Hey all,

I need to pass an array of uniform mat4 to the VS in order for skin-and-bone animation. In other animation demos I've seen, they just make as many single uniform mat4 as they need. Is there not a way to pass an array of mat4?

Such as
uniform mat4 Bones[10];

The webgl spec says

void uniformMatrix4fv(WebGLUniformLocation location, GLboolean transpose,
Float32Array value);

void uniformMatrix4fv(WebGLUniformLocation location, GLboolean transpose,
float[] value);

I can't seem to get it to work without DOM errors.