Results 1 to 3 of 3

Thread: WebGL directly from Maya

  1. #1
    Junior Member
    Join Date
    Oct 2011
    Posts
    1

    WebGL directly from Maya

    Hi!

    have a look at http://www.inka3d.com.
    You can create a scene in Autodesk maya and export it to WebGL. Animations can be done in Maya and/or in JavaScript. Inka3D also supports shading networks, mel expressions, vertex deformers (skinning) and driven keys. It's nearly Maya running inside your browser in realtime

  2. #2
    Junior Member
    Join Date
    Nov 2011
    Posts
    2

    Re: WebGL directly from Maya

    jochen_0x90h,
    Nice source

  3. #3
    Junior Member
    Join Date
    Feb 2010
    Posts
    3

    Re: WebGL directly from Maya

    Quote Originally Posted by CathyPrototype
    Quote Originally Posted by CathyPrototype
    What types of 3D programs can one use if they want to develop a rapid prototype or blueprint design of a product?
    You might try CopperCube for this: http://www.ambiera.com/coppercube/index.html

Similar Threads

  1. Replies: 3
    Last Post: 05-25-2011, 03:01 PM
  2. Write to Framebuffer directly
    By mnarkhede in forum OpenVG and VGU
    Replies: 4
    Last Post: 05-12-2008, 06:59 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •