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Thread: Please add GL_QUADS for core OpenGL ES (not GL_QUAD_STRIP)

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  1. #1
    Newbie
    Join Date
    May 2013
    Posts
    2

    Please add GL_QUADS for core OpenGL ES (not GL_QUAD_STRIP)

    Unlike desktop opengl 3, there is no geometry shaders in OpenGL ES 3.
    Drawing fonts, billboards etc. get u a lot of headache.
    with GL_QUADS draw them in just 1 glDrawArrays.

  2. #2
    Newbie
    Join Date
    Aug 2013
    Posts
    5
    Why there are no geometry shadders in openGL ES 3 Billboards and Drawing fonts .it is a great headche ,this problem must be solved

  3. #3
    Newbie
    Join Date
    Feb 2014
    Posts
    1
    Geometry shaders need a huge hardware efforts, so there a reason it isn't and won't be in OpenGL ES. Quads are a headache for both the driver and the hardware, so why do you need them? What's about using triangles + instancing quads?

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