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Thread: glTexImage2D() memory allocation problem

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  1. #1
    Newbie
    Join Date
    Jan 2014
    Posts
    1

    Unhappy glTexImage2D() memory allocation problem

    when I call glTexImage2D() for multiple times, can previous allocated memory be freed automatically each time when glTexImage2D() is called?

  2. #2
    Newbie
    Join Date
    Jan 2014
    Posts
    3
    glDeleteTextures to get rid of it entirely, glTexSubImage2D to replace it with something else.

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