I need to access an image array as kernel's parameter. Also, I need that the images could have different sizes too.

Example:

Code :
__kernel void MyKernel (  __read_only image2d_t img[1024] )
{
     /* img[0].width = 256px */
     /* img[1].width=32px */
}

Why I could need this? For instance, to make a CL renderer where each object could use a different texture.

Currently it's a pain becuase I must use a global memory buffer and to implement my own texture filtering or to pass each image as kernel's parameters ( and there's an imput limit of 8 currently which is absolutely insufficient... )

thx.