I have been trying for days to figure out how to take my code of a Rubik's cube I made on my Mac desktop and now make it work on an iPad. I tried and tried to understand openGL ES 2.0 and I am just not getting it. Now I found the OpenGL ES 1.0 MIGHT be an option.

What is my best option of making an OpenGL App work on the iPad? Considering it's just a bunch of boxes it's not a terribly complex application visually. I do need glRotate and all of that stuff though or least some other way to make that happen.

What is most likely my best route to take? Is OpenGL ES 1 an option?