Please add GL_QUADS for core OpenGL ES (not GL_QUAD_STRIP)
Unlike desktop opengl 3, there is no geometry shaders in OpenGL ES 3.
Drawing fonts, billboards etc. get u a lot of headache.
with GL_QUADS draw them in just 1 glDrawArrays.
Why there are no geometry shadders in openGL ES 3 Billboards and Drawing fonts .it is a great headche ,this problem must be solved
Geometry shaders need a huge hardware efforts, so there a reason it isn't and won't be in OpenGL ES. Quads are a headache for both the driver and the hardware, so why do you need them? What's about using triangles + instancing quads?