* Copyright 1993-2010 NVIDIA Corporation. All rights reserved.
* Please refer to the NVIDIA end user license agreement (EULA) associated
* with this source code for terms and conditions that govern your use of
* this software. Any use, reproduction, disclosure, or distribution of
* this software and related documentation outside the terms of the EULA
* is strictly prohibited.
/* Matrix multiplication: C = A * B.
* Device code.
#define AS(i, j) As[j + i * BLOCK_SIZE]
#define BS(i, j) Bs[j + i * BLOCK_SIZE]