I'm completely new to OpenCL and GPU programming in general. Right now I am working on a project where I'm trying to see the performance saves that making use of the GPU in a game has. With this, however, I have ran into a snag; how do I set up my Directx project to speak to the OpenCL code base?
I've been googling this for about a week and haven't been able to find anything. If someone could point me in the right direction, I would be greatful.