during the COLLADA BOF. Schedule details can be found on the Khronos Group Siggraph event page. Read More

Graphic Remedy Boosts iPhone Graphic Apps with gDEBugger iPhone

Graphic Remedy, a leading provider of advanced solutions for 3D-graphics developers, today announced gDEBugger iPhone release. gDEBugger iPhone allows OpenGL ES® based application developers to deliver more-complex 3D-graphics apps and significantly improve rendering performance. gDEBugger iPhone offers advanced debugging and profiling capabilities that reduce development time and accelerate time to market. Read More

Khronos Releases OpenGL 3.2

The Khronos Group today released OpenGL 3.2, the third major update in twelve months to the most widely adopted 2D and 3D graphics API for personal computers and workstations. This new release continues the rapid evolution of the OpenGL standard to enable graphics developers to portably access cutting-edge GPU functionality across diverse operating systems and platforms. The full press release is available online, and the full specification is available for immediate download at http://www.opengl.org/registry. The Official OpenGL 3.2 discussion thread is now available on OpenGL.org. Read More

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