Hi,

I need to create an off screen pixmap for my application and would like to find the most efficient way using OpenGL ES 2.0 / EGL with X windows. I have come across several options and would like to understand the advantages and at the very least the best solution. The possibilities I came across are:

1. Native X windows implementation using XCreatePixmap/XPutImage/XCopyArea
2. EGL implementation eglCreatePixmapSurface...
3. Using a FBO - glGenFramebuffersEXT...

Thanks a lot for any feedback.