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Thread: API for menu that will draw on top of canvas/webGL

  1. #1

    API for menu that will draw on top of canvas/webGL

    Hi,
    I know,..this is not so much related to webGL,...but: couple of months back I have seen some nice WebGL demos (if I remember, than the demo pack was officially announced via mailing-list) and one was using a nice API for 'menu' that was drawing on top of the canvas. PLEASE does anybody remember?

    I have dat.gui but it is a bit limited.

    Once again sorry for this 'not 100% WebGL' related question but ,,.... its as close as I could think.

  2. #2

    Re: API for menu that will draw on top of canvas/webGL

    I'm not sure it is something similar what I did in my prototype, the menus are all on top of the WebGL canvas. This is the link to my prototype - click on images to get into the WebGL interface.

    http://3dsa.metadata.net/3dsa/

    If this is the effect you want, it should be straightforward. You should be able to have a div menu on top of the WebGL canvas simply setting a higher z-index value using css.

  3. #3

    Re: API for menu that will draw on top of canvas/webGL

    Quote Originally Posted by yakuzatemplarlol
    I'm not sure it is something similar what I did in my prototype, the menus are all on top of the WebGL canvas. This is the link to my prototype - click on images to get into the WebGL interface.

    http://3dsa.metadata.net/3dsa/

    If this is the effect you want, it should be straightforward. You should be able to have a div menu on top of the WebGL canvas simply setting a higher z-index value using css.
    thanks + looks rally nice

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