Hello!
Recently,I was engaged in development work on Samsung S3C6410.Now I facing a question about opengl -es2.0.
Firstly,I get the vertex datas of a three dimensional model from STL(about solidworks),
  • solid
    facet normal 0.999600 0.028291 0.000000
    outer loop
    vertex 28.502701 17.936396 12.000000
    vertex 28.500000 18.000000 12.000000
    vertex 28.500000 18.000000 17.500000
    endloop
    endfacet
    facet normal 0.999600 -0.028291 0.000000
    outer loop
    vertex 28.500000 18.000000 17.500000
    vertex 28.500000 18.000000 12.000000
    vertex 28.502701 18.063604 17.500000
    endloop
    endfacet


When i look the example in BSP,I found i can't get the meaning of this?

Code :
 // Header generated from binary by WriteAsBinHeader()..
static const int AniPolkaVertLength = 218;
static const unsigned int AniPolkaVert[AniPolkaVertLength]={
    0x20205356,    0xFFFF0008,    0x00000048,    0x01020000,    0x00000012,    0x0000000F,    0x00000000,    0x00000000,    0x00000002,    0x00000004,
    0x00000004,    0x00000000,    0x00000000,    0x00000000,    0x00000000,    0x00000000,    0x00000048,    0x00000000,    0x00000000,    0x02020000,
?
How can i change my data to this style?
where is typedefine of the WriteAsBinHeader()..